Player Matchup

Kuzenbo
Kuzenbo
AxleOkami
Kuzenbo
Level 77
God Stats
2W - 4L
1,500 SR
Queue Stats
99W - 99L
1,261 Elo+
Party 3
Thor
Thor
TheyCallHimKeefe
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 59L
1,137 Elo+
Party 3
Da Ji
Da Ji
VooDooTiKi
Da Ji
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Tiamat
Tiamat
dabusking
Tiamat
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 63L
1,229 Elo+
Party 3
Terra
Terra
victormulvihill
Terra
Level 56
God Stats
3W - 3L
1,500 SR
Queue Stats
500W - 487L
1,517 Elo+
Solo
Team Averages
Level 88
1,500 SR
1,329 Elo+

VS

Team Averages
Level 43
1,503 SR
1,423 Elo+
Janus
Janus
Bomb3rdude6991
Janus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,239 Elo+
Party 1
Bastet
Bastet
CileSmite
Bastet
Level 29
God Stats
2W - 0L
1,715 SR
Queue Stats
12W - 9L
1,569 Elo+
Party 2
Anubis
Anubis
SirRedacted
Anubis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo
Set
Set
iBomB3rmaN
Set
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
124W - 179L
1,239 Elo+
Party 1
Guan Yu
Guan Yu
zuxxaherro
Guan Yu
Level 65
God Stats
1W - 1L
1,298 SR
Queue Stats
12W - 9L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AxleOkami
Kuzenbo
15
3 / 2 / 9
9,048
823
7,735
13,627
17,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 3 / 9
8,796
800
11,753
12,926
8,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Da Ji
13
6 / 7 / 2
8,419
765
11,909
12,329
4,750
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
dabusking
Tiamat
14
2 / 4 / 7
7,971
725
9,456
14,009
6,666
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 10
8,220
747
8,517
22,587
15,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 8
8,105
737
12,308
7,372
2,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
CileSmite
Bastet
18
9 / 3 / 9
10,684
971
19,283
17,594
7,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
18
9 / 1 / 8
10,566
961
19,750
11,108
5,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 6 / 11
7,914
719
4,616
11,761
6,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
zuxxaherro
Guan Yu
15
0 / 2 / 16
8,550
777
11,110
15,818
15,381
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
70
16
Kills
18
18
Deaths
16
37
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AxleOkami
Kuzenbo
3
2
9
3.75
W
0
4
8
1
W
Bastet
CileSmite
Bastet
9
3
9
4.5
W
Anubis
9
1
8
13
L
5
3
9
3.17
L
Da Ji
6
7
2
1
L
Tiamat
dabusking
Tiamat
2
4
7
1.38
W
0
6
11
0.92
L
0
2
10
2.5
W
Guan Yu
zuxxaherro
Guan Yu
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,370
Damage
67,067
75,478
Taken
63,653
52,798
Mitigated
38,345
34,298
Healing
30,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AxleOkami
Kuzenbo
7,735
2,578
1,461
2,101
13,627
17,228
108
5,916
7,711
20,890
44
W
12,308
207
0
250
7,372
2,900
644
3,275
3,837
23,847
0
W
Bastet
CileSmite
Bastet
19,283
7,322
1,051
6,121
17,594
7,702
820
7,982
9,183
0
28,924
W
Anubis
19,750
562
1,809
6,388
11,108
5,970
1,228
4,069
6,638
47,389
0
L
11,753
2,701
1,197
2,477
12,926
8,200
0
4,485
8,441
0
20,194
L
Da Ji
11,909
2,708
1,596
489
12,329
4,750
0
5,804
6,525
0
15,208
L
Tiamat
dabusking
Tiamat
9,456
1,266
1,907
2,944
14,009
6,666
0
6,819
7,190
21,154
0
W
4,616
1,716
690
528
11,761
6,392
1,340
3,310
8,379
0
6,619
L
8,517
1,344
8,430
11,696
22,587
15,954
0
9,034
13,553
15,737
0
W
Guan Yu
zuxxaherro
Guan Yu
11,110
1,092
7,265
6,425
15,818
15,381
703
6,469
8,915
0
16,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,454
Gold Earned
45,819
108
Minions Killed
133
0
Camps Cleared
0
924,541
Distance Traveled
1,065,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,048
823
21
2
0
208,471
0
W
Janus
8,105
737
34
3
0
184,002
0
W
Bastet
10,684
971
27
2
0
235,023
0
W
Anubis
10,566
961
58
5
0
207,747
0
L
Thor
8,796
800
17
2
0
205,530
0
L
Da Ji
8,419
765
14
1
0
169,878
0
L
Tiamat
7,971
725
48
4
0
177,277
0
W
Set
7,914
719
1
0
0
182,789
0
L
Terra
8,220
747
8
1
0
163,385
0
W
Guan Yu
8,550
777
13
1
0
255,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role