Player Matchup

Fenrir
Fenrir
Drakon246
Fenrir
Level 127
God Stats
29W - 34L
1,500 SR
Queue Stats
509W - 523L
1,529 Elo+
Solo
Anubis
Anubis
Greedy_Infidel
Anubis
Level 71
God Stats
75W - 81L
1,594 SR
Queue Stats
434W - 447L
1,228 Elo+
Solo
Rama
Rama
Killer_by77
Rama
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,450 Elo+
Solo
Surtr
Surtr
MyNameIsNasir
Surtr
Level 127
God Stats
9W - 4L
1,450 SR
Queue Stats
69W - 67L
1,601 Elo+
Solo
Bacchus
Bacchus
daActiveSlaking
Bacchus
Level 157
God Stats
25W - 34L
1,523 SR
Queue Stats
263W - 269L
1,619 Elo+
Solo
Team Averages
Level 125
1,513 SR
1,485 Elo+

VS

Team Averages
Level 106
1,497 SR
1,393 Elo+
Scylla
Scylla
AlwaysOnGlo
Scylla
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,047 Elo+
Solo
Mercury
Mercury
DanielMacias7
Mercury
Level 196
God Stats
1W - 4L
1,500 SR
Queue Stats
73W - 71L
1,406 Elo+
Solo
Terra
Terra
King_Caz_
Terra
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 42L
1,510 Elo+
Solo
Surtr
Surtr
TitanKillerMike
Surtr
Level 192
God Stats
14W - 12L
1,483 SR
Queue Stats
196W - 164L
1,490 Elo+
Solo
Chernobog
Chernobog
cgse2003
Chernobog
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drakon246
Fenrir
10
2 / 1 / 3
5,976
598
2,526
7,122
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 2
6,724
672
5,053
8,946
3,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 1 / 1
6,057
606
2,845
7,577
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 0 / 0
7,114
711
7,429
8,417
9,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 3
5,753
575
1,839
5,572
5,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
3 / 3 / 0
5,724
572
3,291
4,665
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
12
2 / 1 / 3
6,621
662
5,222
7,876
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
King_Caz_
Terra
8
0 / 0 / 1
5,165
517
3,094
5,170
2,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 5 / 0
4,652
465
3,868
11,480
5,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
cgse2003
Chernobog
4
0 / 2 / 0
3,876
388
1,632
3,627
893
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
5
5
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
3
0
1
L
Mercury
2
1
3
3.5
W
Fenrir
Drakon246
Fenrir
2
1
3
3.5
W
2
3
2
1
W
1
1
1
1.5
L
Terra
King_Caz_
Terra
0
0
1
0.5
W
6
0
0
6
L
0
5
0
0
L
Chernobog
cgse2003
Chernobog
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,692
Damage
17,107
37,634
Taken
32,818
24,548
Mitigated
11,950
17,099
Healing
6,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,291
384
0
0
4,665
1,067
0
2,781
1,884
23,527
0
L
Mercury
5,222
2,246
0
855
7,876
2,537
0
1,975
5,901
0
51,449
W
Fenrir
Drakon246
Fenrir
2,526
895
0
2,130
7,122
2,826
0
464
6,658
0
35,369
W
5,053
632
0
4,005
8,946
3,962
517
2,827
6,119
46,797
0
W
2,845
2,687
0
4,148
7,577
2,617
0
2,472
5,105
0
44,677
L
Terra
King_Caz_
Terra
3,094
169
840
1,382
5,170
2,397
0
341
4,829
25,806
0
W
7,429
3,180
0
3,467
8,417
9,359
373
175
8,242
1,761
41,832
L
3,868
1,930
0
2,850
11,480
5,056
0
1,232
9,500
552
28,122
L
Chernobog
cgse2003
Chernobog
1,632
994
0
159
3,627
893
0
1,150
2,477
0
7,503
W
1,839
426
185
3,164
5,572
5,784
153
646
4,926
17,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,624
Gold Earned
26,038
338
Minions Killed
209
0
Camps Cleared
0
958,722
Distance Traveled
931,042
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,724
572
41
4
0
171,786
0
L
Mercury
6,621
662
78
8
0
255,687
0
W
Fenrir
5,976
598
57
6
0
264,273
0
W
Anubis
6,724
672
76
8
0
154,330
0
W
Rama
6,057
606
85
9
0
173,310
0
L
Terra
5,165
517
29
3
0
203,510
4
W
Surtr
7,114
711
92
9
0
183,825
1
L
Surtr
4,652
465
46
5
0
162,554
2
L
Chernobog
3,876
388
15
2
0
137,505
0
W
Bacchus
5,753
575
28
3
0
182,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role