Player Matchup

Sol
Sol
donzzz1
Sol
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 48L
1,478 Elo+
Solo
Ne Zha
Ne Zha
honrable psycho
Ne Zha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,261 Elo+
Solo
Surtr
Surtr
vLORD DEADPOOLv
Surtr
Level 94
God Stats
205W - 169L
1,541 SR
Queue Stats
384W - 388L
1,495 Elo+
Solo
Team Averages
Level 95
1,514 SR
1,412 Elo+

VS

Team Averages
Level 80
1,500 SR
1,238 Elo+
Jormungandr
Jormungandr
BroccoliJr
Jormungandr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,048 Elo+
Party 1
Fenrir
Fenrir
CLOUDxPIERCER
Fenrir
Level 111
God Stats
8W - 6L
1,500 SR
Queue Stats
145W - 123L
1,221 Elo+
Party 1
Anubis
Anubis
jtbisprofchaos
Anubis
Level 104
God Stats
34W - 25L
1,500 SR
Queue Stats
714W - 697L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
1 / 3 / 2
8,334
758
7,592
10,694
3,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 2
7,141
649
4,980
7,332
3,719
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 2
6,951
632
5,881
8,487
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BroccoliJr
Jormungandr
12
2 / 1 / 5
8,139
740
4,569
8,366
4,805
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 6
8,646
786
9,272
8,997
3,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 1 / 4
9,335
849
7,094
5,785
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
3
Kills
8
8
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BroccoliJr
Jormungandr
2
1
5
4.5
W
2
1
6
5
L
Sol
1
3
2
0.67
L
1
2
2
1
W
4
1
4
6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,453
Damage
20,935
26,513
Taken
23,148
11,422
Mitigated
11,750
4,080
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BroccoliJr
Jormungandr
4,569
577
0
0
8,366
4,805
112
2,767
5,599
19,493
0
W
9,272
2,339
0
757
8,997
3,980
413
2,624
6,373
34
29,113
L
Sol
7,592
2,285
0
1,969
10,694
3,705
100
2,956
7,738
38,027
2,766
L
4,980
1,288
0
328
7,332
3,719
0
5,246
2,086
0
18,888
W
7,094
309
0
3,810
5,785
2,965
449
2,095
3,690
54,099
213
L
5,881
1,773
0
1,783
8,487
3,998
0
3,515
4,972
104
10,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,426
Gold Earned
26,120
124
Minions Killed
168
0
Camps Cleared
0
566,104
Distance Traveled
650,415
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,139
740
27
2
0
201,338
0
W
Fenrir
8,646
786
46
4
0
248,892
0
L
Sol
8,334
758
94
9
0
205,238
2
L
Ne Zha
7,141
649
16
1
0
213,925
0
W
Anubis
9,335
849
95
9
0
200,185
0
L
Surtr
6,951
632
14
1
0
146,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role