Player Matchup

Artio
Artio
CloudyRythm
Artio
Level 103
God Stats
20W - 15L
1,271 SR
Queue Stats
40W - 41L
1,249 Elo+
Party 1
Surtr
Surtr
ElGoblino42069
Surtr
Level 34
God Stats
5W - 4L
1,808 SR
Queue Stats
43W - 58L
1,262 Elo+
Party 1
Merlin
Merlin
Muryokusho_MJ
Merlin
Level 48
God Stats
6W - 1L
1,500 SR
Queue Stats
63W - 80L
1,412 Elo+
Party 1
Arachne
Arachne
YCHAN
Arachne
Level 41
God Stats
2W - 4L
1,378 SR
Queue Stats
43W - 44L
1,249 Elo+
Party 1
Anhur
Anhur
ZephyrLucsion
Anhur
Level 49
God Stats
2W - 2L
1,478 SR
Queue Stats
22W - 30L
1,317 Elo+
Party 1
Team Averages
Level 55
1,487 SR
1,298 Elo+

VS

Team Averages
Level 64
1,502 SR
1,612 Elo+
Set
Set
 
Set
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AdriEPA17
Danzaburou
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 137L
1,631 Elo+
Party 2
King Arthur
King Arthur
Jorgefdez_____
King Arthur
Level 107
God Stats
1W - 3L
1,303 SR
Queue Stats
12W - 14L
1,480 Elo+
Party 2
Da Ji
Da Ji
cauchy845
Da Ji
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
242W - 218L
1,744 Elo+
Party 3
Cerberus
Cerberus
s4nk3y95
Cerberus
Level 46
God Stats
1W - 3L
1,708 SR
Queue Stats
4W - 7L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
7,435
496
6,561
13,428
12,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 1 / 1
7,621
508
6,828
13,938
13,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 3
7,529
502
6,490
7,135
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
YCHAN
Arachne
15
10 / 3 / 6
9,045
603
13,983
15,350
7,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 5
6,817
454
9,293
9,475
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
2 / 7 / 1
7,514
501
6,019
12,943
6,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
AdriEPA17
Danzaburou
11
3 / 3 / 1
6,981
465
10,399
13,839
4,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

King Arthur
Jorgefdez_____
King Arthur
13
2 / 4 / 1
8,077
538
10,954
14,016
14,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
cauchy845
Da Ji
11
1 / 4 / 2
6,884
459
7,779
13,508
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
s4nk3y95
Cerberus
11
0 / 2 / 3
6,713
448
6,090
12,768
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
18
Kills
8
8
Deaths
20
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
7
1
0.36
L
Danzaburou
AdriEPA17
Danzaburou
3
3
1
1.17
W
1
1
7
4.5
W
3
1
1
3.5
L
King Arthur
Jorgefdez_____
King Arthur
2
4
1
0.63
W
3
1
3
4.5
W
Arachne
YCHAN
Arachne
10
3
6
4.33
W
1
2
5
1.75
L
Da Ji
cauchy845
Da Ji
1
4
2
0.5
L
Cerberus
s4nk3y95
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,155
Damage
41,241
59,326
Taken
67,074
39,377
Mitigated
37,473
17,084
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,019
1,391
0
830
12,943
6,008
0
3,051
9,892
0
56,216
L
Danzaburou
AdriEPA17
Danzaburou
10,399
3,564
0
5,943
13,839
4,817
0
2,228
11,611
0
54,925
W
6,561
1,487
191
4,211
13,428
12,033
0
2,950
10,478
24,666
0
W
6,828
3,002
0
3,560
13,938
13,816
7
0
13,938
708
49,360
L
King Arthur
Jorgefdez_____
King Arthur
10,954
1,040
0
3,190
14,016
14,158
0
561
13,455
0
68,225
W
6,490
584
0
838
7,135
2,436
192
437
6,698
45,674
0
W
Arachne
YCHAN
Arachne
13,983
8,720
0
5,307
15,350
7,782
0
653
14,697
0
62,376
W
9,293
4,583
0
2,977
9,475
3,310
0
2,050
7,425
0
38,277
L
Da Ji
cauchy845
Da Ji
7,779
2,318
0
2,824
13,508
5,171
0
2,807
10,701
0
51,065
L
Cerberus
s4nk3y95
Cerberus
6,090
1,062
0
4,064
12,768
7,319
0
4,675
8,093
27,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,447
Gold Earned
36,169
330
Minions Killed
439
0
Camps Cleared
0
1,438,303
Distance Traveled
1,417,924
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,514
501
96
6
0
269,440
2
L
Danzaburou
6,981
465
62
4
0
266,668
1
W
Artio
7,435
496
31
2
0
282,192
2
W
Surtr
7,621
508
82
5
0
295,229
2
L
King Arthur
8,077
538
128
9
0
286,221
0
W
Merlin
7,529
502
90
6
0
278,077
1
W
Arachne
9,045
603
70
5
0
333,878
0
W
Anhur
6,817
454
57
4
0
248,927
2
L
Da Ji
6,884
459
76
5
0
316,583
0
L
Cerberus
6,713
448
77
5
0
279,012
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role