Player Matchup

Heimdallr
Heimdallr
Cxnahh
Heimdallr
Level 148
God Stats
5W - 6L
1,659 SR
Queue Stats
256W - 212L
1,443 Elo+
Party 3
Horus
Horus
M_Caulfield_
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,705 Elo+
Party 3
Ah Puch
Ah Puch
Mainadix
Ah Puch
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,322 Elo+
Solo
Nu Wa
Nu Wa
laura_l1998
Nu Wa
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 44L
1,705 Elo+
Party 3
Thor
Thor
xKiIIua-kun
Thor
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 12L
1,705 Elo+
Party 3
Team Averages
Level 77
1,532 SR
1,576 Elo+

VS

Team Averages
Level 70
1,500 SR
1,369 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Chriis-33000
He Bo
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 149L
1,292 Elo+
Party 1
Bacchus
Bacchus
El_leon___33
Bacchus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 132L
1,471 Elo+
Party 1
Anubis
Anubis
PQFLY3163
Anubis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,140 Elo+
Party 2
Xbalanque
Xbalanque
axeldu33cne
Xbalanque
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 137L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cxnahh
Heimdallr
15
11 / 1 / 9
9,437
629
20,098
14,498
6,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 1
7,186
479
4,498
10,007
5,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Mainadix
Ah Puch
12
2 / 2 / 3
7,656
510
7,390
10,621
3,993
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 2 / 6
7,444
496
6,746
6,205
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
9 / 2 / 9
8,801
587
11,629
14,145
7,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
0 / 7 / 0
5,546
370
3,210
14,356
6,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 5 / 3
6,485
432
6,220
13,038
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
El_leon___33
Bacchus
9
1 / 4 / 4
6,881
459
5,742
12,004
11,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
PQFLY3163
Anubis
11
3 / 5 / 0
6,893
460
8,785
11,217
5,150
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
axeldu33cne
Xbalanque
10
2 / 7 / 0
6,312
421
7,482
14,604
4,439
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
28
Kills
7
9
Deaths
28
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
7
0
0
L
1
5
3
0.5
W
Heimdallr
Cxnahh
Heimdallr
11
1
9
15.5
L
Bacchus
El_leon___33
Bacchus
1
4
4
0.75
W
3
2
1
1.75
W
Ah Puch
Mainadix
Ah Puch
2
2
3
1.75
L
Anubis
PQFLY3163
Anubis
3
5
0
0.6
L
Xbalanque
axeldu33cne
Xbalanque
2
7
0
0.29
W
3
2
6
3
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,361
Damage
31,439
55,476
Taken
65,219
25,173
Mitigated
31,601
17,881
Healing
11,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,210
1,075
89
1,135
14,356
6,201
252
3,176
10,788
0
24,505
L
6,220
153
54
1,802
13,038
3,987
0
3,258
9,505
36,353
0
W
Heimdallr
Cxnahh
Heimdallr
20,098
13,802
0
7,266
14,498
6,213
1,390
5,430
9,068
0
71,865
L
Bacchus
El_leon___33
Bacchus
5,742
416
0
1,582
12,004
11,824
0
1,819
9,764
18,525
0
W
4,498
2,673
45
1,426
10,007
5,397
973
4,258
5,749
0
33,971
W
Ah Puch
Mainadix
Ah Puch
7,390
630
0
5,903
10,621
3,993
630
4,071
6,550
64,015
0
L
Anubis
PQFLY3163
Anubis
8,785
958
95
3,202
11,217
5,150
522
3,362
7,523
42,916
0
L
Xbalanque
axeldu33cne
Xbalanque
7,482
2,696
0
3,041
14,604
4,439
0
2,129
12,181
0
33,200
W
6,746
1,982
0
450
6,205
2,302
640
2,625
3,580
35,949
392
W
11,629
2,247
0
2,791
14,145
7,268
0
4,363
9,782
0
43,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,524
Gold Earned
32,117
349
Minions Killed
218
0
Camps Cleared
0
1,355,742
Distance Traveled
1,474,678
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,546
370
37
2
0
308,159
0
L
He Bo
6,485
432
59
4
0
280,554
0
W
Heimdallr
9,437
629
96
6
0
262,661
1
L
Bacchus
6,881
459
16
1
0
316,609
0
W
Horus
7,186
479
54
4
0
302,345
0
W
Ah Puch
7,656
510
85
6
0
241,155
0
L
Anubis
6,893
460
66
4
0
251,143
0
L
Xbalanque
6,312
421
40
3
0
318,213
0
W
Nu Wa
7,444
496
57
4
0
271,297
0
W
Thor
8,801
587
57
4
0
278,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role