Player Matchup

Ganesha
Ganesha
ANNGE
Ganesha
Level 213
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 123L
1,705 Elo+
Party 2
Kuzenbo
Kuzenbo
Al3XelL3ON
Kuzenbo
Level 180
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 23L
1,500 Elo+
Party 2
Set
Set
InfectedAnt
Set
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,655 Elo+
Party 1
Jormungandr
Jormungandr
TheBurns23
Jormungandr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,655 Elo+
Party 1
Kali
Kali
hahamike6
Kali
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 47L
1,318 Elo+
Party 1
Team Averages
Level 136
1,500 SR
1,567 Elo+

VS

Team Averages
Level 97
1,543 SR
1,595 Elo+
Ganesha
Ganesha
 
Ganesha
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cerberus
Cerberus
 
Cerberus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
MexicanDough
Nu Wa
Level 129
God Stats
5W - 1L
1,715 SR
Queue Stats
168W - 144L
1,691 Elo+
Party 3
Hou Yi
Hou Yi
SmiteESPSeba
Hou Yi
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
137W - 118L
1,595 Elo+
Party 4
Gilgamesh
Gilgamesh
Tylericious
Gilgamesh
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 158L
1,691 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ANNGE
Ganesha
13
0 / 4 / 7
7,283
728
6,546
15,857
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Al3XelL3ON
Kuzenbo
14
2 / 3 / 4
7,019
702
6,792
12,083
12,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
1 / 3 / 4
6,802
680
8,465
10,166
9,100
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
TheBurns23
Jormungandr
13
1 / 4 / 5
7,316
732
8,836
14,439
17,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
13
4 / 2 / 3
7,050
705
10,947
10,864
6,226
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 1 / 15
8,918
892
6,994
9,847
11,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
 
Cerberus
13
1 / 2 / 11
8,157
816
5,860
13,899
15,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
9 / 0 / 7
9,564
956
17,253
6,141
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
13
3 / 2 / 9
8,103
810
15,022
7,608
3,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Tylericious
Gilgamesh
14
3 / 3 / 9
8,112
811
13,723
12,343
12,161
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
8
Kills
16
16
Deaths
8
23
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
15
7.5
W
Cerberus
 
Cerberus
1
2
11
3.25
L
Ganesha
ANNGE
Ganesha
0
4
7
0.88
L
Kuzenbo
Al3XelL3ON
Kuzenbo
2
3
4
1.33
L
1
3
4
1
W
9
0
7
12.5
W
Hou Yi
3
2
9
3.75
L
Jormungandr
TheBurns23
Jormungandr
1
4
5
0.88
W
Gilgamesh
Tylericious
Gilgamesh
3
3
9
2.5
L
Kali
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,586
Damage
58,852
63,409
Taken
49,838
64,130
Mitigated
46,309
17,314
Healing
19,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,994
336
1,647
2,550
9,847
11,023
31
5,786
4,061
17,028
0
W
Cerberus
 
Cerberus
5,860
608
1,122
4,321
13,899
15,855
155
5,515
8,384
7,639
0
L
Ganesha
ANNGE
Ganesha
6,546
159
2,103
3,801
15,857
18,761
0
6,896
8,961
18,746
0
L
Kuzenbo
Al3XelL3ON
Kuzenbo
6,792
1,278
233
952
12,083
12,510
0
6,362
5,721
13,956
0
L
8,465
1,395
792
1,278
10,166
9,100
0
5,849
4,317
0
17,529
W
17,253
2,983
578
1,874
6,141
3,271
444
2,282
3,859
41,284
0
W
Hou Yi
15,022
7,259
481
2,218
7,608
3,999
1,369
3,246
4,362
0
25,162
L
Jormungandr
TheBurns23
Jormungandr
8,836
1,655
882
1,867
14,439
17,533
0
6,423
8,016
23,357
0
W
Gilgamesh
Tylericious
Gilgamesh
13,723
4,065
2,304
2,634
12,343
12,161
80
5,345
6,998
1,448
20,216
L
Kali
10,947
2,986
1,925
3,481
10,864
6,226
0
5,456
5,408
0
16,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,470
Gold Earned
42,854
79
Minions Killed
143
0
Camps Cleared
0
921,140
Distance Traveled
952,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,918
892
2
0
0
189,335
0
W
Cerberus
8,157
816
15
2
0
198,319
0
L
Ganesha
7,283
728
0
0
0
172,960
0
L
Kuzenbo
7,019
702
17
2
0
168,271
0
L
Set
6,802
680
18
2
0
205,263
0
W
Nu Wa
9,564
956
69
7
0
204,993
0
W
Hou Yi
8,103
810
39
4
0
169,306
0
L
Jormungandr
7,316
732
32
3
0
171,987
0
W
Gilgamesh
8,112
811
18
2
0
191,043
0
L
Kali
7,050
705
12
1
0
202,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role