Player Matchup

Cupid
Cupid
MightyKingLaw
Cupid
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
400W - 396L
1,327 Elo+
Party 1
Hera
Hera
SAVAGE453
Hera
Level 121
God Stats
0W - 5L
1,500 SR
Queue Stats
445W - 464L
1,239 Elo+
Party 1
Ratatoskr
Ratatoskr
SojuSoju
Ratatoskr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,592 Elo+
Solo
Ullr
Ullr
TRILLV
Ullr
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
515W - 517L
1,332 Elo+
Party 1
Chaac
Chaac
VarioDontBs
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,610 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,420 Elo+

VS

Team Averages
Level 24
1,500 SR
1,391 Elo+
Shiva
Shiva
GloomyUnion
Shiva
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,409 Elo+
Solo
Neith
Neith
McLovin26
Neith
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
263W - 221L
1,558 Elo+
Solo
Osiris
Osiris
Ripsnhoots
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 67L
1,245 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Riz Slays
Ah Muzen Cab
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 49L
1,411 Elo+
Solo
Chaac
Chaac
ToxicFire628
Chaac
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
336W - 397L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 8
8,944
639
12,897
12,523
5,182
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hera
18
5 / 6 / 6
10,601
757
21,416
12,280
4,649
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ratatoskr
SojuSoju
Ratatoskr
17
6 / 9 / 6
11,368
812
17,053
17,095
9,251
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
TRILLV
Ullr
16
2 / 6 / 7
9,048
646
6,639
14,418
6,458
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 7 / 9
8,975
641
10,184
19,690
16,317
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 16
10,159
726
7,446
18,469
19,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
McLovin26
Neith
20
11 / 2 / 14
12,514
894
14,820
12,009
6,023
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
Ripsnhoots
Osiris
17
1 / 4 / 22
10,220
730
7,935
17,921
29,594
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Riz Slays
Ah Muzen Cab
20
16 / 4 / 13
13,017
930
28,256
16,764
7,910
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 21
10,333
738
10,349
19,804
20,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
119
15
Kills
33
33
Deaths
16
36
Assists
86
Player
Kills
Deaths
Assists
KDA
W
2
3
16
3.33
W
Neith
McLovin26
Neith
11
2
14
9
L
1
5
8
1
W
Osiris
Ripsnhoots
Osiris
1
4
22
3
W
Ah Muzen Cab
Riz Slays
Ah Muzen Cab
16
4
13
5.63
L
Hera
5
6
6
1.33
L
Ratatoskr
SojuSoju
Ratatoskr
6
9
6
1
L
Ullr
TRILLV
Ullr
2
6
7
0.92
W
3
3
21
4.5
L
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,189
Damage
68,806
76,006
Taken
84,967
41,857
Mitigated
83,697
15,020
Healing
28,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,446
186
2,723
2,727
18,469
19,875
495
6,381
12,087
0
19,099
W
Neith
McLovin26
Neith
14,820
3,743
703
5,138
12,009
6,023
1,090
3,132
8,877
0
44,029
L
12,897
6,186
1,241
1,908
12,523
5,182
0
0
12,474
0
26,756
W
Osiris
Ripsnhoots
Osiris
7,935
889
332
1,010
17,921
29,594
582
4,291
13,624
0
11,808
W
Ah Muzen Cab
Riz Slays
Ah Muzen Cab
28,256
8,882
2,721
6,930
16,764
7,910
4,440
4,733
12,028
0
55,224
L
Hera
21,416
5,383
1,991
1,603
12,280
4,649
0
0
12,051
38,791
0
L
Ratatoskr
SojuSoju
Ratatoskr
17,053
3,401
351
1,276
17,095
9,251
0
0
17,005
0
20,598
L
Ullr
TRILLV
Ullr
6,639
4,259
1,717
1,917
14,418
6,458
0
0
14,180
0
25,278
W
10,349
858
1,226
4,856
19,804
20,295
363
2,869
16,935
0
24,620
L
10,184
1,265
498
2,518
19,690
16,317
0
0
19,442
0
18,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,936
Gold Earned
56,243
150
Minions Killed
157
0
Camps Cleared
0
1,123,896
Distance Traveled
1,245,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,159
726
16
1
0
293,244
0
W
Neith
12,514
894
74
5
0
248,392
0
L
Cupid
8,944
639
36
3
0
238,280
0
W
Osiris
10,220
730
4
0
0
186,786
0
W
Ah Muzen Cab
13,017
930
52
4
0
240,155
0
L
Hera
10,601
757
45
3
0
238,693
0
L
Ratatoskr
11,368
812
12
1
0
223,306
0
L
Ullr
9,048
646
38
3
0
198,393
0
W
Chaac
10,333
738
11
1
0
276,730
0
L
Chaac
8,975
641
19
1
0
225,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role