Player Matchup

Rama
Rama
Drakeswoes6
Rama
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 162L
1,282 Elo+
Party 1
Merlin
Merlin
Gns4Shw
Merlin
Level 66
God Stats
12W - 10L
1,285 SR
Queue Stats
630W - 637L
1,499 Elo+
Party 1
Agni
Agni
HarmohniSucks
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 11L
1,956 Elo+
Party 2
Baron Samedi
Baron Samedi
HladnoFant
Baron Samedi
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 58L
1,956 Elo+
Party 2
Cabrakan
Cabrakan
itwrk4change
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 63L
1,500 Elo+
Party 1
Team Averages
Level 58
1,457 SR
1,639 Elo+

VS

Team Averages
Level 22
1,500 SR
1,383 Elo+
Scylla
Scylla
AresFeekYaKhara
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,271 Elo+
Solo
Sobek
Sobek
EvilzEmpire
Sobek
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 83L
1,319 Elo+
Solo
Ares
Ares
PrivateTherapy
Ares
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,580 Elo+
Party 3
Cupid
Cupid
Stiles999
Cupid
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,138 Elo+
Solo
Geb
Geb
Tuber981
Geb
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 13
10,112
843
16,301
13,019
6,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Gns4Shw
Merlin
17
7 / 3 / 17
10,399
867
11,949
10,621
4,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 1 / 16
10,919
910
12,995
7,566
6,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
HladnoFant
Baron Samedi
18
4 / 1 / 22
11,117
926
17,242
11,300
6,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
itwrk4change
Cabrakan
15
4 / 1 / 17
10,520
877
5,066
19,695
23,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 4
9,390
783
10,067
9,244
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 3 / 1
7,039
587
2,192
5,914
4,187
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 9 / 4
7,861
655
6,172
20,874
31,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
Stiles999
Cupid
14
0 / 8 / 3
7,887
657
4,979
14,752
7,752
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 7 / 2
8,913
743
17,106
18,092
19,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
23
31
Kills
9
9
Deaths
31
85
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
7
3
13
4.5
L
1
3
1
0.5
W
Merlin
Gns4Shw
Merlin
7
3
17
5.17
W
9
1
16
17
W
Baron Samedi
HladnoFant
Baron Samedi
4
1
22
15
L
1
9
4
0.33
L
Cupid
Stiles999
Cupid
0
8
3
0.19
L
4
7
2
0.71
W
Cabrakan
itwrk4change
Cabrakan
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,553
Damage
40,516
62,201
Taken
68,876
48,311
Mitigated
67,668
28,985
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,067
804
0
500
9,244
4,880
0
6,523
2,721
26,712
1,803
W
16,301
9,862
991
2,431
13,019
6,932
3,193
7,930
5,089
0
32,158
L
2,192
78
288
656
5,914
4,187
0
4,066
1,848
3,024
0
W
Merlin
Gns4Shw
Merlin
11,949
1,336
1,224
618
10,621
4,766
2,025
6,765
3,856
29,053
0
W
12,995
1,540
213
36
7,566
6,082
1,524
4,056
2,510
23,549
214
W
Baron Samedi
HladnoFant
Baron Samedi
17,242
1,546
7,253
5,458
11,300
6,678
1,846
6,496
4,804
44,261
0
L
6,172
271
344
1,082
20,874
31,480
0
12,442
8,432
7,967
0
L
Cupid
Stiles999
Cupid
4,979
2,328
1,613
1,499
14,752
7,752
0
11,913
2,839
0
20,205
L
17,106
648
952
1,332
18,092
19,369
0
12,094
5,998
29,772
0
W
Cabrakan
itwrk4change
Cabrakan
5,066
796
4,185
6,576
19,695
23,853
395
9,411
10,284
12,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,067
Gold Earned
41,090
144
Minions Killed
86
0
Camps Cleared
0
1,161,798
Distance Traveled
838,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,390
783
45
4
0
215,041
0
W
Rama
10,112
843
23
2
0
194,902
0
L
Sobek
7,039
587
1
0
0
73,916
0
W
Merlin
10,399
867
26
2
0
227,870
0
W
Agni
10,919
910
20
2
0
238,566
0
W
Baron Samedi
11,117
926
59
5
0
253,285
0
L
Ares
7,861
655
0
0
0
160,772
0
L
Cupid
7,887
657
32
3
0
176,797
0
L
Geb
8,913
743
8
1
0
211,917
0
W
Cabrakan
10,520
877
16
1
0
247,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role