Player Matchup

Baron Samedi
Baron Samedi
DirtyKuck
Baron Samedi
Level 47
God Stats
13W - 4L
1,539 SR
Queue Stats
539W - 593L
1,531 Elo+
Party 1
Bacchus
Bacchus
YaBoysNutZ
Bacchus
Level 120
God Stats
4W - 4L
1,611 SR
Queue Stats
216W - 273L
1,558 Elo+
Party 1
Artemis
Artemis
ZOMBIE_WOLF3
Artemis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,500 Elo+
Party 1
Surtr
Surtr
bUd_THe_eLf
Surtr
Level 139
God Stats
3W - 6L
1,325 SR
Queue Stats
79W - 88L
1,522 Elo+
Party 1
Bakasura
Bakasura
misterio17
Bakasura
Level 45
God Stats
19W - 31L
1,221 SR
Queue Stats
32W - 59L
1,398 Elo+
Solo
Team Averages
Level 73
1,439 SR
1,502 Elo+

VS

Team Averages
Level 71
1,555 SR
1,531 Elo+
Lancelot
Lancelot
Bambino218
Lancelot
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 39L
1,703 Elo+
Party 2
Ao Kuang
Ao Kuang
iAlphaYou
Ao Kuang
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,703 Elo+
Party 2
Chiron
Chiron
isamar21
Chiron
Level 145
God Stats
18W - 20L
1,307 SR
Queue Stats
242W - 251L
1,500 Elo+
Solo
Surtr
Surtr
taskmaster34156
Surtr
Level 46
God Stats
26W - 16L
1,647 SR
Queue Stats
183W - 182L
1,438 Elo+
Solo
Horus
Horus
victorfaa15-Vict
Horus
Level 66
God Stats
7W - 0L
1,824 SR
Queue Stats
41W - 47L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DirtyKuck
Baron Samedi
14
3 / 7 / 1
8,844
632
9,563
11,903
5,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
YaBoysNutZ
Bacchus
8
0 / 6 / 2
6,645
475
6,449
14,247
14,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
ZOMBIE_WOLF3
Artemis
11
2 / 3 / 1
7,247
518
9,830
11,050
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 2 / 0
8,271
591
11,375
17,721
17,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
misterio17
Bakasura
8
0 / 9 / 0
5,875
420
533
12,088
3,352
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bambino218
Lancelot
15
8 / 0 / 7
9,310
665
12,541
9,777
4,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
iAlphaYou
Ao Kuang
15
13 / 3 / 6
9,864
705
14,762
13,690
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
isamar21
Chiron
11
3 / 0 / 6
6,859
490
6,192
8,532
3,407
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 3 / 2
7,381
527
10,834
14,510
10,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 7
6,923
495
3,015
12,683
12,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
8
Kills
26
27
Deaths
8
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Bambino218
Lancelot
8
0
7
11.5
L
Baron Samedi
DirtyKuck
Baron Samedi
3
7
1
0.5
L
Bacchus
YaBoysNutZ
Bacchus
0
6
2
0.17
L
Artemis
ZOMBIE_WOLF3
Artemis
2
3
1
0.83
L
3
2
0
1.5
W
Ao Kuang
iAlphaYou
Ao Kuang
13
3
6
5.33
W
Chiron
isamar21
Chiron
3
0
6
6
L
Bakasura
misterio17
Bakasura
0
9
0
0
W
2
3
2
1
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,750
Damage
47,344
67,009
Taken
59,192
44,449
Mitigated
36,398
15,448
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Bambino218
Lancelot
12,541
4,011
0
683
9,777
4,621
0
2,266
7,511
0
76,908
L
Baron Samedi
DirtyKuck
Baron Samedi
9,563
990
461
1,468
11,903
5,341
300
4,134
7,769
57,880
0
L
Bacchus
YaBoysNutZ
Bacchus
6,449
765
0
1,955
14,247
14,775
129
5,398
8,849
21,651
0
L
Artemis
ZOMBIE_WOLF3
Artemis
9,830
3,893
0
4,657
11,050
3,862
0
3,672
7,378
0
48,049
L
11,375
3,727
0
6,451
17,721
17,119
0
796
16,925
5,715
67,033
W
Ao Kuang
iAlphaYou
Ao Kuang
14,762
3,964
0
4,045
13,690
5,843
1,027
7,326
6,364
64,337
0
W
Chiron
isamar21
Chiron
6,192
2,745
655
4,479
8,532
3,407
488
2,701
5,831
0
43,325
L
Bakasura
misterio17
Bakasura
533
513
0
456
12,088
3,352
909
1,498
10,590
0
7,533
W
10,834
4,804
0
4,354
14,510
10,027
540
1,486
13,024
1,583
53,177
W
3,015
1,539
1,510
3,832
12,683
12,500
0
4,450
8,213
0
15,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,882
Gold Earned
40,337
345
Minions Killed
366
0
Camps Cleared
0
1,290,895
Distance Traveled
1,401,066
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,310
665
105
8
0
366,409
0
L
Baron Samedi
8,844
632
95
7
0
239,397
0
L
Bacchus
6,645
475
26
2
0
283,389
5
L
Artemis
7,247
518
65
5
0
234,445
0
L
Surtr
8,271
591
123
9
0
270,495
0
W
Ao Kuang
9,864
705
92
7
0
282,581
0
W
Chiron
6,859
490
67
5
0
251,274
0
L
Bakasura
5,875
420
36
3
0
263,169
0
W
Surtr
7,381
527
91
7
0
224,766
0
W
Horus
6,923
495
11
1
0
276,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role