Player Matchup

Apollo
Apollo
Nerch El Herme
Apollo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,456 Elo+
Party 1
Bacchus
Bacchus
Nerch Mayo
Bacchus
Level 22
God Stats
5W - 3L
1,719 SR
Queue Stats
7W - 7L
1,582 Elo+
Party 1
Scylla
Scylla
Zuldris
Scylla
Level 47
God Stats
6W - 4L
1,387 SR
Queue Stats
13W - 14L
1,461 Elo+
Party 1
Team Averages
Level 58
1,535 SR
1,499 Elo+

VS

Team Averages
Level 65
1,500 SR
1,223 Elo+
Gilgamesh
Gilgamesh
Devo1109
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,432 Elo+
Solo
Nox
Nox
Inferno3102
Nox
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,118 Elo+
Party 2
Fenrir
Fenrir
Zemon-_-Beamin
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,118 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
8,426
843
12,178
6,851
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
Nerch Mayo
Bacchus
12
2 / 1 / 6
7,446
745
4,381
10,115
11,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Zuldris
Scylla
13
1 / 0 / 3
7,556
756
4,664
3,034
1,311
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Devo1109
Gilgamesh
11
0 / 4 / 1
6,979
698
3,760
13,656
11,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
7,003
700
6,414
4,629
1,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 1
6,276
628
3,645
9,441
3,911
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Devo1109
Gilgamesh
0
4
1
0.13
L
1
1
0
1
W
5
0
3
6.5
W
Bacchus
Nerch Mayo
Bacchus
2
1
6
5
L
0
3
1
0.17
W
Scylla
Zuldris
Scylla
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,223
Damage
13,819
20,000
Taken
27,726
16,457
Mitigated
17,252
2,970
Healing
1,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Devo1109
Gilgamesh
3,760
673
0
1,522
13,656
11,418
0
3,766
9,890
0
15,402
L
6,414
416
0
78
4,629
1,923
0
1,515
3,114
23,806
0
W
12,178
5,831
0
2,082
6,851
3,575
602
1,607
5,244
0
46,598
W
Bacchus
Nerch Mayo
Bacchus
4,381
1,141
0
888
10,115
11,571
108
3,446
6,669
13,091
0
L
3,645
1,153
0
283
9,441
3,911
0
3,821
5,620
0
10,114
W
Scylla
Zuldris
Scylla
4,664
110
0
0
3,034
1,311
393
1,470
1,564
28,028
351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,428
Gold Earned
20,258
144
Minions Killed
83
0
Camps Cleared
0
545,422
Distance Traveled
548,877
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,979
698
23
2
0
167,390
0
L
Nox
7,003
700
47
5
0
188,036
0
W
Apollo
8,426
843
73
7
0
175,702
0
W
Bacchus
7,446
745
16
2
0
177,244
0
L
Fenrir
6,276
628
13
1
0
193,451
0
W
Scylla
7,556
756
55
6
0
192,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role