Player Matchup

Surtr
Surtr
DireBlowfish3
Surtr
Level 147
God Stats
21W - 19L
1,774 SR
Queue Stats
133W - 137L
1,474 Elo+
Solo
Chang'e
Chang'e
I ST0RM l
Chang'e
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 114L
1,556 Elo+
Solo
Freya
Freya
PeaBrainMidLane
Freya
Level 142
God Stats
4W - 7L
1,500 SR
Queue Stats
252W - 233L
1,353 Elo+
Solo
Fenrir
Fenrir
Russell1100
Fenrir
Level 107
God Stats
9W - 7L
1,716 SR
Queue Stats
623W - 596L
1,533 Elo+
Solo
Horus
Horus
TheFluff9807
Horus
Level 123
God Stats
6W - 2L
1,500 SR
Queue Stats
100W - 58L
1,639 Elo+
Solo
Team Averages
Level 134
1,598 SR
1,511 Elo+

VS

Team Averages
Level 133
1,494 SR
1,563 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AC3 0F HEARTS
Mercury
Level 100
God Stats
2W - 5L
1,259 SR
Queue Stats
96W - 77L
1,600 Elo+
Solo
Surtr
Surtr
Punksoab
Surtr
Level 159
God Stats
16W - 10L
1,709 SR
Queue Stats
425W - 409L
1,481 Elo+
Solo
Sylvanus
Sylvanus
RickTheTip
Sylvanus
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,649 Elo+
Party 1
Danzaburou
Danzaburou
larrythelbstr
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,805
581
7,099
10,556
8,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
I ST0RM l
Chang'e
10
2 / 2 / 5
5,995
600
5,895
6,915
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 0 / 0
7,114
711
5,871
7,089
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
11
6 / 2 / 2
6,385
639
7,295
8,995
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 6
5,938
594
4,331
7,368
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
4 / 3 / 0
5,683
568
7,236
8,591
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
9
1 / 2 / 2
5,311
531
1,829
6,974
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Punksoab
Surtr
11
0 / 3 / 1
5,942
594
5,967
13,892
9,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
RickTheTip
Sylvanus
7
0 / 2 / 1
4,928
493
2,336
9,563
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
larrythelbstr
Danzaburou
10
0 / 4 / 0
5,415
542
3,301
9,318
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
5
5
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
4
3
0
1.33
L
Mercury
1
2
2
1
W
1
1
2
2
W
Chang'e
I ST0RM l
Chang'e
2
2
5
2.25
W
4
0
0
4
L
Surtr
Punksoab
Surtr
0
3
1
0.17
L
Sylvanus
RickTheTip
Sylvanus
0
2
1
0.25
W
Fenrir
6
2
2
3.5
W
1
0
6
4
L
Danzaburou
larrythelbstr
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,491
Damage
20,669
40,923
Taken
48,338
21,784
Mitigated
26,649
19,838
Healing
15,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,236
1,457
0
1,482
8,591
5,453
0
3,337
5,254
38,548
0
L
Mercury
1,829
1,025
0
750
6,974
1,994
0
830
6,144
0
32,058
W
7,099
4,186
0
5,740
10,556
8,202
0
235
10,321
597
42,000
W
Chang'e
I ST0RM l
Chang'e
5,895
203
671
2,787
6,915
2,497
0
3,705
3,210
39,107
315
W
5,871
2,982
0
4,927
7,089
2,932
0
437
6,652
51,735
0
L
Surtr
Punksoab
Surtr
5,967
2,928
0
6,995
13,892
9,969
0
304
13,588
573
49,160
L
Sylvanus
RickTheTip
Sylvanus
2,336
907
593
3,218
9,563
5,617
0
2,795
6,768
14,229
0
W
Fenrir
7,295
3,319
0
1,926
8,995
3,527
0
3,051
5,944
0
38,983
W
4,331
1,821
733
3,054
7,368
4,626
0
2,379
4,989
0
18,875
L
Danzaburou
larrythelbstr
Danzaburou
3,301
1,541
0
2,219
9,318
3,616
0
4,697
4,621
0
39,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,237
Gold Earned
27,279
342
Minions Killed
307
0
Camps Cleared
0
1,077,867
Distance Traveled
1,050,579
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,683
568
60
6
0
198,798
0
L
Mercury
5,311
531
59
6
0
256,861
0
W
Surtr
5,805
581
89
9
0
190,696
0
W
Chang'e
5,995
600
69
7
0
212,138
0
W
Freya
7,114
711
100
10
0
206,070
0
L
Surtr
5,942
594
102
10
0
202,387
0
L
Sylvanus
4,928
493
15
2
0
191,152
0
W
Fenrir
6,385
639
60
6
0
247,160
0
W
Horus
5,938
594
24
2
0
221,803
2
L
Danzaburou
5,415
542
71
7
0
201,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role