Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Silver III
ChippityChops
King Arthur
Silver III
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 64L
1,428 MMR
Solo
Hera
Hera
Bronze III
LogitechCookie
Hera
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,400 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
LogitechVibe
Jing Wei
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,469 MMR
Party 1
Fafnir
Fafnir
Silver I
MikeSplat
Fafnir
Silver I
Level 154
God Stats
50W - 35L
1,625 SR
Queue Stats
79W - 70L
1,510 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,525 SR
1,461 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 155
1,506 SR
1,431 MMR
Jormungandr
Jormungandr
Bronze III
Archfallen
Jormungandr
Bronze III
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 24L
1,424 MMR
Party 4
Skadi
Skadi
Bronze III
BIGDUG7
Skadi
Bronze III
Level 160
God Stats
7W - 5L
1,500 SR
Queue Stats
213W - 220L
1,423 MMR
Party 3
Awilix
Awilix
Bronze III
BrooklynOG92
Awilix
Bronze III
Level 213
God Stats
39W - 40L
1,302 SR
Queue Stats
347W - 358L
1,454 MMR
Party 3
Horus
Horus
Bronze III
GivenLemon
Horus
Bronze III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 32L
1,424 MMR
Party 4
Baba Yaga
Baba Yaga
Bronze III
Zhykow
Baba Yaga
Bronze III
Level 148
God Stats
3W - 3L
1,730 SR
Queue Stats
67W - 72L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 6 / 4
8,842
465
10,099
19,569
8,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
ChippityChops
King Arthur
14
1 / 4 / 0
7,978
420
7,992
22,916
20,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 8 / 5
7,663
403
11,972
13,689
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
LogitechVibe
Jing Wei
13
1 / 6 / 4
7,785
410
7,188
15,061
6,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
MikeSplat
Fafnir
12
0 / 4 / 8
8,005
421
4,849
19,139
18,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThanatosKumbhakarnaLokiGeb

VS

Bans
MauiIshtarAo KuangArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Archfallen
Jormungandr
15
3 / 1 / 15
11,129
586
13,110
24,522
30,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
BIGDUG7
Skadi
17
2 / 0 / 10
11,331
596
11,290
12,604
5,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
16
13 / 6 / 7
11,473
604
15,518
19,458
7,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
17
4 / 2 / 6
10,961
577
17,236
19,691
24,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baba Yaga
Zhykow
Baba Yaga
15
6 / 3 / 9
10,598
558
15,294
9,860
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
6
Kills
28
28
Deaths
12
21
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
4
0.83
W
Jormungandr
Archfallen
Jormungandr
3
1
15
10.5
W
Skadi
BIGDUG7
Skadi
2
0
10
7
W
Awilix
13
6
7
2.75
L
King Arthur
ChippityChops
King Arthur
1
4
0
0.25
W
Horus
4
2
6
3.5
L
1
8
5
0.44
L
Jing Wei
LogitechVibe
Jing Wei
1
6
4
0.5
L
Fafnir
MikeSplat
Fafnir
0
4
8
1
W
Baba Yaga
Zhykow
Baba Yaga
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,100
Damage
72,448
90,374
Taken
86,135
58,673
Mitigated
73,251
14,232
Healing
31,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,099
3,408
0
1,577
19,569
8,572
0
3,699
15,870
0
68,565
W
Jormungandr
Archfallen
Jormungandr
13,110
3,118
3,523
8,700
24,522
30,878
146
7,452
17,070
63,127
0
W
Skadi
BIGDUG7
Skadi
11,290
4,619
0
5,551
12,604
5,321
5,644
2,576
10,028
0
100,815
W
Awilix
15,518
7,006
0
2,100
19,458
7,955
1,540
3,358
15,114
0
80,362
L
King Arthur
ChippityChops
King Arthur
7,992
703
0
2,410
22,916
20,116
0
5,656
16,886
0
61,705
W
Horus
17,236
6,432
1,208
7,675
19,691
24,849
643
1,290
18,401
4,642
81,978
L
11,972
3,557
0
766
13,689
5,535
0
8,139
5,483
48,063
626
L
Jing Wei
LogitechVibe
Jing Wei
7,188
5,554
0
4,280
15,061
6,374
0
4,263
10,742
0
55,728
L
Fafnir
MikeSplat
Fafnir
4,849
704
2,103
3,096
19,139
18,076
0
9,212
9,778
15,262
0
W
Baba Yaga
Zhykow
Baba Yaga
15,294
491
0
3,007
9,860
4,248
1,001
3,685
6,175
77,698
136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,273
Gold Earned
55,492
348
Minions Killed
526
0
Camps Cleared
0
1,676,630
Distance Traveled
1,928,500
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,842
465
105
6
0
405,997
0
W
Jormungandr
11,129
586
67
4
0
376,762
7
W
Skadi
11,331
596
147
8
0
351,868
1
W
Awilix
11,473
604
86
5
0
444,669
3
L
King Arthur
7,978
420
94
5
0
318,385
0
W
Horus
10,961
577
120
6
0
364,655
2
L
Hera
7,663
403
48
3
0
284,081
0
L
Jing Wei
7,785
410
81
4
0
304,763
1
L
Fafnir
8,005
421
20
1
0
363,404
5
W
Baba Yaga
10,598
558
106
6
0
390,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role