Player Matchup
Team Averages
Silver V
Average Tier
Level 41
1,285 SR
1,196
MMR
VS
Team Averages
Bronze IV
Average Tier
Level 33
1,011 SR
1,056
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
N1RS14
Freya
10
2 / 0 / 0
5,369
1,074
3,752
3,712
1,406
Y10 Telkhines Ring
+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal
PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.
Hastened Ring
+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed
PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xderiz80
Achilles
8
0 / 2 / 0
4,436
887
1,771
5,073
2,389
Y10 Soul Eater
+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Spellbound Kusari
+40
Magical Protection
+20
Mp 5
PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,369
1,074
51
10
4
90,062
0
L
4,436
887
32
6
1
97,337
0