Player Matchup

Ymir
Ymir
Gieniapl
Ymir
Level 102
God Stats
1W - 0L
1,316 SR
Queue Stats
14W - 10L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Robert4Ksv
Nu Wa
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 41L
1,500 Elo+
Party 3
Medusa
Medusa
Taida99
Medusa
Level 85
God Stats
3W - 7L
1,404 SR
Queue Stats
6W - 12L
1,245 Elo+
Party 1
Guan Yu
Guan Yu
Tempesuto_Rimuru
Guan Yu
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 18L
1,564 Elo+
Solo
Tsukuyomi
Tsukuyomi
chikeed
Tsukuyomi
Level 59
God Stats
4W - 0L
1,500 SR
Queue Stats
36W - 44L
1,500 Elo+
Party 3
Team Averages
Level 77
1,444 SR
1,448 Elo+

VS

Team Averages
Level 61
1,463 SR
1,348 Elo+
Kukulkan
Kukulkan
Coresani
Kukulkan
Level 57
God Stats
0W - 2L
1,517 SR
Queue Stats
1W - 3L
1,402 Elo+
Party 2
Loki
Loki
K1vas
Loki
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,402 Elo+
Party 2
Geb
Geb
Maxtschik98
Geb
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,258 Elo+
Solo
Danzaburou
Danzaburou
Tviki007
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 2
Surtr
Surtr
keksik078
Surtr
Level 107
God Stats
4W - 5L
1,300 SR
Queue Stats
524W - 587L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 1 / 7
6,780
484
7,224
10,435
9,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
13
5 / 1 / 2
7,889
564
10,400
4,831
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Taida99
Medusa
12
3 / 0 / 3
7,523
537
7,266
6,158
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 0
7,932
567
7,892
14,978
18,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
chikeed
Tsukuyomi
13
2 / 1 / 2
7,760
554
4,825
11,397
4,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Coresani
Kukulkan
10
0 / 4 / 1
6,012
429
3,804
7,972
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
K1vas
Loki
13
3 / 0 / 0
7,683
549
2,687
9,522
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 2 / 1
5,794
414
4,084
11,614
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Tviki007
Danzaburou
10
0 / 4 / 0
5,901
422
3,726
10,370
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
keksik078
Surtr
13
0 / 2 / 0
7,153
511
9,928
14,707
11,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
3
3
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Coresani
Kukulkan
0
4
1
0.13
W
Ymir
0
1
7
3.5
L
Loki
K1vas
Loki
3
0
0
3
L
0
2
1
0.25
W
Nu Wa
5
1
2
6
W
Medusa
Taida99
Medusa
3
0
3
4.5
W
2
0
0
2
L
Danzaburou
Tviki007
Danzaburou
0
4
0
0
W
Tsukuyomi
chikeed
Tsukuyomi
2
1
2
3
L
Surtr
keksik078
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,607
Damage
24,229
47,799
Taken
54,185
36,866
Mitigated
32,286
18,975
Healing
15,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Coresani
Kukulkan
3,804
440
0
453
7,972
3,217
0
5,361
2,611
33,589
0
W
Ymir
7,224
1,371
0
1,120
10,435
9,625
88
3,009
7,426
17,062
0
L
Loki
K1vas
Loki
2,687
803
0
4,456
9,522
3,866
170
1,522
8,000
0
58,625
L
4,084
714
0
878
11,614
9,487
0
6,658
4,956
16,110
0
W
Nu Wa
10,400
2,210
69
1,268
4,831
1,798
39
3,040
1,791
49,605
0
W
Medusa
Taida99
Medusa
7,266
2,828
0
3,685
6,158
2,380
310
1,217
4,941
0
53,926
W
7,892
1,536
229
6,972
14,978
18,738
0
534
14,444
0
67,225
L
Danzaburou
Tviki007
Danzaburou
3,726
1,812
0
3,356
10,370
3,810
0
3,702
6,668
0
33,097
W
Tsukuyomi
chikeed
Tsukuyomi
4,825
1,402
0
5,632
11,397
4,325
58
652
10,745
0
57,010
L
Surtr
keksik078
Surtr
9,928
4,733
0
6,787
14,707
11,906
51
381
14,326
1,052
59,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,884
Gold Earned
32,543
377
Minions Killed
327
0
Camps Cleared
0
1,360,680
Distance Traveled
1,314,019
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,012
429
64
5
0
213,019
0
W
Ymir
6,780
484
23
2
0
254,326
1
L
Loki
7,683
549
101
7
0
318,554
8
L
Geb
5,794
414
17
1
0
289,314
0
W
Nu Wa
7,889
564
72
5
0
255,333
0
W
Medusa
7,523
537
80
6
0
261,747
5
W
Guan Yu
7,932
567
115
8
0
273,541
0
L
Danzaburou
5,901
422
56
4
0
249,598
0
W
Tsukuyomi
7,760
554
87
6
0
315,733
0
L
Surtr
7,153
511
89
6
0
243,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role