Player Matchup

Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
CraigOrangeSoda
Athena
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,497 Elo+
Solo
Scylla
Scylla
K1n9CS
Scylla
Level 66
God Stats
0W - 5L
1,500 SR
Queue Stats
28W - 36L
1,294 Elo+
Party 1
Surtr
Surtr
eDDieBDB
Surtr
Level 179
God Stats
11W - 11L
1,307 SR
Queue Stats
158W - 140L
1,673 Elo+
Solo
Team Averages
Level 95
1,461 SR
1,493 Elo+

VS

Team Averages
Level 98
1,574 SR
1,599 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
NAMEAREHARD
Medusa
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 67L
1,536 Elo+
Solo
Surtr
Surtr
RedDemonCrazy
Surtr
Level 67
God Stats
6W - 3L
1,713 SR
Queue Stats
69W - 63L
1,731 Elo+
Party 2
Baron Samedi
Baron Samedi
Yeaboyz5641
Baron Samedi
Level 34
God Stats
32W - 14L
1,658 SR
Queue Stats
48W - 41L
1,731 Elo+
Party 2
Scylla
Scylla
xtxBULLETxtx
Scylla
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 4 / 1
9,164
1,146
10,323
15,874
7,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ishtar
 
Ishtar
12
0 / 1 / 0
7,017
877
0
1,071
399
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 5
8,487
1,061
8,359
13,522
16,114
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
K1n9CS
Scylla
14
2 / 4 / 4
9,097
1,137
6,338
9,443
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
eDDieBDB
Surtr
13
0 / 5 / 3
8,103
1,013
6,160
15,968
21,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

221

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 0 / 12
9,548
1,194
9,867
7,960
6,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
9 / 2 / 5
10,860
1,358
16,546
6,651
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 3 / 10
8,086
1,011
8,426
12,067
9,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Yeaboyz5641
Baron Samedi
15
3 / 1 / 11
8,866
1,108
9,513
4,998
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
14
2 / 0 / 6
8,437
1,055
7,939
2,245
916
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
6
Kills
16
16
Deaths
6
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
4
1
1.13
L
Ishtar
 
Ishtar
0
1
0
0
W
Jormungandr
 
Jormungandr
2
0
12
8
L
0
2
5
1.25
L
Scylla
K1n9CS
Scylla
2
4
4
1
W
Medusa
9
2
5
5.75
W
0
3
10
1.67
W
Baron Samedi
Yeaboyz5641
Baron Samedi
3
1
11
8.5
L
Surtr
eDDieBDB
Surtr
0
5
3
0.3
W
Scylla
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,180
Damage
52,291
55,878
Taken
33,921
49,989
Mitigated
22,376
3,790
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
10,323
5,485
0
904
15,874
7,551
0
7,735
8,139
0
46,848
L
Ishtar
 
Ishtar
0
0
0
22
1,071
399
0
0
1,071
0
1,717
W
Jormungandr
 
Jormungandr
9,867
1,917
0
883
7,960
6,477
0
2,878
5,000
18,548
603
L
8,359
1,083
0
518
13,522
16,114
0
5,996
7,526
16,220
0
L
Scylla
K1n9CS
Scylla
6,338
974
0
0
9,443
4,136
0
3,944
5,499
16,413
0
W
Medusa
16,546
7,635
0
0
6,651
3,168
0
2,096
4,483
0
44,916
W
8,426
2,774
0
2,139
12,067
9,182
0
6,754
5,155
121
17,668
W
Baron Samedi
Yeaboyz5641
Baron Samedi
9,513
1,414
2,605
1,670
4,998
2,633
0
1,748
3,250
17,482
0
L
Surtr
eDDieBDB
Surtr
6,160
1,680
0
2,346
15,968
21,789
0
9,162
6,806
348
19,081
W
Scylla
7,939
441
0
447
2,245
916
0
1,113
1,088
23,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
45,797
187
Minions Killed
188
7
Camps Cleared
5
577,374
Distance Traveled
741,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,164
1,146
89
11
2
150,388
0
L
Ishtar
7,017
877
3
0
0
17,492
0
W
Jormungandr
9,548
1,194
30
4
1
163,576
0
L
Athena
8,487
1,061
21
3
1
136,731
0
L
Scylla
9,097
1,137
38
5
2
140,432
0
W
Medusa
10,860
1,358
69
9
2
152,900
0
W
Surtr
8,086
1,011
22
3
0
148,015
0
W
Baron Samedi
8,866
1,108
28
4
1
141,705
0
L
Surtr
8,103
1,013
36
5
2
132,331
0
W
Scylla
8,437
1,055
39
5
1
135,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role