Player Matchup

Izanami
Izanami
Broseph1469
Izanami
Level 23
God Stats
7W - 7L
1,519 SR
Queue Stats
7W - 7L
1,463 Elo+
Party 1
Fenrir
Fenrir
Dreath3004
Fenrir
Level 38
God Stats
19W - 17L
1,487 SR
Queue Stats
31W - 48L
1,463 Elo+
Party 1
King Arthur
King Arthur
MHeath54
King Arthur
Level 15
God Stats
9W - 16L
1,446 SR
Queue Stats
17W - 22L
1,401 Elo+
Party 1
Scylla
Scylla
Sir_Guinea_Pig
Scylla
Level 145
God Stats
0W - 1L
1,319 SR
Queue Stats
22W - 19L
1,500 Elo+
Party 3
Surtr
Surtr
xWiNe-__-
Surtr
Level 28
God Stats
1W - 2L
1,457 SR
Queue Stats
26W - 22L
1,826 Elo+
Party 3
Team Averages
Level 50
1,445 SR
1,531 Elo+

VS

Team Averages
Level 35
1,535 SR
1,509 Elo+
Sol
Sol
Bunni02
Sol
Level 23
God Stats
61W - 70L
1,689 SR
Queue Stats
103W - 116L
1,661 Elo+
Party 2
Fenrir
Fenrir
La Leche3032
Fenrir
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 13L
1,661 Elo+
Party 2
Surtr
Surtr
NohDarrien
Surtr
Level 44
God Stats
1W - 2L
1,057 SR
Queue Stats
3W - 10L
1,057 Elo+
Solo
Izanami
Izanami
VicariousUser58
Izanami
Level 59
God Stats
4W - 2L
1,929 SR
Queue Stats
20W - 35L
1,661 Elo+
Party 2
Shiva
Shiva
fyahban
Shiva
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 135L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Broseph1469
Izanami
10
1 / 5 / 0
5,898
421
7,067
11,739
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
Dreath3004
Fenrir
12
1 / 2 / 1
6,988
499
2,030
8,562
3,467
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MHeath54
King Arthur
10
0 / 2 / 2
6,402
457
5,683
10,321
8,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 3 / 2
7,207
515
6,504
8,366
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
xWiNe-__-
Surtr
12
2 / 1 / 1
6,814
487
5,500
13,998
9,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 1 / 0
8,963
640
7,641
12,182
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
11
3 / 0 / 2
7,855
561
6,025
13,377
10,900
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Surtr
12
2 / 1 / 1
7,318
523
5,445
11,349
6,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 2 / 3
7,807
558
9,263
10,347
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
fyahban
Shiva
13
1 / 2 / 0
7,855
561
7,111
11,245
8,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
6
Kills
12
13
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Broseph1469
Izanami
1
5
0
0.2
W
Sol
4
1
0
4
L
Fenrir
Dreath3004
Fenrir
1
2
1
0.75
W
Fenrir
3
0
2
4
L
King Arthur
MHeath54
King Arthur
0
2
2
0.5
W
Surtr
2
1
1
2.5
L
2
3
2
1
W
2
2
3
1.75
W
Shiva
fyahban
Shiva
1
2
0
0.5
L
Surtr
xWiNe-__-
Surtr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,784
Damage
35,485
52,986
Taken
58,500
28,985
Mitigated
33,372
13,038
Healing
27,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Broseph1469
Izanami
7,067
5,347
0
2,238
11,739
3,749
0
25
11,714
0
43,951
W
Sol
7,641
1,789
0
7,923
12,182
4,455
3,618
5,787
6,395
67,248
0
L
Fenrir
Dreath3004
Fenrir
2,030
643
0
3,208
8,562
3,467
0
963
7,599
0
45,690
W
Fenrir
6,025
1,255
0
3,413
13,377
10,900
0
107
13,270
0
30,884
L
King Arthur
MHeath54
King Arthur
5,683
677
1,599
1,545
10,321
8,885
0
96
10,225
1,365
22,349
W
Surtr
5,445
2,459
0
5,943
11,349
6,042
402
333
11,016
358
45,627
L
6,504
507
0
1,179
8,366
3,236
56
6,074
2,292
40,528
0
W
9,263
5,769
0
5,283
10,347
3,878
810
582
9,765
0
67,159
W
Shiva
fyahban
Shiva
7,111
1,282
42
4,454
11,245
8,097
477
250
10,995
0
67,356
L
Surtr
xWiNe-__-
Surtr
5,500
2,092
0
3,269
13,998
9,648
0
624
13,374
297
47,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
39,798
324
Minions Killed
431
0
Camps Cleared
0
1,312,406
Distance Traveled
1,345,460
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,898
421
60
4
0
241,366
0
W
Sol
8,963
640
105
8
0
265,420
6
L
Fenrir
6,988
499
81
6
0
233,706
0
W
Fenrir
7,855
561
43
3
0
297,732
0
L
King Arthur
6,402
457
28
2
0
295,058
0
W
Surtr
7,318
523
62
4
0
289,310
0
L
Scylla
7,207
515
76
5
0
275,808
2
W
Izanami
7,807
558
107
8
0
244,434
0
W
Shiva
7,855
561
114
8
0
248,564
1
L
Surtr
6,814
487
79
6
0
266,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role