Player Matchup

Thor
Thor
 
Thor
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
ComeAndGetThem
Surtr
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ConcreteBoots
Baron Samedi
Level 125
God Stats
14W - 3L
1,500 SR
Queue Stats
256W - 246L
1,609 Elo+
Solo
Chiron
Chiron
bondi8
Chiron
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 19L
1,553 Elo+
Party 3
Team Averages
Level 121
1,500 SR
1,532 Elo+

VS

Team Averages
Level 76
1,568 SR
1,428 Elo+
Tyr
Tyr
AdriEPA17
Tyr
Level 24
God Stats
6W - 5L
1,846 SR
Queue Stats
127W - 137L
1,464 Elo+
Party 1
Janus
Janus
Jorgefdez_____
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,403 Elo+
Party 1
Sylvanus
Sylvanus
SpiiiKyy
Sylvanus
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 66L
1,473 Elo+
Party 2
Anubis
Anubis
Un1Catu
Anubis
Level 17
God Stats
9W - 10L
1,710 SR
Queue Stats
22W - 22L
1,339 Elo+
Party 2
Charybdis
Charybdis
zasla
Charybdis
Level 89
God Stats
0W - 3L
1,287 SR
Queue Stats
267W - 235L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
7 / 4 / 4
8,825
519
9,992
15,428
6,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
13
1 / 2 / 11
8,538
502
6,541
18,073
17,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 4 / 1
8,328
490
11,621
17,245
9,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
ConcreteBoots
Baron Samedi
16
7 / 3 / 5
10,057
592
16,064
15,362
7,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
bondi8
Chiron
16
4 / 1 / 2
9,249
544
13,319
13,584
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
9,017
530
13,758
17,532
15,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 4 / 4
8,792
517
9,870
11,677
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
SpiiiKyy
Sylvanus
11
2 / 1 / 4
7,732
455
7,869
15,516
15,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Un1Catu
Anubis
13
2 / 8 / 3
8,383
493
9,785
17,099
9,171
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
zasla
Charybdis
11
2 / 6 / 0
7,466
439
11,121
13,865
5,457
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
22
Kills
13
14
Deaths
22
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
4
4
2.25
W
Ymir
 
Ymir
1
2
11
3.25
L
4
3
3
1.83
W
3
4
1
0.88
W
Baron Samedi
ConcreteBoots
Baron Samedi
7
3
5
3.17
L
3
4
4
1.25
L
Sylvanus
SpiiiKyy
Sylvanus
2
1
4
4
L
Anubis
Un1Catu
Anubis
2
8
3
0.44
W
Chiron
bondi8
Chiron
4
1
2
5
L
Charybdis
zasla
Charybdis
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,537
Damage
52,403
79,692
Taken
75,689
46,940
Mitigated
50,005
25,451
Healing
22,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,992
3,064
0
4,374
15,428
6,571
32
4,278
11,150
0
38,499
W
Ymir
 
Ymir
6,541
1,647
482
4,904
18,073
17,579
9
4,955
13,118
21,726
0
L
13,758
1,005
0
4,734
17,532
15,842
0
4,341
13,099
2,937
65,881
W
11,621
3,223
0
4,768
17,245
9,268
477
6,933
10,312
1,119
52,631
W
Baron Samedi
ConcreteBoots
Baron Samedi
16,064
2,483
710
4,147
15,362
7,498
0
10,053
5,309
75,382
540
L
9,870
810
0
1,630
11,677
4,152
0
2,318
9,317
63,816
649
L
Sylvanus
SpiiiKyy
Sylvanus
7,869
2,075
1,980
5,913
15,516
15,383
0
3,598
11,890
32,103
0
L
Anubis
Un1Catu
Anubis
9,785
886
0
5,567
17,099
9,171
208
10,047
7,001
59,374
0
W
Chiron
bondi8
Chiron
13,319
5,439
391
5,675
13,584
6,024
690
3,246
10,338
0
87,645
L
Charybdis
zasla
Charybdis
11,121
7,887
0
3,117
13,865
5,457
0
2,163
11,702
0
41,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,997
Gold Earned
41,390
413
Minions Killed
401
0
Camps Cleared
0
1,673,881
Distance Traveled
1,530,730
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,825
519
59
3
0
364,523
5
W
Ymir
8,538
502
27
2
0
344,369
2
L
Tyr
9,017
530
105
6
0
354,005
2
W
Surtr
8,328
490
82
5
0
326,682
0
W
Baron Samedi
10,057
592
123
7
0
300,788
0
L
Janus
8,792
517
91
5
0
347,054
0
L
Sylvanus
7,732
455
39
2
0
281,894
2
L
Anubis
8,383
493
97
6
0
272,724
7
W
Chiron
9,249
544
122
7
0
337,519
0
L
Charybdis
7,466
439
69
4
0
275,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role