Player Matchup

Zhong Kui
Zhong Kui
RidderPiemel
Zhong Kui
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,651 Elo+
Solo
Janus
Janus
Smulle
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 18L
1,871 Elo+
Party 2
Ullr
Ullr
Tachiibou
Ullr
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 14L
1,871 Elo+
Party 2
Horus
Horus
Wickard
Horus
Level 120
God Stats
2W - 0L
1,715 SR
Queue Stats
8W - 18L
1,871 Elo+
Party 2
Thoth
Thoth
tsukuyomee11
Thoth
Level 145
God Stats
2W - 8L
1,500 SR
Queue Stats
857W - 873L
1,431 Elo+
Solo
Team Averages
Level 121
1,543 SR
1,739 Elo+

VS

Team Averages
Level 128
1,500 SR
1,602 Elo+
Ganesha
Ganesha
 
Ganesha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Crimsonmoonborn
The Morrigan
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Horus
Horus
IcedStarfish831
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,811 Elo+
Party 1
Ullr
Ullr
footieowen
Ullr
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 19L
1,758 Elo+
Party 1
Bakasura
Bakasura
miguelin_8
Bakasura
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 109L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
RidderPiemel
Zhong Kui
13
2 / 1 / 11
7,877
788
8,072
11,255
9,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
Smulle
Janus
16
8 / 1 / 6
9,196
920
16,251
9,756
4,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
15
2 / 0 / 11
8,090
809
13,090
10,463
5,069
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Wickard
Horus
13
3 / 1 / 9
8,427
843
3,022
13,801
12,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
2 / 2 / 14
8,010
801
11,898
7,540
2,924
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 3 / 5
6,742
674
10,509
12,806
6,825
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

The Morrigan
Crimsonmoonborn
The Morrigan
12
2 / 5 / 2
7,095
710
7,977
8,234
3,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 2 / 3
6,323
632
4,776
14,986
12,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 2 / 0
7,107
711
9,218
8,973
3,683
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
miguelin_8
Bakasura
13
1 / 5 / 3
6,817
682
4,624
11,294
7,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
17
Kills
5
5
Deaths
17
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
5
0.83
L
The Morrigan
Crimsonmoonborn
The Morrigan
2
5
2
0.6
L
0
2
3
0.75
W
Zhong Kui
RidderPiemel
Zhong Kui
2
1
11
7.5
W
Janus
Smulle
Janus
8
1
6
11
W
Ullr
2
0
11
7.5
W
Horus
Wickard
Horus
3
1
9
7.5
L
2
2
0
1
L
Bakasura
miguelin_8
Bakasura
1
5
3
0.5
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,333
Damage
37,104
52,815
Taken
56,293
34,558
Mitigated
34,153
28,644
Healing
23,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
10,509
324
1,396
3,651
12,806
6,825
0
8,898
3,908
15,308
0
L
The Morrigan
Crimsonmoonborn
The Morrigan
7,977
742
1,148
1,981
8,234
3,386
0
5,507
2,660
13,915
0
L
4,776
2,173
4,792
5,459
14,986
12,432
0
9,720
5,266
0
5,481
W
Zhong Kui
RidderPiemel
Zhong Kui
8,072
956
1,012
3,005
11,255
9,612
261
3,639
7,293
25,031
0
W
Janus
Smulle
Janus
16,251
1,371
4,407
1,611
9,756
4,719
299
4,166
5,217
38,260
0
W
Ullr
13,090
4,981
2,032
2,064
10,463
5,069
1,166
3,007
7,104
0
22,528
W
Horus
Wickard
Horus
3,022
1,265
6,221
6,463
13,801
12,234
126
4,816
8,634
0
8,050
L
9,218
3,068
1,152
1,608
8,973
3,683
0
5,182
3,791
0
24,579
L
Bakasura
miguelin_8
Bakasura
4,624
2,600
89
2,225
11,294
7,827
0
4,818
6,476
0
6,932
W
11,898
719
989
840
7,540
2,924
528
2,623
4,397
15,293
4,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,600
Gold Earned
34,084
132
Minions Killed
60
0
Camps Cleared
0
977,649
Distance Traveled
855,939
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,742
674
0
0
0
188,865
0
L
The Morrigan
7,095
710
13
1
0
165,300
3
L
Horus
6,323
632
9
1
0
181,629
0
W
Zhong Kui
7,877
788
40
4
0
193,563
0
W
Janus
9,196
920
61
6
0
196,524
0
W
Ullr
8,090
809
15
2
0
190,034
0
W
Horus
8,427
843
4
0
0
196,659
0
L
Ullr
7,107
711
16
2
0
166,505
1
L
Bakasura
6,817
682
22
2
0
153,640
0
W
Thoth
8,010
801
12
1
0
200,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role