Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Chief KJF
Khepri
Level 159
God Stats
39W - 25L
1,500 SR
Queue Stats
789W - 816L
1,499 Elo+
Solo
Chang'e
Chang'e
D1xieWr3kt
Chang'e
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 48L
1,456 Elo+
Party 1
Bakasura
Bakasura
Dustoo
Bakasura
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,360 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,463 Elo+

VS

Team Averages
Level 140
1,500 SR
1,481 Elo+
Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Filipim123
Khepri
Level 155
God Stats
7W - 10L
1,500 SR
Queue Stats
223W - 237L
1,557 Elo+
Party 2
Geb
Geb
ID1994-AriON
Geb
Level 168
God Stats
4W - 2L
1,500 SR
Queue Stats
258W - 264L
1,261 Elo+
Party 2
Hercules
Hercules
Spank000
Hercules
Level 122
God Stats
4W - 6L
1,500 SR
Queue Stats
426W - 408L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
Xavia
Sun Wukong
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 159L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 5 / 3
7,585
690
5,023
15,510
22,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
 
Fenrir
12
2 / 9 / 1
7,092
645
15,927
16,093
14,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
Chief KJF
Khepri
13
0 / 4 / 2
7,484
680
5,065
13,513
14,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
D1xieWr3kt
Chang'e
14
0 / 8 / 2
7,170
652
13,486
15,821
7,788
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Dustoo
Bakasura
14
2 / 5 / 0
7,648
695
3,749
12,645
8,812
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
6 / 1 / 19
9,316
847
17,236
14,875
12,376
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Khepri
Filipim123
Khepri
16
4 / 2 / 23
9,099
827
7,226
14,147
14,246
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 17
8,799
800
8,165
11,806
13,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Spank000
Hercules
18
10 / 0 / 17
10,325
939
16,595
15,080
16,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sun Wukong
Xavia
Sun Wukong
16
7 / 1 / 20
9,596
872
16,630
17,820
13,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
127
4
Kills
31
31
Deaths
7
8
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
3
0.3
L
Fenrir
 
Fenrir
2
9
1
0.28
W
Chang'e
 
Chang'e
6
1
19
15.5
L
Khepri
Chief KJF
Khepri
0
4
2
0.25
L
Chang'e
D1xieWr3kt
Chang'e
0
8
2
0.13
L
Bakasura
Dustoo
Bakasura
2
5
0
0.4
W
Khepri
Filipim123
Khepri
4
2
23
7.75
W
4
3
17
4.17
W
Hercules
Spank000
Hercules
10
0
17
18.5
W
Sun Wukong
Xavia
Sun Wukong
7
1
20
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,250
Damage
65,852
73,582
Taken
73,728
67,427
Mitigated
70,534
15,555
Healing
46,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,023
2,035
707
3,203
15,510
22,062
0
6,898
8,612
12,822
0
L
Fenrir
 
Fenrir
15,927
4,559
245
1,710
16,093
14,208
0
6,836
9,257
0
20,466
W
Chang'e
 
Chang'e
17,236
2,535
15,062
6,557
14,875
12,376
1,459
4,442
10,229
31,537
0
L
Khepri
Chief KJF
Khepri
5,065
361
2,829
2,053
13,513
14,557
0
6,701
6,812
14,791
0
L
Chang'e
D1xieWr3kt
Chang'e
13,486
1,340
1,900
2,102
15,821
7,788
0
6,873
8,948
26,733
0
L
Bakasura
Dustoo
Bakasura
3,749
2,357
0
806
12,645
8,812
0
5,319
7,326
0
8,108
W
Khepri
Filipim123
Khepri
7,226
922
2,728
2,547
14,147
14,246
723
4,488
9,495
14,662
0
W
8,165
919
1,364
754
11,806
13,881
538
2,818
8,722
16,257
0
W
Hercules
Spank000
Hercules
16,595
5,131
3,204
7,424
15,080
16,563
597
5,951
8,466
0
33,952
W
Sun Wukong
Xavia
Sun Wukong
16,630
4,482
1,864
5,115
17,820
13,468
891
5,616
11,921
0
24,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,979
Gold Earned
47,135
76
Minions Killed
129
0
Camps Cleared
0
858,552
Distance Traveled
1,029,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,585
690
7
1
0
185,575
0
L
Fenrir
7,092
645
12
1
0
135,019
0
W
Chang'e
9,316
847
42
4
0
208,519
0
L
Khepri
7,484
680
10
1
0
176,864
0
L
Chang'e
7,170
652
29
3
0
183,451
0
L
Bakasura
7,648
695
18
2
0
177,643
0
W
Khepri
9,099
827
11
1
0
206,400
0
W
Geb
8,799
800
14
1
0
165,831
0
W
Hercules
10,325
939
38
3
0
227,680
0
W
Sun Wukong
9,596
872
24
2
0
221,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role