Player Matchup

Cupid
Cupid
 
Cupid
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ChipUsS
Bakasura
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
162W - 154L
1,709 Elo+
Party 1
Thoth
Thoth
KonGoGa
Thoth
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 32L
1,102 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Minemelle
Cu Chulainn
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
TheKurdish
Ah Puch
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,446 Elo+
Party 3
Team Averages
Level 113
1,457 SR
1,451 Elo+

VS

Team Averages
Level 129
1,500 SR
1,619 Elo+
Maui
Maui
Benxi
Maui
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 69L
1,603 Elo+
Party 2
Ne Zha
Ne Zha
Darklordpigeon
Ne Zha
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
144W - 142L
1,961 Elo+
Party 2
Baron Samedi
Baron Samedi
Smish
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 152L
1,603 Elo+
Party 2
Charybdis
Charybdis
Tale-of-the-wolf
Charybdis
Level 225
God Stats
2W - 2L
1,500 SR
Queue Stats
220W - 273L
1,304 Elo+
Solo
Ah Puch
Ah Puch
WhiteWolfGeralt
Ah Puch
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 33L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
2
0 / 2 / 1
3,601
257
0
1,490
310
Bakasura
ChipUsS
Bakasura
17
1 / 4 / 3
9,808
701
5,402
15,455
15,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
KonGoGa
Thoth
15
3 / 6 / 0
9,093
650
12,828
11,973
5,076
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Minemelle
Cu Chulainn
14
0 / 5 / 2
8,185
585
5,923
18,854
15,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
TheKurdish
Ah Puch
19
4 / 2 / 1
10,639
760
23,683
14,428
8,588
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Benxi
Maui
17
1 / 1 / 15
11,322
809
5,699
21,153
13,607
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
6 / 3 / 10
11,039
789
14,298
12,089
5,912
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Smish
Baron Samedi
15
2 / 3 / 6
9,484
677
8,442
9,420
4,313
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
17
1 / 2 / 8
10,039
717
7,702
12,444
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 3 / 5
10,984
785
20,988
16,662
7,601
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
19
19
Deaths
12
7
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
1
0.25
W
Maui
Benxi
Maui
1
1
15
8.5
L
Bakasura
ChipUsS
Bakasura
1
4
3
0.63
W
6
3
10
3.67
L
Thoth
KonGoGa
Thoth
3
6
0
0.5
L
Cu Chulainn
Minemelle
Cu Chulainn
0
5
2
0.2
W
Baron Samedi
Smish
Baron Samedi
2
3
6
1.67
W
Charybdis
1
2
8
2.5
L
Ah Puch
TheKurdish
Ah Puch
4
2
1
2.25
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,836
Damage
57,129
62,200
Taken
71,768
44,758
Mitigated
36,905
11,400
Healing
37,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
0
0
0
0
1,490
310
0
1,490
0
0
0
W
Maui
Benxi
Maui
5,699
751
2,113
10,329
21,153
13,607
863
10,810
10,113
14,720
0
L
Bakasura
ChipUsS
Bakasura
5,402
3,969
650
3,374
15,455
15,298
0
8,068
7,387
0
10,936
W
14,298
2,605
1,645
3,552
12,089
5,912
1,640
4,594
7,495
0
31,212
L
Thoth
KonGoGa
Thoth
12,828
104
0
853
11,973
5,076
0
6,014
5,959
29,932
783
L
Cu Chulainn
Minemelle
Cu Chulainn
5,923
753
0
17
18,854
15,486
0
11,719
7,135
0
12,679
W
Baron Samedi
Smish
Baron Samedi
8,442
384
3,602
2,435
9,420
4,313
1,461
6,202
3,218
21,563
0
W
Charybdis
7,702
2,155
973
3,611
12,444
5,472
4,391
7,888
4,336
0
27,458
L
Ah Puch
TheKurdish
Ah Puch
23,683
1,417
611
5,895
14,428
8,588
0
7,838
6,590
48,621
0
W
20,988
609
2,412
6,692
16,662
7,601
814
6,551
9,621
44,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,326
Gold Earned
52,868
143
Minions Killed
168
0
Camps Cleared
0
973,738
Distance Traveled
1,284,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,601
257
0
0
0
0
0
W
Maui
11,322
809
12
1
0
273,661
0
L
Bakasura
9,808
701
34
2
0
234,860
0
W
Ne Zha
11,039
789
16
1
0
262,052
0
L
Thoth
9,093
650
32
2
0
244,388
0
L
Cu Chulainn
8,185
585
19
1
0
223,665
0
W
Baron Samedi
9,484
677
31
2
0
245,818
0
W
Charybdis
10,039
717
54
4
0
241,184
0
L
Ah Puch
10,639
760
58
4
0
270,825
0
W
Ah Puch
10,984
785
55
4
0
262,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role