Player Matchup

Sobek
Sobek
ABella_dangerr00
Sobek
Level 22
God Stats
1W - 1L
1,525 SR
Queue Stats
3W - 6L
1,227 Elo+
Party 1
Surtr
Surtr
Flick117
Surtr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 51L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
ID 2odee
Nu Wa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,587 Elo+
Solo
Mulan
Mulan
SleepyTyme1
Mulan
Level 107
God Stats
6W - 7L
1,817 SR
Queue Stats
11W - 12L
1,281 Elo+
Solo
Sol
Sol
drixxy_rackz
Sol
Level 104
God Stats
6W - 3L
1,500 SR
Queue Stats
20W - 25L
1,495 Elo+
Party 1
Team Averages
Level 62
1,568 SR
1,432 Elo+

VS

Team Averages
Level 69
1,492 SR
1,451 Elo+
Thanatos
Thanatos
Lhuv Nova
Thanatos
Level 90
God Stats
3W - 2L
1,249 SR
Queue Stats
25W - 17L
1,470 Elo+
Party 2
Olorun
Olorun
MooNabi15
Olorun
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,640 Elo+
Solo
Tiamat
Tiamat
Mortem Necro
Tiamat
Level 31
God Stats
4W - 1L
1,500 SR
Queue Stats
13W - 8L
1,253 Elo+
Party 2
Surtr
Surtr
Number1FxmBoy
Surtr
Level 80
God Stats
2W - 1L
1,720 SR
Queue Stats
43W - 31L
1,470 Elo+
Party 2
Geb
Geb
Shawdomaster07
Geb
Level 43
God Stats
7W - 3L
1,492 SR
Queue Stats
46W - 42L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 5
6,702
447
5,201
18,870
18,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Surtr
Flick117
Surtr
12
5 / 5 / 5
7,947
530
9,075
17,578
8,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
ID 2odee
Nu Wa
11
2 / 6 / 5
6,837
456
10,914
11,761
3,922
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 8 / 4
7,215
481
12,301
18,912
11,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 3 / 2
9,069
605
16,514
10,576
4,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Lhuv Nova
Thanatos
16
14 / 1 / 5
10,054
670
16,738
16,615
7,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
MooNabi15
Olorun
12
3 / 4 / 4
7,267
484
7,430
14,406
6,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
11
3 / 5 / 9
7,316
488
9,221
13,513
9,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

13
5 / 3 / 14
8,247
550
17,252
19,042
10,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 3 / 14
7,285
486
4,560
15,584
12,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
72
15
Kills
26
26
Deaths
16
21
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
L
Surtr
Flick117
Surtr
5
5
5
1.5
L
Nu Wa
ID 2odee
Nu Wa
2
6
5
0.75
W
Thanatos
Lhuv Nova
Thanatos
14
1
5
16.5
W
Olorun
MooNabi15
Olorun
3
4
4
1.25
W
Tiamat
3
5
9
1.5
W
5
3
14
4
W
1
3
14
2.67
L
3
8
4
0.63
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,005
Damage
55,201
77,697
Taken
79,160
47,497
Mitigated
46,483
20,304
Healing
33,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,201
948
0
4,473
18,870
18,922
71
6,518
12,088
19,520
0
L
Surtr
Flick117
Surtr
9,075
2,852
0
5,888
17,578
8,666
72
2,978
14,267
599
49,406
L
Nu Wa
ID 2odee
Nu Wa
10,914
2,647
0
2,118
11,761
3,922
216
4,372
7,089
34,326
0
W
Thanatos
Lhuv Nova
Thanatos
16,738
5,982
0
16,380
16,615
7,693
405
3,561
13,054
0
72,882
W
Olorun
MooNabi15
Olorun
7,430
4,570
213
4,423
14,406
6,135
0
10,284
4,122
49,345
0
W
Tiamat
9,221
765
0
2,017
13,513
9,051
23
7,122
6,391
34,846
0
W
17,252
6,960
0
7,631
19,042
10,635
357
4,566
14,476
265
56,713
W
4,560
1,707
0
3,218
15,584
12,969
0
6,463
9,121
21,472
0
L
12,301
1,195
0
3,609
18,912
11,372
80
2,839
15,907
0
40,936
L
16,514
6,927
0
4,216
10,576
4,615
2,592
3,634
6,870
81,278
9,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,770
Gold Earned
40,169
358
Minions Killed
324
0
Camps Cleared
0
1,427,315
Distance Traveled
1,504,366
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,702
447
29
2
0
297,573
3
L
Surtr
7,947
530
71
5
0
324,204
0
L
Nu Wa
6,837
456
54
4
0
256,748
0
W
Thanatos
10,054
670
95
6
0
330,391
0
W
Olorun
7,267
484
68
5
0
260,697
0
W
Tiamat
7,316
488
57
4
0
308,328
0
W
Surtr
8,247
550
72
5
0
315,587
0
W
Geb
7,285
486
32
2
0
289,363
0
L
Mulan
7,215
481
61
4
0
277,774
0
L
Sol
9,069
605
143
10
0
271,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role