Player Matchup

Bastet
Bastet
Artiii_07
Bastet
Level 66
God Stats
2W - 5L
1,246 SR
Queue Stats
7W - 12L
1,300 Elo+
Party 1
Yemoja
Yemoja
solomeopaderes69
Yemoja
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,323 Elo+
Party 1
Raijin
Raijin
x_Miguelegend_x
Raijin
Level 80
God Stats
0W - 2L
1,246 SR
Queue Stats
14W - 19L
1,111 Elo+
Party 1
Team Averages
Level 78
1,330 SR
1,245 Elo+

VS

Team Averages
Level 79
1,553 SR
1,425 Elo+
Merlin
Merlin
Gorengo_
Merlin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 89L
1,450 Elo+
Party 2
Surtr
Surtr
SG_Krim
Surtr
Level 66
God Stats
10W - 13L
1,659 SR
Queue Stats
29W - 39L
1,312 Elo+
Solo
Cernunnos
Cernunnos
Siggi0312
Cernunnos
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Artiii_07
Bastet
14
3 / 2 / 2
9,351
719
10,720
9,404
4,246
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 4
8,776
675
2,913
15,488
16,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 7 / 1
8,684
668
12,171
13,750
6,056
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gorengo_
Merlin
15
0 / 3 / 5
9,191
707
9,322
7,911
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
SG_Krim
Surtr
15
6 / 2 / 3
9,817
755
12,610
19,012
9,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
Siggi0312
Cernunnos
16
5 / 1 / 3
10,249
788
11,840
9,713
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
6
Kills
11
11
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
Artiii_07
Bastet
3
2
2
2
W
Merlin
Gorengo_
Merlin
0
3
5
0.83
W
Surtr
SG_Krim
Surtr
6
2
3
3.75
W
Cernunnos
Siggi0312
Cernunnos
5
1
3
6.5
L
0
2
4
1
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,804
Damage
33,772
38,642
Taken
36,636
26,525
Mitigated
15,325
9,914
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Artiii_07
Bastet
10,720
3,125
0
1,245
9,404
4,246
0
3,446
5,958
0
24,014
W
Merlin
Gorengo_
Merlin
9,322
692
402
574
7,911
2,371
1,285
2,966
4,945
41,187
0
W
Surtr
SG_Krim
Surtr
12,610
6,635
296
5,136
19,012
9,776
330
5,850
13,162
203
31,519
W
Cernunnos
Siggi0312
Cernunnos
11,840
6,452
340
4,036
9,713
3,178
1,094
5,265
4,448
0
43,310
L
2,913
545
3,246
5,423
15,488
16,223
0
4,346
11,142
9,776
0
L
12,171
1,285
0
0
13,750
6,056
183
1,680
12,070
47,175
4,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,811
Gold Earned
29,257
133
Minions Killed
181
0
Camps Cleared
0
651,871
Distance Traveled
693,783
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,351
719
41
3
0
246,892
2
W
Merlin
9,191
707
75
6
0
221,643
1
W
Surtr
9,817
755
49
4
0
234,663
1
W
Cernunnos
10,249
788
57
4
0
237,477
0
L
Yemoja
8,776
675
14
1
0
210,855
1
L
Raijin
8,684
668
78
6
0
194,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role