Player Matchup

Mercury
Mercury
DeathStroke720
Mercury
Level 112
God Stats
2W - 3L
1,715 SR
Queue Stats
50W - 50L
1,464 Elo+
Solo
Gilgamesh
Gilgamesh
N0BUFFS
Gilgamesh
Level 68
God Stats
2W - 1L
1,674 SR
Queue Stats
17W - 7L
1,602 Elo+
Solo
Scylla
Scylla
Unsonsy
Scylla
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
278W - 258L
1,419 Elo+
Party 1
Ullr
Ullr
WhyWinBro
Ullr
Level 84
God Stats
17W - 14L
1,500 SR
Queue Stats
427W - 384L
1,515 Elo+
Party 1
Skadi
Skadi
weeshie
Skadi
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 74L
1,139 Elo+
Solo
Team Averages
Level 86
1,578 SR
1,428 Elo+

VS

Team Averages
Level 76
1,462 SR
1,313 Elo+
Sol
Sol
KirinEXE
Sol
Level 28
God Stats
3W - 3L
1,330 SR
Queue Stats
10W - 14L
1,211 Elo+
Party 2
King Arthur
King Arthur
Nusumu
King Arthur
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,431 Elo+
Party 2
Maui
Maui
Staineless
Maui
Level 111
God Stats
26W - 21L
1,480 SR
Queue Stats
264W - 287L
1,493 Elo+
Solo
Mercury
Mercury
khalibreensauce
Mercury
Level 141
God Stats
2W - 5L
1,500 SR
Queue Stats
220W - 258L
1,152 Elo+
Party 3
Heimdallr
Heimdallr
x5maker
Heimdallr
Level 47
God Stats
4W - 8L
1,500 SR
Queue Stats
98W - 117L
1,277 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,219
514
7,320
12,106
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
N0BUFFS
Gilgamesh
13
2 / 3 / 0
7,280
455
5,356
13,308
7,800
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Unsonsy
Scylla
15
1 / 2 / 1
8,397
525
7,533
7,539
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ullr
13
5 / 2 / 1
7,680
480
7,921
10,847
5,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
weeshie
Skadi
6
0 / 4 / 0
5,077
317
75
4,771
1,422

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
8,372
523
7,435
10,717
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Nusumu
King Arthur
15
3 / 0 / 2
9,093
568
9,963
13,230
12,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 2
7,815
488
1,737
7,548
7,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 3 / 3
9,425
589
8,386
13,031
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
x5maker
Heimdallr
11
1 / 6 / 2
7,344
459
4,827
8,612
3,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
11
Kills
13
14
Deaths
11
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
3
1
2
4
L
Gilgamesh
N0BUFFS
Gilgamesh
2
3
0
0.67
W
King Arthur
Nusumu
King Arthur
3
0
2
4
W
2
1
2
3
L
Scylla
Unsonsy
Scylla
1
2
1
0.75
L
Ullr
5
2
1
2.75
W
4
3
3
1.83
L
Skadi
weeshie
Skadi
0
4
0
0
W
Heimdallr
x5maker
Heimdallr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,205
Damage
32,348
48,571
Taken
53,138
22,101
Mitigated
33,191
2,418
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,320
3,161
0
588
12,106
4,646
320
789
11,317
0
58,527
W
7,435
2,706
0
4,802
10,717
3,721
1,306
5,586
5,131
53,826
0
L
Gilgamesh
N0BUFFS
Gilgamesh
5,356
1,245
0
450
13,308
7,800
0
1,422
11,886
0
36,988
W
King Arthur
Nusumu
King Arthur
9,963
573
0
833
13,230
12,929
302
877
12,353
0
68,445
W
1,737
410
0
2,196
7,548
7,062
0
858
6,690
18,282
0
L
Scylla
Unsonsy
Scylla
7,533
863
0
630
7,539
3,025
0
4,187
3,352
75,799
1,122
L
Ullr
7,921
2,774
0
750
10,847
5,208
560
548
10,299
0
49,924
W
8,386
4,534
0
2,107
13,031
5,730
0
874
12,157
0
96,038
L
Skadi
weeshie
Skadi
75
75
0
0
4,771
1,422
0
2,226
2,545
0
2,159
W
Heimdallr
x5maker
Heimdallr
4,827
2,667
0
0
8,612
3,749
241
0
8,612
0
42,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,653
Gold Earned
42,049
367
Minions Killed
417
0
Camps Cleared
0
1,392,137
Distance Traveled
1,488,519
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,219
514
95
6
0
367,849
0
W
Sol
8,372
523
90
6
0
275,519
0
L
Gilgamesh
7,280
455
76
5
0
304,837
0
W
King Arthur
9,093
568
100
6
0
289,559
0
W
Maui
7,815
488
17
1
0
297,586
5
L
Scylla
8,397
525
127
8
0
281,618
0
L
Ullr
7,680
480
66
4
0
338,641
0
W
Mercury
9,425
589
139
9
0
367,695
0
L
Skadi
5,077
317
3
0
0
99,192
0
W
Heimdallr
7,344
459
71
4
0
258,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role