Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
OMEGAxWILL
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Atlas
Atlas
XFatalXPsychoX
Atlas
Level 14
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 7L
1,097 Elo+
Party 2
Jing Wei
Jing Wei
Yahatsuki
Jing Wei
Level 18
God Stats
0W - 4L
1,189 SR
Queue Stats
4W - 14L
1,049 Elo+
Party 2
Sun Wukong
Sun Wukong
taigh1100
Sun Wukong
Level 29
God Stats
1W - 10L
1,179 SR
Queue Stats
1W - 13L
1,049 Elo+
Party 2
Team Averages
Level 22
1,330 SR
1,239 Elo+

VS

Team Averages
Level 34
1,547 SR
1,675 Elo+
Tiamat
Tiamat
Baba_knows_best
Tiamat
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
92W - 37L
1,978 Elo+
Party 3
Amaterasu
Amaterasu
Icy Stitch
Amaterasu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 29L
2,094 Elo+
Party 3
Ishtar
Ishtar
Magní
Ishtar
Level 83
God Stats
16W - 9L
1,500 SR
Queue Stats
766W - 585L
1,512 Elo+
Party 3
Chaac
Chaac
piepe1208
Chaac
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,394 Elo+
Party 1
Surtr
Surtr
xThe_RoadToGlory
Surtr
Level 35
God Stats
4W - 5L
1,734 SR
Queue Stats
185W - 182L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 6 / 0
5,110
465
2,983
8,458
2,930
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
OMEGAxWILL
Kukulkan
9
0 / 3 / 0
5,277
480
2,502
7,083
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
1 / 5 / 1
5,355
487
2,075
13,208
6,692
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Yahatsuki
Jing Wei
7
0 / 7 / 1
4,361
396
1,595
8,734
2,230
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
taigh1100
Sun Wukong
9
0 / 4 / 1
5,378
489
3,933
8,215
5,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,888
717
4,405
4,294
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Icy Stitch
Amaterasu
14
11 / 1 / 5
8,781
798
11,387
13,066
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Magní
Ishtar
11
9 / 0 / 3
7,018
638
10,949
5,681
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
piepe1208
Chaac
10
0 / 1 / 3
5,865
533
2,873
6,435
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 11
6,331
576
5,525
7,499
3,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
25
25
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
0
0.17
W
4
0
4
6
W
Amaterasu
Icy Stitch
Amaterasu
11
1
5
13.5
W
Ishtar
Magní
Ishtar
9
0
3
10.5
L
Kukulkan
OMEGAxWILL
Kukulkan
0
3
0
0
L
1
5
1
0.3
L
Jing Wei
Yahatsuki
Jing Wei
0
7
1
0.07
W
Chaac
piepe1208
Chaac
0
1
3
1.5
L
Sun Wukong
taigh1100
Sun Wukong
0
4
1
0.13
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,088
Damage
35,139
45,698
Taken
36,975
19,809
Mitigated
17,879
4,567
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,983
1,216
0
1,023
8,458
2,930
0
368
8,046
0
23,595
W
4,405
823
0
2,820
4,294
2,827
0
1,886
2,408
64,898
0
W
Amaterasu
Icy Stitch
Amaterasu
11,387
6,914
0
3,070
13,066
6,818
525
187
12,740
0
76,064
W
Ishtar
Magní
Ishtar
10,949
7,803
0
3,858
5,681
2,060
204
620
5,061
0
50,537
L
Kukulkan
OMEGAxWILL
Kukulkan
2,502
636
0
150
7,083
2,578
0
2,373
4,550
30,309
0
L
2,075
818
0
1,644
13,208
6,692
0
1,184
11,979
9,713
0
L
Jing Wei
Yahatsuki
Jing Wei
1,595
1,113
0
560
8,734
2,230
0
353
8,377
0
14,656
W
Chaac
piepe1208
Chaac
2,873
296
0
1,666
6,435
2,807
0
335
5,629
0
24,557
L
Sun Wukong
taigh1100
Sun Wukong
3,933
1,053
0
1,190
8,215
5,379
58
0
8,215
0
24,425
W
5,525
1,872
43
1,892
7,499
3,367
586
1,924
5,575
242
31,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,481
Gold Earned
35,883
166
Minions Killed
401
0
Camps Cleared
0
1,115,472
Distance Traveled
1,148,195
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,110
465
38
3
0
239,052
0
W
Tiamat
7,888
717
122
11
0
254,652
0
W
Amaterasu
8,781
798
116
11
0
282,180
0
W
Ishtar
7,018
638
72
7
0
200,572
2
L
Kukulkan
5,277
480
53
5
0
233,533
0
L
Atlas
5,355
487
8
1
0
197,394
0
L
Jing Wei
4,361
396
30
3
0
233,783
0
W
Chaac
5,865
533
41
4
0
170,341
0
L
Sun Wukong
5,378
489
37
3
0
211,710
0
W
Surtr
6,331
576
50
5
0
240,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role