Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
KA1ZEArch
Charybdis
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 92L
1,500 Elo+
Solo
Odin
Odin
ReddLL
Odin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,091 Elo+
Party 2
Mercury
Mercury
xSVAx
Mercury
Level 66
God Stats
3W - 2L
1,541 SR
Queue Stats
36W - 25L
1,574 Elo+
Solo
Team Averages
Level 80
1,508 SR
1,433 Elo+

VS

Team Averages
Level 81
1,467 SR
1,361 Elo+
Amaterasu
Amaterasu
ISI420
Amaterasu
Level 133
God Stats
1W - 3L
1,500 SR
Queue Stats
111W - 121L
1,425 Elo+
Party 1
Serqet
Serqet
Lucifer1331
Serqet
Level 108
God Stats
0W - 2L
1,424 SR
Queue Stats
14W - 16L
1,305 Elo+
Solo
Neith
Neith
RoninAkira
Neith
Level 69
God Stats
0W - 2L
1,234 SR
Queue Stats
0W - 2L
1,142 Elo+
Solo
Thoth
Thoth
Xhosimmengusanse
Thoth
Level 38
God Stats
12W - 12L
1,397 SR
Queue Stats
199W - 215L
1,507 Elo+
Party 1
Bacchus
Bacchus
xxcc2
Bacchus
Level 59
God Stats
2W - 3L
1,782 SR
Queue Stats
27W - 35L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 1 / 10
11,493
575
20,579
11,915
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
 
Ao Kuang
17
8 / 1 / 9
10,877
544
13,351
15,756
6,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
KA1ZEArch
Charybdis
16
3 / 1 / 5
10,770
539
8,059
16,564
7,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
ReddLL
Odin
16
5 / 1 / 7
10,854
543
10,012
14,155
14,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
xSVAx
Mercury
19
7 / 3 / 7
12,195
610
12,433
15,265
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ISI420
Amaterasu
13
1 / 8 / 4
8,791
440
4,656
25,134
16,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
16
5 / 7 / 0
10,993
550
10,536
18,055
8,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Neith
16
1 / 3 / 0
9,851
493
12,079
12,446
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 3
8,614
431
2,266
9,127
3,378
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
xxcc2
Bacchus
10
0 / 11 / 3
6,849
342
4,748
22,076
22,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
33
Kills
7
7
Deaths
33
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
10
15
W
Ao Kuang
 
Ao Kuang
8
1
9
12.5
L
Amaterasu
ISI420
Amaterasu
1
8
4
0.38
W
Charybdis
KA1ZEArch
Charybdis
3
1
5
5.5
L
Serqet
5
7
0
0.71
W
Odin
ReddLL
Odin
5
1
7
8.5
L
Neith
1
3
0
0.33
L
0
4
3
0.38
W
Mercury
xSVAx
Mercury
7
3
7
3.5
L
Bacchus
xxcc2
Bacchus
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,434
Damage
34,285
73,655
Taken
86,838
39,020
Mitigated
56,657
23,357
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,579
6,717
0
5,542
11,915
4,598
3,627
3,439
7,923
84,153
0
W
Ao Kuang
 
Ao Kuang
13,351
4,562
0
5,179
15,756
6,117
0
1,275
13,993
73,482
0
L
Amaterasu
ISI420
Amaterasu
4,656
1,969
0
5,202
25,134
16,056
0
10,516
14,618
0
42,588
W
Charybdis
KA1ZEArch
Charybdis
8,059
5,302
0
9,523
16,564
7,193
1,166
1,072
15,492
0
73,324
L
Serqet
10,536
2,841
0
394
18,055
8,565
0
6,619
11,436
0
49,992
W
Odin
ReddLL
Odin
10,012
3,764
0
1,486
14,155
14,748
2,517
626
13,470
0
59,116
L
Neith
12,079
4,476
0
3,107
12,446
6,636
3,363
1,806
10,640
0
84,040
L
2,266
0
0
1,329
9,127
3,378
0
3,341
5,786
52,358
0
W
Mercury
xSVAx
Mercury
12,433
7,401
0
1,627
15,265
6,364
4,987
1,085
13,841
0
108,578
L
Bacchus
xxcc2
Bacchus
4,748
1,040
0
1,279
22,076
22,022
0
11,648
10,428
21,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,189
Gold Earned
45,098
568
Minions Killed
401
0
Camps Cleared
0
1,930,362
Distance Traveled
1,646,192
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,493
575
112
6
0
347,763
0
W
Ao Kuang
10,877
544
97
5
0
343,383
0
L
Amaterasu
8,791
440
81
4
0
255,190
3
W
Charybdis
10,770
539
115
6
0
368,473
5
L
Serqet
10,993
550
76
4
0
401,650
7
W
Odin
10,854
543
94
5
0
381,584
3
L
Neith
9,851
493
127
6
0
365,844
0
L
Thoth
8,614
431
104
5
0
303,742
0
W
Mercury
12,195
610
150
8
0
489,159
0
L
Bacchus
6,849
342
13
1
0
319,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role