Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
NexT40
Ymir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 93L
1,466 Elo+
Solo
Merlin
Merlin
Shandy13
Merlin
Level 143
God Stats
6W - 3L
1,500 SR
Queue Stats
132W - 98L
1,705 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheAcidicDragon
Morgan Le Fay
Level 165
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 97L
1,705 Elo+
Party 2
Tyr
Tyr
somekindajerk
Tyr
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,735 Elo+
Party 2
Team Averages
Level 154
1,500 SR
1,622 Elo+

VS

Team Averages
Level 169
1,500 SR
1,536 Elo+
Serqet
Serqet
Blobbymon555
Serqet
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
254W - 248L
1,553 Elo+
Solo
Nox
Nox
Casform
Nox
Level 191
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,585 Elo+
Party 1
Cerberus
Cerberus
JomShcColl
Cerberus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,520 Elo+
Party 1
Odin
Odin
MegaHealz
Odin
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,421 Elo+
Party 1
Kuzenbo
Kuzenbo
RhysTheRooster
Kuzenbo
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 110L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 3 / 3
6,805
972
5,106
6,999
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
NexT40
Ymir
13
1 / 1 / 6
7,341
1,049
3,436
7,007
7,065
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Shandy13
Merlin
12
2 / 3 / 3
6,905
986
4,618
4,488
1,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
TheAcidicDragon
Morgan Le Fay
10
2 / 1 / 2
6,217
888
3,468
3,679
1,637
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 3 / 3
5,910
844
1,068
6,728
7,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
4 / 1 / 2
6,172
882
5,222
3,723
2,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
12
0 / 2 / 8
6,123
875
4,409
5,266
3,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
JomShcColl
Cerberus
14
3 / 2 / 7
6,736
962
5,516
5,845
3,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
12
3 / 2 / 6
6,386
912
2,796
6,161
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
1,712
245
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
7
Kills
10
11
Deaths
7
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
3
3
1.17
L
Serqet
4
1
2
5
L
Nox
0
2
8
2
L
Cerberus
JomShcColl
Cerberus
3
2
7
3.25
L
Odin
3
2
6
3
W
Ymir
NexT40
Ymir
1
1
6
4
L
0
0
0
0
W
Merlin
Shandy13
Merlin
2
3
3
1.17
W
Morgan Le Fay
TheAcidicDragon
Morgan Le Fay
2
1
2
3
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,696
Damage
17,943
28,901
Taken
20,995
21,410
Mitigated
15,613
6,335
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,106
1,926
267
1,572
6,999
3,586
880
4,102
2,855
0
17,879
L
Serqet
5,222
612
261
1,380
3,723
2,365
0
2,065
1,658
0
6,853
L
Nox
4,409
400
0
1,025
5,266
3,150
0
3,254
2,012
13,222
0
L
Cerberus
JomShcColl
Cerberus
5,516
241
0
1,480
5,845
3,297
0
2,628
3,217
14,583
0
L
Odin
2,796
548
311
2,120
6,161
6,801
0
3,575
2,586
0
5,537
W
Ymir
NexT40
Ymir
3,436
604
295
1,529
7,007
7,065
182
1,877
4,612
5,947
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Shandy13
Merlin
4,618
437
84
390
4,488
1,862
770
1,576
2,612
12,718
0
W
Morgan Le Fay
TheAcidicDragon
Morgan Le Fay
3,468
391
0
784
3,679
1,637
786
509
3,081
9,079
0
W
1,068
125
605
809
6,728
7,260
151
1,861
4,606
0
2,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,178
Gold Earned
27,129
63
Minions Killed
63
0
Camps Cleared
0
556,538
Distance Traveled
510,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,805
972
28
4
0
97,891
0
L
Serqet
6,172
882
4
1
0
148,507
0
L
Nox
6,123
875
24
3
0
121,754
0
L
Cerberus
6,736
962
28
4
0
127,973
0
L
Odin
6,386
912
7
1
0
112,002
0
W
Ymir
7,341
1,049
4
1
0
122,156
0
L
Kuzenbo
1,712
245
0
0
0
0
0
W
Merlin
6,905
986
20
3
0
114,279
0
W
Morgan Le Fay
6,217
888
9
1
0
116,272
0
W
Tyr
5,910
844
2
0
0
105,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role