Player Matchup

Charybdis
Charybdis
GrosBonBon_
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,646 Elo+
Party 1
Atlas
Atlas
Marcinin91
Atlas
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
228W - 211L
1,505 Elo+
Party 3
Da Ji
Da Ji
Moiraine23
Da Ji
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,551 Elo+
Solo
Anubis
Anubis
Yann67460
Anubis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,646 Elo+
Party 1
Chernobog
Chernobog
ŚledźPodSzubą
Chernobog
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
241W - 229L
1,568 Elo+
Party 3
Team Averages
Level 127
1,500 SR
1,583 Elo+

VS

Team Averages
Level 126
1,500 SR
1,455 Elo+
Fafnir
Fafnir
Frozenhell199
Fafnir
Level 132
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 49L
1,634 Elo+
Party 2
Tyr
Tyr
GEZOHNIDAS
Tyr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 128L
1,182 Elo+
Solo
Ah Puch
Ah Puch
Gerarzo
Ah Puch
Level 159
God Stats
15W - 8L
1,500 SR
Queue Stats
610W - 621L
1,391 Elo+
Solo
Camazotz
Camazotz
ZANZ1
Camazotz
Level 129
God Stats
5W - 12L
1,500 SR
Queue Stats
493W - 484L
1,610 Elo+
Party 2
Izanami
Izanami
gandjeto
Izanami
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
178W - 180L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GrosBonBon_
Charybdis
17
6 / 6 / 4
10,391
866
12,369
12,452
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
16
3 / 5 / 7
10,254
855
8,706
17,156
21,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
13
1 / 8 / 4
7,731
644
8,055
13,586
6,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Yann67460
Anubis
15
3 / 7 / 7
9,343
779
8,029
12,755
6,455
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
16
2 / 6 / 8
9,355
780
5,930
14,346
7,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 24
10,340
862
4,072
17,717
21,956
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
3 / 1 / 24
10,358
863
7,329
11,224
12,918
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
Gerarzo
Ah Puch
17
3 / 2 / 17
10,206
851
15,310
7,947
4,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
ZANZ1
Camazotz
19
19 / 4 / 10
12,433
1,036
27,623
15,787
7,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
gandjeto
Izanami
16
3 / 4 / 17
9,948
829
12,191
10,315
4,734
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
124
15
Kills
32
32
Deaths
16
30
Assists
92
Player
Kills
Deaths
Assists
KDA
W
4
5
24
3.2
W
3
1
24
15
W
Ah Puch
Gerarzo
Ah Puch
3
2
17
5.75
L
Charybdis
GrosBonBon_
Charybdis
6
6
4
1.33
L
Atlas
3
5
7
1.3
L
Da Ji
1
8
4
0.38
L
Anubis
Yann67460
Anubis
3
7
7
0.93
W
Camazotz
ZANZ1
Camazotz
19
4
10
6
W
Izanami
gandjeto
Izanami
3
4
17
2.88
L
Chernobog
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,089
Damage
66,525
70,295
Taken
62,990
47,739
Mitigated
51,656
12,382
Healing
20,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,072
1,433
810
2,472
17,717
21,956
626
3,983
13,143
7,708
0
W
7,329
481
744
2,584
11,224
12,918
643
3,283
7,941
1,798
13,624
W
Ah Puch
Gerarzo
Ah Puch
15,310
1,291
1,423
2,473
7,947
4,318
1,643
2,046
5,901
38,656
0
L
Charybdis
GrosBonBon_
Charybdis
12,369
4,666
0
1,072
12,452
5,797
939
2,531
9,921
0
25,540
L
Atlas
8,706
3,225
645
3,008
17,156
21,167
68
5,385
11,771
18,576
0
L
Da Ji
8,055
1,248
1,363
750
13,586
6,997
0
3,760
9,826
0
9,977
L
Anubis
Yann67460
Anubis
8,029
242
31
2,465
12,755
6,455
0
3,999
8,756
20,227
915
W
Camazotz
ZANZ1
Camazotz
27,623
6,818
303
6,867
15,787
7,730
2,122
3,162
11,457
0
47,462
W
Izanami
gandjeto
Izanami
12,191
5,890
954
2,134
10,315
4,734
2,196
3,867
6,448
0
27,422
L
Chernobog
5,930
2,812
807
2,241
14,346
7,323
682
4,859
9,487
0
18,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,074
Gold Earned
53,285
144
Minions Killed
136
0
Camps Cleared
0
925,895
Distance Traveled
1,095,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,340
862
5
0
0
213,094
0
W
Tyr
10,358
863
21
2
0
241,050
0
W
Ah Puch
10,206
851
52
4
0
215,280
0
L
Charybdis
10,391
866
46
4
0
189,867
0
L
Atlas
10,254
855
19
2
0
188,103
0
L
Da Ji
7,731
644
7
1
0
185,755
0
L
Anubis
9,343
779
29
2
0
163,481
0
W
Camazotz
12,433
1,036
27
2
0
221,442
0
W
Izanami
9,948
829
31
3
0
204,222
0
L
Chernobog
9,355
780
43
4
0
198,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role