Player Matchup

Vulcan
Vulcan
KarnYagami
Vulcan
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,469 Elo+
Party 2
Neith
Neith
PettyDeity
Neith
Level 125
God Stats
14W - 18L
1,879 SR
Queue Stats
114W - 104L
1,593 Elo+
Party 3
Surtr
Surtr
Raven_Tale
Surtr
Level 85
God Stats
38W - 18L
1,537 SR
Queue Stats
113W - 97L
1,409 Elo+
Party 2
Bacchus
Bacchus
ayadonis
Bacchus
Level 82
God Stats
1W - 3L
1,778 SR
Queue Stats
44W - 46L
1,498 Elo+
Party 3
Lancelot
Lancelot
l_Kash_I
Lancelot
Level 83
God Stats
2W - 2L
1,696 SR
Queue Stats
67W - 48L
1,409 Elo+
Party 2
Team Averages
Level 89
1,678 SR
1,475 Elo+

VS

Team Averages
Level 99
1,530 SR
1,424 Elo+
Set
Set
Knight_blade137
Set
Level 118
God Stats
4W - 6L
1,500 SR
Queue Stats
154W - 134L
1,603 Elo+
Solo
Xbalanque
Xbalanque
MisguidedChao5
Xbalanque
Level 98
God Stats
10W - 7L
1,643 SR
Queue Stats
111W - 100L
1,642 Elo+
Party 1
Cthulhu
Cthulhu
RedMayo
Cthulhu
Level 69
God Stats
2W - 0L
1,722 SR
Queue Stats
83W - 71L
1,642 Elo+
Party 1
Scylla
Scylla
ThatLobster7890
Scylla
Level 122
God Stats
8W - 6L
1,500 SR
Queue Stats
45W - 59L
1,139 Elo+
Solo
Surtr
Surtr
vengeur12345
Surtr
Level 89
God Stats
1W - 1L
1,285 SR
Queue Stats
3W - 5L
1,091 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KarnYagami
Vulcan
13
2 / 5 / 4
8,014
501
6,361
8,799
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
6
1 / 3 / 0
5,557
347
3,673
6,265
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
14
5 / 6 / 6
8,697
544
10,764
20,492
15,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
ayadonis
Bacchus
6
0 / 3 / 1
5,503
344
2,210
6,140
4,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
l_Kash_I
Lancelot
15
10 / 7 / 3
9,367
585
22,070
17,443
9,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 3
8,562
535
4,980
18,081
7,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
MisguidedChao5
Xbalanque
15
6 / 4 / 6
9,352
585
16,121
20,704
7,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
RedMayo
Cthulhu
12
2 / 3 / 10
8,803
550
7,389
16,628
18,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 1 / 1
9,789
612
6,168
7,091
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 4 / 6
8,250
516
10,672
12,649
7,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
18
Kills
24
24
Deaths
19
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
KarnYagami
Vulcan
2
5
4
0.8
W
4
7
3
0.79
W
Xbalanque
MisguidedChao5
Xbalanque
6
4
6
2.25
L
Neith
1
3
0
0.33
L
Surtr
5
6
6
1.33
W
Cthulhu
RedMayo
Cthulhu
2
3
10
2.33
W
9
1
1
9.5
L
Bacchus
ayadonis
Bacchus
0
3
1
0.17
L
Lancelot
l_Kash_I
Lancelot
10
7
3
1.64
W
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,078
Damage
45,330
59,139
Taken
75,153
34,790
Mitigated
43,082
9,556
Healing
22,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
KarnYagami
Vulcan
6,361
1,623
0
250
8,799
3,616
0
3,575
5,224
54,634
0
W
4,980
2,864
0
1,966
18,081
7,160
0
1,342
16,739
0
66,237
W
Xbalanque
MisguidedChao5
Xbalanque
16,121
11,802
0
9,965
20,704
7,974
2,102
1,978
18,726
0
84,157
L
Neith
3,673
1,008
94
2,873
6,265
1,972
0
1,376
4,889
0
21,002
L
Surtr
10,764
3,853
0
5,358
20,492
15,257
0
3,893
16,599
609
54,074
W
Cthulhu
RedMayo
Cthulhu
7,389
1,127
1,374
3,085
16,628
18,215
0
3,126
13,502
28,517
0
W
6,168
792
0
1,680
7,091
1,991
803
818
6,273
55,904
0
L
Bacchus
ayadonis
Bacchus
2,210
394
0
471
6,140
4,906
0
1,163
4,977
9,604
0
L
Lancelot
l_Kash_I
Lancelot
22,070
7,928
0
510
17,443
9,039
0
3,879
13,564
0
80,090
W
10,672
4,618
270
3,952
12,649
7,742
0
1,965
10,684
427
41,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,138
Gold Earned
44,756
300
Minions Killed
397
0
Camps Cleared
0
1,246,842
Distance Traveled
1,538,687
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,014
501
81
5
0
283,207
0
W
Set
8,562
535
88
6
0
315,317
0
W
Xbalanque
9,352
585
106
7
0
257,224
0
L
Neith
5,557
347
36
2
0
131,800
3
L
Surtr
8,697
544
77
5
0
291,301
0
W
Cthulhu
8,803
550
43
3
0
341,268
2
W
Scylla
9,789
612
92
6
0
320,244
0
L
Bacchus
5,503
344
7
0
0
194,917
0
L
Lancelot
9,367
585
99
6
0
345,617
0
W
Surtr
8,250
516
68
4
0
304,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role