Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ApexSquid
Janus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Da Ji
Da Ji
BlackCryoDragon
Da Ji
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 68L
1,418 Elo+
Solo
Bacchus
Bacchus
SawconFan
Bacchus
Level 149
God Stats
5W - 2L
1,500 SR
Queue Stats
520W - 238L
1,476 Elo+
Solo
Fafnir
Fafnir
cheeseyaboi
Fafnir
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 31L
1,500 Elo+
Party 1
Team Averages
Level 117
1,500 SR
1,479 Elo+

VS

Team Averages
Level 127
1,549 SR
1,517 Elo+
Discordia
Discordia
HxC-Lalo-X
Discordia
Level 159
God Stats
5W - 10L
1,500 SR
Queue Stats
627W - 640L
1,478 Elo+
Solo
Ah Puch
Ah Puch
KSI Anxiety0
Ah Puch
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
148W - 143L
1,500 Elo+
Solo
Neith
Neith
crackheadchicken
Neith
Level 66
God Stats
3W - 10L
1,746 SR
Queue Stats
218W - 273L
1,663 Elo+
Solo
Sol
Sol
im menace
Sol
Level 154
God Stats
5W - 7L
1,500 SR
Queue Stats
494W - 474L
1,447 Elo+
Solo
Anhur
Anhur
pieboy ape
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 3 / 13
8,891
741
8,608
9,845
7,093
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Janus
ApexSquid
Janus
19
10 / 3 / 7
11,622
969
12,844
8,172
4,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 11
10,098
842
9,760
12,210
12,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
SawconFan
Bacchus
17
4 / 3 / 13
10,878
907
10,454
15,180
25,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
15
0 / 3 / 15
9,153
763
3,383
14,927
19,804
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HxC-Lalo-X
Discordia
15
2 / 3 / 6
9,082
757
7,474
7,705
3,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
KSI Anxiety0
Ah Puch
16
7 / 4 / 5
9,854
821
14,528
9,983
4,634
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 4 / 6
8,692
724
7,085
9,377
3,623
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 4
8,382
699
7,730
8,524
3,959
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
14
2 / 7 / 4
8,380
698
5,846
12,521
4,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
21
Kills
13
15
Deaths
21
59
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
3
13
2.5
W
Janus
ApexSquid
Janus
10
3
7
4.5
W
6
3
11
3.83
L
Discordia
HxC-Lalo-X
Discordia
2
3
6
1.67
L
Ah Puch
KSI Anxiety0
Ah Puch
7
4
5
2.38
W
Bacchus
SawconFan
Bacchus
4
3
13
3.5
W
Fafnir
0
3
15
2.5
L
1
4
6
1
L
1
3
4
1
L
Anhur
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,049
Damage
42,663
60,334
Taken
48,110
69,260
Mitigated
20,387
20,235
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,608
124
936
2,439
9,845
7,093
1,049
5,624
4,221
16,824
0
W
Janus
ApexSquid
Janus
12,844
469
779
813
8,172
4,729
2,678
4,960
3,212
35,737
1,994
W
9,760
1,116
1,753
1,636
12,210
12,095
1,464
6,354
5,856
0
12,710
L
Discordia
HxC-Lalo-X
Discordia
7,474
380
745
975
7,705
3,295
198
5,537
2,168
17,798
0
L
Ah Puch
KSI Anxiety0
Ah Puch
14,528
519
692
1,409
9,983
4,634
0
6,953
3,030
26,252
0
W
Bacchus
SawconFan
Bacchus
10,454
845
1,739
4,512
15,180
25,539
773
5,479
9,701
19,676
0
W
Fafnir
3,383
483
1,893
3,735
14,927
19,804
1,335
7,315
7,612
12,027
0
L
7,085
2,874
0
2,489
9,377
3,623
450
8,033
1,344
0
16,485
L
7,730
1,678
538
2,761
8,524
3,959
783
6,151
2,373
17,337
0
L
Anhur
5,846
3,098
1,166
1,249
12,521
4,876
230
8,237
4,284
0
12,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,642
Gold Earned
44,390
137
Minions Killed
122
0
Camps Cleared
0
1,161,842
Distance Traveled
1,066,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,891
741
21
2
0
220,003
0
W
Janus
11,622
969
66
6
0
225,528
0
W
Da Ji
10,098
842
6
1
0
242,474
0
L
Discordia
9,082
757
25
2
0
226,876
0
L
Ah Puch
9,854
821
32
3
0
224,988
0
W
Bacchus
10,878
907
24
2
0
232,237
0
W
Fafnir
9,153
763
20
2
0
241,600
0
L
Neith
8,692
724
22
2
0
217,521
0
L
Sol
8,382
699
24
2
0
202,545
0
L
Anhur
8,380
698
19
2
0
194,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role