Player Matchup

Baron Samedi
Baron Samedi
Driamon
Baron Samedi
Level 104
God Stats
15W - 5L
1,534 SR
Queue Stats
124W - 114L
1,700 Elo+
Solo
Serqet
Serqet
LunchyBoxHero
Serqet
Level 102
God Stats
12W - 12L
1,333 SR
Queue Stats
97W - 100L
1,187 Elo+
Party 1
Ymir
Ymir
PrimevalChaos
Ymir
Level 107
God Stats
14W - 6L
1,408 SR
Queue Stats
143W - 150L
1,380 Elo+
Solo
Surtr
Surtr
evolted
Surtr
Level 95
God Stats
28W - 21L
1,575 SR
Queue Stats
267W - 245L
1,485 Elo+
Party 1
Skadi
Skadi
osamabeanladan
Skadi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 66L
1,197 Elo+
Party 1
Team Averages
Level 95
1,470 SR
1,390 Elo+

VS

Team Averages
Level 127
1,461 SR
1,430 Elo+
Heimdallr
Heimdallr
Alooflapel
Heimdallr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,898 Elo+
Party 3
Janus
Janus
Chimpa2198
Janus
Level 107
God Stats
3W - 6L
1,500 SR
Queue Stats
59W - 68L
1,119 Elo+
Party 2
Thor
Thor
LuigiDoesntMiss
Thor
Level 144
God Stats
6W - 3L
1,306 SR
Queue Stats
74W - 82L
1,151 Elo+
Party 2
Surtr
Surtr
RazorsEdge090
Surtr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,521 Elo+
Solo
Maui
Maui
Tucker1149
Maui
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Driamon
Baron Samedi
12
3 / 3 / 4
8,100
540
8,481
9,197
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 2 / 4
8,604
574
6,989
10,312
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 2 / 7
7,487
499
4,928
11,374
9,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
evolted
Surtr
14
5 / 0 / 3
8,944
596
12,514
11,906
9,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 4 / 1
8,147
543
9,446
9,351
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alooflapel
Heimdallr
9
0 / 6 / 4
6,158
411
5,763
12,188
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
13
2 / 4 / 4
7,902
527
7,573
8,912
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 2 / 2
8,656
577
6,699
8,937
3,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 6 / 0
6,701
447
6,753
15,892
11,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 4
6,688
446
2,767
14,323
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
25
20
Kills
11
11
Deaths
20
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Alooflapel
Heimdallr
0
6
4
0.33
L
Janus
2
4
4
1
W
Baron Samedi
Driamon
Baron Samedi
3
3
4
1.67
L
7
2
2
4
W
7
2
4
4.5
W
1
2
7
2.25
L
1
6
0
0.17
L
1
2
4
1.5
W
Surtr
evolted
Surtr
5
0
3
6.5
W
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,358
Damage
29,555
52,140
Taken
60,252
29,798
Mitigated
36,256
12,809
Healing
9,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Alooflapel
Heimdallr
5,763
2,330
0
2,590
12,188
5,083
0
1,850
10,226
0
39,842
L
Janus
7,573
396
0
480
8,912
3,047
0
3,572
5,070
60,443
292
W
Baron Samedi
Driamon
Baron Samedi
8,481
514
827
3,087
9,197
4,167
166
3,433
5,764
52,373
0
L
6,699
1,179
0
625
8,937
3,779
0
1,836
7,101
0
52,859
W
6,989
2,337
0
276
10,312
4,360
0
1,952
8,360
0
57,930
W
4,928
1,132
1,778
2,308
11,374
9,001
0
4,104
7,270
20,023
0
L
6,753
2,440
0
2,740
15,892
11,537
0
2,451
13,219
530
42,256
L
2,767
810
0
2,975
14,323
12,810
0
4,109
9,758
14,010
0
W
Surtr
evolted
Surtr
12,514
5,283
0
3,239
11,906
9,078
0
859
11,047
668
78,308
W
9,446
3,962
0
1,294
9,351
3,192
399
1,300
8,051
0
57,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,282
Gold Earned
36,105
389
Minions Killed
336
0
Camps Cleared
0
1,520,401
Distance Traveled
1,381,095
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,158
411
54
4
0
260,781
2
L
Janus
7,902
527
106
7
0
288,342
0
W
Baron Samedi
8,100
540
71
5
0
265,457
4
L
Thor
8,656
577
93
6
0
269,894
0
W
Serqet
8,604
574
88
6
0
338,460
0
W
Ymir
7,487
499
38
3
0
327,378
6
L
Surtr
6,701
447
73
5
0
278,425
0
L
Maui
6,688
446
10
1
0
283,653
2
W
Surtr
8,944
596
114
8
0
308,229
2
W
Skadi
8,147
543
78
5
0
280,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role