Player Matchup

Morgan Le Fay
Morgan Le Fay
CANNOTxCOPYxME
Morgan Le Fay
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 32L
1,283 Elo+
Party 2
Rama
Rama
Chodious
Rama
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 14L
1,052 Elo+
Party 2
Surtr
Surtr
DiapieBuns
Surtr
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
158W - 93L
1,688 Elo+
Solo
Pele
Pele
HaZeyClouds
Pele
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 32L
1,146 Elo+
Party 2
Kukulkan
Kukulkan
ScarecrowGotEm
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 13L
1,211 Elo+
Party 2
Team Averages
Level 64
1,500 SR
1,276 Elo+

VS

Team Averages
Level 50
1,435 SR
1,505 Elo+
Apollo
Apollo
Babelincoln92
Apollo
Level 62
God Stats
15W - 18L
1,176 SR
Queue Stats
813W - 809L
1,401 Elo+
Party 1
Poseidon
Poseidon
DaTeamaSteel
Poseidon
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,723 Elo+
Solo
Merlin
Merlin
TheGrainTrain52
Merlin
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
167W - 172L
1,544 Elo+
Party 1
Ares
Ares
XxGoldPoseidonxX
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Chaac
Chaac
buckwazowski
Chaac
Level 107
God Stats
9W - 7L
1,500 SR
Queue Stats
521W - 502L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CANNOTxCOPYxME
Morgan Le Fay
16
3 / 1 / 13
9,172
834
17,911
11,790
5,753
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
19
13 / 1 / 6
10,797
982
16,977
12,985
6,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
14
3 / 4 / 15
9,037
822
15,959
18,275
20,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 3 / 9
8,320
756
3,597
7,656
3,051
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kukulkan
14
3 / 2 / 9
9,111
828
6,571
5,381
2,354
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
8,345
759
6,988
12,227
6,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
DaTeamaSteel
Poseidon
15
1 / 5 / 5
9,045
822
12,288
11,229
5,456
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 5
8,039
731
5,771
9,994
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 4 / 6
8,941
813
5,953
17,082
25,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 4 / 5
8,697
791
15,446
14,784
11,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
22
Kills
10
11
Deaths
22
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Morgan Le Fay
CANNOTxCOPYxME
Morgan Le Fay
3
1
13
9.5
W
Rama
13
1
6
16
L
Poseidon
DaTeamaSteel
Poseidon
1
5
5
0.7
W
Surtr
3
4
15
2.63
W
0
3
9
1.5
W
Kukulkan
3
2
9
3.75
L
1
5
5
0.7
L
2
4
6
1.25
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,015
Damage
46,446
56,087
Taken
65,316
38,075
Mitigated
54,983
25,348
Healing
13,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,988
4,561
1,451
2,570
12,227
6,955
749
5,144
7,032
0
15,302
W
Morgan Le Fay
CANNOTxCOPYxME
Morgan Le Fay
17,911
1,591
1,798
4,900
11,790
5,753
1,290
4,524
7,266
34,187
0
W
Rama
16,977
12,849
2,023
6,873
12,985
6,365
3,771
6,599
6,386
0
29,738
L
Poseidon
DaTeamaSteel
Poseidon
12,288
1,695
978
829
11,229
5,456
448
3,843
7,158
33,492
0
W
Surtr
15,959
3,016
4,368
4,945
18,275
20,552
262
6,999
11,276
303
23,432
W
3,597
644
53
388
7,656
3,051
123
4,175
3,481
0
8,982
W
Kukulkan
6,571
274
0
0
5,381
2,354
325
1,715
3,666
17,407
0
L
5,771
670
921
422
9,994
5,280
553
4,347
5,647
10,404
0
L
5,953
1,179
533
1,678
17,082
25,886
206
5,315
11,722
8,706
0
L
15,446
977
1,361
3,011
14,784
11,406
102
6,136
8,322
0
34,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,437
Gold Earned
43,067
128
Minions Killed
142
0
Camps Cleared
0
1,051,317
Distance Traveled
972,703
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,345
759
22
2
0
214,155
0
W
Morgan Le Fay
9,172
834
28
3
0
210,251
0
W
Rama
10,797
982
40
4
0
204,556
0
L
Poseidon
9,045
822
54
5
0
188,069
0
W
Surtr
9,037
822
22
2
0
195,281
0
W
Pele
8,320
756
11
1
0
234,651
0
W
Kukulkan
9,111
828
27
2
0
206,578
0
L
Merlin
8,039
731
16
1
0
163,672
0
L
Ares
8,941
813
3
0
0
189,463
0
L
Chaac
8,697
791
47
4
0
217,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role