Player Matchup

Kukulkan
Kukulkan
Amit_ron2007
Kukulkan
Level 27
God Stats
2W - 3L
1,304 SR
Queue Stats
74W - 64L
1,464 Elo+
Party 1
Sol
Sol
ITC_AVIV
Sol
Level 104
God Stats
4W - 3L
1,738 SR
Queue Stats
133W - 139L
1,412 Elo+
Party 1
Surtr
Surtr
fireup45
Surtr
Level 66
God Stats
1W - 2L
1,377 SR
Queue Stats
9W - 11L
1,203 Elo+
Party 1
Poseidon
Poseidon
idanpasiva
Poseidon
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 77L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
mufiva
Cthulhu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,500 Elo+
Party 1
Team Averages
Level 58
1,484 SR
1,413 Elo+

VS

Team Averages
Level 82
1,318 SR
1,350 Elo+
Surtr
Surtr
Dragon_Legend629
Surtr
Level 43
God Stats
12W - 4L
1,210 SR
Queue Stats
60W - 46L
1,211 Elo+
Solo
Baron Samedi
Baron Samedi
FemtoHimself
Baron Samedi
Level 127
God Stats
24W - 30L
1,459 SR
Queue Stats
47W - 50L
1,375 Elo+
Party 2
Sylvanus
Sylvanus
Iresence
Sylvanus
Level 166
God Stats
1W - 0L
1,313 SR
Queue Stats
26W - 30L
1,194 Elo+
Party 2
Cthulhu
Cthulhu
Soul Unis
Cthulhu
Level 26
God Stats
7W - 5L
1,299 SR
Queue Stats
17W - 15L
1,283 Elo+
Party 2
Pele
Pele
cutgu
Pele
Level 49
God Stats
4W - 3L
1,308 SR
Queue Stats
13W - 15L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Amit_ron2007
Kukulkan
15
2 / 6 / 1
9,687
484
7,179
12,691
5,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 8 / 2
10,397
520
24,337
28,186
11,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
fireup45
Surtr
14
2 / 6 / 2
9,607
480
10,315
19,349
9,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
idanpasiva
Poseidon
16
4 / 4 / 2
10,408
520
14,441
11,210
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
mufiva
Cthulhu
11
0 / 4 / 4
8,396
420
6,526
16,072
14,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 6
11,936
597
23,356
17,981
10,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
FemtoHimself
Baron Samedi
15
7 / 1 / 4
10,139
507
13,554
10,869
5,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Iresence
Sylvanus
15
2 / 4 / 2
9,349
467
11,064
20,846
22,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Soul Unis
Cthulhu
12
1 / 2 / 6
8,021
401
6,841
17,916
12,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
cutgu
Pele
15
4 / 5 / 4
9,423
471
7,424
16,569
9,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
13
Kills
27
28
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Amit_ron2007
Kukulkan
2
6
1
0.42
W
13
1
6
16
W
Baron Samedi
FemtoHimself
Baron Samedi
7
1
4
9
L
5
8
2
0.75
W
Sylvanus
Iresence
Sylvanus
2
4
2
0.75
W
Cthulhu
Soul Unis
Cthulhu
1
2
6
2
W
Pele
cutgu
Pele
4
5
4
1.2
L
Surtr
fireup45
Surtr
2
6
2
0.5
L
Poseidon
idanpasiva
Poseidon
4
4
2
1.25
L
Cthulhu
mufiva
Cthulhu
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,798
Damage
62,239
87,508
Taken
84,181
44,674
Mitigated
60,413
24,044
Healing
25,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Amit_ron2007
Kukulkan
7,179
795
0
500
12,691
5,310
650
4,010
8,532
68,332
0
W
23,356
9,980
0
9,988
17,981
10,035
357
10,110
7,865
1,394
98,792
W
Baron Samedi
FemtoHimself
Baron Samedi
13,554
716
993
3,154
10,869
5,877
0
4,761
6,105
54,274
1,460
L
24,337
8,708
0
15,127
28,186
11,280
2,559
12,930
14,812
81,830
6,782
W
Sylvanus
Iresence
Sylvanus
11,064
4,137
440
4,927
20,846
22,588
527
12,941
7,905
56,921
18,693
W
Cthulhu
Soul Unis
Cthulhu
6,841
873
861
3,102
17,916
12,214
0
13,458
4,458
27,323
0
W
Pele
cutgu
Pele
7,424
2,331
95
2,171
16,569
9,699
563
11,084
5,484
0
67,128
L
Surtr
fireup45
Surtr
10,315
4,721
0
6,304
19,349
9,096
30
5,861
12,867
878
59,634
L
Poseidon
idanpasiva
Poseidon
14,441
2,271
0
925
11,210
4,025
744
3,098
8,043
94,513
0
L
Cthulhu
mufiva
Cthulhu
6,526
261
262
926
16,072
14,963
0
3,904
12,049
38,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,495
Gold Earned
48,868
516
Minions Killed
465
0
Camps Cleared
0
1,788,529
Distance Traveled
1,903,865
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,687
484
128
6
0
344,693
0
W
Surtr
11,936
597
121
6
0
432,901
0
W
Baron Samedi
10,139
507
98
5
0
335,548
0
L
Sol
10,397
520
136
7
0
308,852
0
W
Sylvanus
9,349
467
117
6
0
322,912
0
W
Cthulhu
8,021
401
32
2
0
365,416
3
W
Pele
9,423
471
97
5
0
447,088
0
L
Surtr
9,607
480
78
4
0
379,645
0
L
Poseidon
10,408
520
139
7
0
354,146
0
L
Cthulhu
8,396
420
35
2
0
401,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role