Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold III
AηαкinSкуωαℓкєя
Khepri
Gold III
Level 49
God Stats
13W - 5L
1,782 SR
Queue Stats
47W - 40L
1,737 MMR
Solo
King Arthur
King Arthur
Gold III
Brunorom
King Arthur
Gold III
Level 218
God Stats
8W - 11L
1,715 SR
Queue Stats
160W - 124L
1,650 MMR
Party 1
Anhur
Anhur
Gold II
Destino0
Anhur
Gold II
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
287W - 235L
1,727 MMR
Solo
Thor
Thor
Gold II
Syawo
Thor
Gold II
Level 113
God Stats
26W - 19L
1,885 SR
Queue Stats
312W - 228L
1,871 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,677 SR
1,697 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,482 SR
1,639 MMR
Bakasura
Bakasura
Platinum V
 
Bakasura
Platinum V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
IFaradayI
Ymir
Gold II
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 171L
1,730 MMR
Solo
Yu Huang
Yu Huang
Gold V
Rieness
Yu Huang
Gold V
Level 180
God Stats
1W - 4L
1,411 SR
Queue Stats
269W - 261L
1,655 MMR
Solo
Apollo
Apollo
Gold II
Xīnyí
Apollo
Gold II
Level 185
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 70L
1,810 MMR
Solo
Achilles
Achilles
Gold III
phoxLindo
Achilles
Gold III
Level 105
God Stats
1W - 6L
1,500 SR
Queue Stats
483W - 474L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 0 / 2
8,836
631
8,897
3,699
1,291
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 2
7,063
505
2,758
7,164
4,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Brunorom
King Arthur
15
1 / 0 / 3
9,382
670
11,347
9,054
9,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Destino0
Anhur
13
1 / 1 / 1
8,073
577
5,727
8,189
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Syawo
Thor
16
6 / 0 / 3
9,466
676
9,529
6,402
2,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Da JiAo KuangHe BoChronos

VS

Bans
GebThanatosLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 2 / 0
6,804
486
2,552
10,295
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
9
0 / 0 / 2
5,967
426
2,676
10,990
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
Rieness
Yu Huang
12
0 / 4 / 0
6,384
456
3,494
6,121
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Xīnyí
Apollo
12
0 / 3 / 2
7,196
514
5,182
10,474
3,230
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
phoxLindo
Achilles
12
0 / 3 / 0
6,670
476
4,825
16,829
10,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
2
2
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
2
5
L
Bakasura
 
Bakasura
2
2
0
1
W
King Arthur
Brunorom
King Arthur
1
0
3
2.5
W
Anhur
Destino0
Anhur
1
1
1
1.5
L
Ymir
0
0
2
1
L
Yu Huang
Rieness
Yu Huang
0
4
0
0
W
Thor
Syawo
Thor
6
0
3
7.5
L
Apollo
Xīnyí
Apollo
0
3
2
0.33
L
Achilles
phoxLindo
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,258
Damage
18,729
34,508
Taken
54,709
21,789
Mitigated
28,566
12,982
Healing
14,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,897
1,561
0
1,111
3,699
1,291
0
2,081
1,533
79,304
23
L
Bakasura
 
Bakasura
2,552
1,915
0
2,590
10,295
3,875
0
1,852
8,443
0
43,394
W
2,758
221
1,792
2,435
7,164
4,728
0
2,156
4,933
19,529
0
W
King Arthur
Brunorom
King Arthur
11,347
1,181
0
3,048
9,054
9,778
163
97
8,842
1,030
89,421
W
Anhur
Destino0
Anhur
5,727
4,101
0
3,986
8,189
3,119
730
1,165
6,788
0
65,479
L
Ymir
2,676
949
0
2,329
10,990
8,712
0
4,973
6,017
18,387
0
L
Yu Huang
Rieness
Yu Huang
3,494
343
0
363
6,121
2,242
0
3,722
2,399
48,901
0
W
Thor
Syawo
Thor
9,529
3,163
0
610
6,402
2,873
0
938
5,439
0
86,034
L
Apollo
Xīnyí
Apollo
5,182
3,565
0
3,965
10,474
3,230
0
1,108
9,366
0
61,337
L
Achilles
phoxLindo
Achilles
4,825
909
0
5,368
16,829
10,507
0
377
16,452
0
50,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,820
Gold Earned
33,021
543
Minions Killed
415
0
Camps Cleared
0
1,500,698
Distance Traveled
1,466,547
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,836
631
138
10
0
292,036
2
L
Bakasura
6,804
486
77
6
0
340,737
0
W
Khepri
7,063
505
21
2
0
317,017
4
W
King Arthur
9,382
670
145
10
0
301,121
2
W
Anhur
8,073
577
114
8
0
252,495
2
L
Ymir
5,967
426
21
2
0
296,520
6
L
Yu Huang
6,384
456
103
7
0
292,627
0
W
Thor
9,466
676
125
9
0
338,029
1
L
Apollo
7,196
514
118
8
0
251,228
0
L
Achilles
6,670
476
96
7
0
285,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role