Player Matchup

Chaac
Chaac
Silver II
ElMedioMetro
Chaac
Silver II
Level 148
God Stats
4W - 5L
1,500 SR
Queue Stats
120W - 117L
1,461 MMR
Party 1
Fenrir
Fenrir
Bronze III
HeavyThief
Fenrir
Bronze III
Level 121
God Stats
2W - 2L
1,834 SR
Queue Stats
85W - 80L
1,530 MMR
Party 2
Horus
Horus
Bronze III
Minksters
Horus
Bronze III
Level 66
God Stats
2W - 3L
1,833 SR
Queue Stats
54W - 61L
1,530 MMR
Party 2
Agni
Agni
Gold IV
Skylander1417
Agni
Gold IV
Level 149
God Stats
5W - 6L
1,862 SR
Queue Stats
116W - 110L
1,592 MMR
Party 1
Geb
Geb
Bronze III
soldadoguille20
Geb
Bronze III
Level 145
God Stats
8W - 9L
1,500 SR
Queue Stats
234W - 240L
1,526 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,706 SR
1,528 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,541 SR
1,533 MMR
Amaterasu
Amaterasu
Bronze III
 
Amaterasu
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nu Wa
Nu Wa
Bronze III
Chiaki_Gamergirl
Nu Wa
Bronze III
Level 122
God Stats
6W - 5L
1,500 SR
Queue Stats
130W - 131L
1,600 MMR
Party 3
Rama
Rama
Bronze III
GasAlot
Rama
Bronze III
Level 105
God Stats
5W - 5L
1,705 SR
Queue Stats
70W - 63L
1,512 MMR
Solo
Hercules
Hercules
Bronze III
airmendo
Hercules
Bronze III
Level 147
God Stats
18W - 12L
1,500 SR
Queue Stats
542W - 532L
1,526 MMR
Solo
Artio
Artio
Gold V
redchoo
Artio
Gold V
Level 151
God Stats
4W - 3L
1,500 SR
Queue Stats
369W - 342L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 2
7,521
627
15,303
15,636
10,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
HeavyThief
Fenrir
11
4 / 3 / 0
6,761
563
4,297
10,798
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Minksters
Horus
12
0 / 0 / 0
5,958
497
1,259
6,636
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 4
6,990
583
6,229
6,318
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

1
0 / 0 / 0
2,253
188
0
584
214
Bans
MauiLancelotChang'eAo Kuang

VS

Bans
ThanatosMulanGuan YuIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 5 / 3
6,610
551
4,786
10,377
4,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 2
6,984
582
5,655
7,047
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
GasAlot
Rama
14
2 / 0 / 1
7,906
659
4,728
6,120
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
airmendo
Hercules
10
3 / 0 / 3
7,341
612
2,968
6,853
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
redchoo
Artio
10
1 / 4 / 4
6,630
553
8,386
14,003
8,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
12
Kills
8
9
Deaths
12
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
5
3
0.5
W
1
3
2
0.67
L
6
2
2
3.5
W
Rama
GasAlot
Rama
2
0
1
2.5
L
Fenrir
HeavyThief
Fenrir
4
3
0
1.33
L
Horus
Minksters
Horus
0
0
0
0
L
2
4
4
1
W
Hercules
airmendo
Hercules
3
0
3
4.5
W
Artio
redchoo
Artio
1
4
4
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,088
Damage
26,523
39,972
Taken
44,400
22,503
Mitigated
24,303
9,711
Healing
15,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,786
2,775
0
511
10,377
4,662
133
1,874
8,503
0
41,428
W
5,655
1,309
0
1,518
7,047
1,912
46
1,559
5,488
51,464
0
L
15,303
4,859
0
5,888
15,636
10,143
0
7,353
7,728
93
64,701
W
Rama
GasAlot
Rama
4,728
3,956
0
4,430
6,120
2,578
1,374
1,059
5,061
0
69,552
L
Fenrir
HeavyThief
Fenrir
4,297
1,029
0
1,354
10,798
4,486
0
2,417
8,307
0
41,520
L
Horus
Minksters
Horus
1,259
613
171
1,678
6,636
5,361
0
942
5,687
0
33,174
L
6,229
938
0
620
6,318
2,299
0
2,342
3,960
49,029
0
W
Hercules
airmendo
Hercules
2,968
1,123
0
2,977
6,853
6,476
98
1,888
4,965
285
11,389
W
Artio
redchoo
Artio
8,386
1,963
1,024
5,211
14,003
8,675
82
608
13,395
38,545
0
L
0
0
0
0
584
214
0
584
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,483
Gold Earned
35,471
328
Minions Killed
365
0
Camps Cleared
0
1,007,738
Distance Traveled
1,183,817
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,610
551
58
5
0
239,057
0
W
Nu Wa
6,984
582
89
7
0
223,481
0
L
Chaac
7,521
627
100
8
0
235,238
0
W
Rama
7,906
659
127
11
0
228,811
0
L
Fenrir
6,761
563
71
6
0
295,436
2
L
Horus
5,958
497
60
5
0
244,355
2
L
Agni
6,990
583
97
8
0
232,709
0
W
Hercules
7,341
612
11
1
0
270,637
6
W
Artio
6,630
553
80
7
0
221,831
1
L
Geb
2,253
188
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role