Player Matchup

Raijin
Raijin
CaBeZiNHa_FCB
Raijin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CappehK
Morgan Le Fay
Level 65
God Stats
1W - 0L
1,295 SR
Queue Stats
32W - 21L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
KotekWymiotek
Sun Wukong
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
488W - 550L
1,340 Elo+
Party 1
Cliodhna
Cliodhna
Whiteheven
Cliodhna
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
489W - 551L
1,340 Elo+
Party 1
Neith
Neith
kurodidit
Neith
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
165W - 173L
1,371 Elo+
Solo
Team Averages
Level 64
1,459 SR
1,403 Elo+

VS

Team Averages
Level 46
1,500 SR
1,349 Elo+
Osiris
Osiris
FranciscusFrog
Osiris
Level 27
God Stats
6W - 10L
1,500 SR
Queue Stats
458W - 465L
1,180 Elo+
Solo
Hercules
Hercules
JhooyBelAir
Hercules
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,329 Elo+
Solo
Skadi
Skadi
JungleDeeff
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,288 Elo+
Party 2
Yu Huang
Yu Huang
KuroNoHito
Yu Huang
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 98L
1,452 Elo+
Solo
Ao Kuang
Ao Kuang
PapaamuBro987
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 16
9,978
907
12,678
9,792
4,842
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
CappehK
Morgan Le Fay
17
9 / 1 / 18
10,498
954
18,519
11,185
5,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
KotekWymiotek
Sun Wukong
15
3 / 1 / 25
9,334
849
3,636
13,344
9,936
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Whiteheven
Cliodhna
17
8 / 2 / 19
10,236
931
16,133
12,293
6,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
kurodidit
Neith
17
5 / 0 / 25
10,133
921
15,375
8,758
4,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
7,708
701
8,442
15,326
15,221
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
JhooyBelAir
Hercules
15
1 / 6 / 2
8,397
763
4,247
18,762
16,887
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 7 / 0
7,493
681
8,424
11,790
4,865
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
KuroNoHito
Yu Huang
16
1 / 5 / 2
8,455
769
12,489
12,042
5,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
PapaamuBro987
Ao Kuang
13
2 / 8 / 3
8,378
762
5,662
14,440
7,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
17
33
Kills
6
7
Deaths
33
103
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
3
16
5.33
W
Morgan Le Fay
CappehK
Morgan Le Fay
9
1
18
18
L
1
7
4
0.43
L
Hercules
JhooyBelAir
Hercules
1
6
2
0.33
L
1
7
0
0.14
W
Sun Wukong
KotekWymiotek
Sun Wukong
3
1
25
15.5
L
Yu Huang
KuroNoHito
Yu Huang
1
5
2
0.4
L
Ao Kuang
PapaamuBro987
Ao Kuang
2
8
3
0.44
W
Cliodhna
Whiteheven
Cliodhna
8
2
19
8.75
W
Neith
kurodidit
Neith
5
0
25
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,341
Damage
39,264
55,372
Taken
72,360
31,540
Mitigated
50,123
28,381
Healing
15,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,678
1,962
708
984
9,792
4,842
1,561
4,206
5,586
28,145
0
W
Morgan Le Fay
CappehK
Morgan Le Fay
18,519
3,398
1,667
4,923
11,185
5,810
1,984
3,831
7,354
33,615
0
L
8,442
2,593
299
1,226
15,326
15,221
0
6,506
8,820
0
11,692
L
Hercules
JhooyBelAir
Hercules
4,247
419
2,116
5,193
18,762
16,887
0
10,624
8,138
0
9,767
L
8,424
2,361
350
758
11,790
4,865
0
5,323
6,467
0
19,070
W
Sun Wukong
KotekWymiotek
Sun Wukong
3,636
318
673
5,599
13,344
9,936
701
3,424
9,920
979
7,406
L
Yu Huang
KuroNoHito
Yu Huang
12,489
856
1,601
2,304
12,042
5,870
0
5,366
6,676
33,133
1,134
L
Ao Kuang
PapaamuBro987
Ao Kuang
5,662
2,138
55
1,812
14,440
7,280
0
3,772
10,668
10,485
0
W
Cliodhna
Whiteheven
Cliodhna
16,133
1,457
1,494
3,631
12,293
6,491
2,412
2,929
9,364
0
31,596
W
Neith
kurodidit
Neith
15,375
4,586
2,630
6,072
8,758
4,461
1,990
3,276
5,482
0
29,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,179
Gold Earned
40,431
126
Minions Killed
96
0
Camps Cleared
0
1,115,218
Distance Traveled
877,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,978
907
23
2
0
196,826
0
W
Morgan Le Fay
10,498
954
22
2
0
198,451
0
L
Osiris
7,708
701
2
0
0
178,427
0
L
Hercules
8,397
763
19
2
0
183,073
0
L
Skadi
7,493
681
26
2
0
153,091
0
W
Sun Wukong
9,334
849
13
1
0
244,156
0
L
Yu Huang
8,455
769
38
3
0
187,978
0
L
Ao Kuang
8,378
762
11
1
0
174,820
0
W
Cliodhna
10,236
931
37
3
0
245,859
0
W
Neith
10,133
921
31
3
0
229,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role