Player Matchup

Merlin
Merlin
Boombers
Merlin
Level 89
God Stats
5W - 12L
1,555 SR
Queue Stats
39W - 37L
1,595 Elo+
Party 1
Pele
Pele
IlIRemIlI
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,655 Elo+
Party 1
Chaac
Chaac
TwistedPloob
Chaac
Level 7
God Stats
1W - 1L
1,761 SR
Queue Stats
1W - 2L
1,524 Elo+
Party 1
Team Averages
Level 61
1,605 SR
1,592 Elo+

VS

Team Averages
Level 103
1,404 SR
1,486 Elo+
Olorun
Olorun
Jdog57575
Olorun
Level 149
God Stats
5W - 9L
1,417 SR
Queue Stats
155W - 177L
1,357 Elo+
Party 2
Izanami
Izanami
PaCarDan
Izanami
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 154L
1,694 Elo+
Solo
Ymir
Ymir
s4wc
Ymir
Level 41
God Stats
5W - 5L
1,296 SR
Queue Stats
38W - 40L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Boombers
Merlin
18
3 / 3 / 6
11,859
698
20,241
14,246
6,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pele
17
6 / 6 / 0
12,200
718
18,624
17,794
7,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 10 / 5
9,914
583
8,783
22,793
12,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jdog57575
Olorun
19
6 / 3 / 11
13,560
798
13,791
14,553
7,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
PaCarDan
Izanami
17
6 / 5 / 8
12,703
747
21,078
24,769
9,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
s4wc
Ymir
19
7 / 1 / 11
13,920
819
11,663
22,704
27,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
9
Kills
19
19
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Merlin
Boombers
Merlin
3
3
6
2
L
Pele
6
6
0
1
W
Olorun
Jdog57575
Olorun
6
3
11
3.83
W
Izanami
PaCarDan
Izanami
6
5
8
2
L
0
10
5
0.25
W
Ymir
s4wc
Ymir
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,648
Damage
46,532
54,833
Taken
62,026
26,892
Mitigated
44,284
6,662
Healing
22,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Boombers
Merlin
20,241
863
0
2,742
14,246
6,626
159
5,058
9,188
64,808
0
L
Pele
18,624
3,485
265
1,759
17,794
7,648
240
9,150
8,644
0
63,344
W
Olorun
Jdog57575
Olorun
13,791
8,297
1,171
5,447
14,553
7,465
1,028
6,115
8,438
55,743
6,320
W
Izanami
PaCarDan
Izanami
21,078
15,872
0
8,729
24,769
9,814
2,263
7,851
16,918
0
86,017
L
8,783
1,545
0
1,896
22,793
12,618
286
10,562
12,231
0
16,197
W
Ymir
s4wc
Ymir
11,663
2,142
0
7,008
22,704
27,005
85
6,348
16,356
28,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,973
Gold Earned
40,183
186
Minions Killed
209
0
Camps Cleared
0
852,978
Distance Traveled
837,235
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,859
698
102
6
0
265,332
0
L
Pele
12,200
718
63
4
0
320,406
0
W
Olorun
13,560
798
86
5
0
279,667
0
W
Izanami
12,703
747
97
6
0
254,278
0
L
Chaac
9,914
583
21
1
0
267,240
0
W
Ymir
13,920
819
26
2
0
303,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role