Player Matchup

Ra
Ra
Silver V
 
Ra
Silver V
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver V
Bubaluu24
Kumbhakarna
Silver V
Level 67
God Stats
5W - 2L
1,708 SR
Queue Stats
17W - 24L
1,180 MMR
Party 1
Arachne
Arachne
Silver V
DKE_S2_TURK
Arachne
Silver V
Level 122
God Stats
27W - 25L
1,339 SR
Queue Stats
56W - 59L
1,193 MMR
Party 3
Danzaburou
Danzaburou
Silver III
T0r0lss0n
Danzaburou
Silver III
Level 59
God Stats
4W - 3L
1,709 SR
Queue Stats
121W - 123L
1,271 MMR
Solo
Horus
Horus
Silver V
cloudyo100
Horus
Silver V
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 94L
1,148 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 78
1,551 SR
1,258 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,495 SR
1,193 MMR
Yu Huang
Yu Huang
Silver II
Messeery
Yu Huang
Silver II
Level 122
God Stats
5W - 5L
1,493 SR
Queue Stats
65W - 70L
1,244 MMR
Solo
Awilix
Awilix
Bronze III
Strawanz3r1n
Awilix
Bronze III
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 120L
1,195 MMR
Solo
Skadi
Skadi
Silver IV
YellokGhost
Skadi
Silver IV
Level 125
God Stats
14W - 6L
1,500 SR
Queue Stats
303W - 328L
1,093 MMR
Party 2
King Arthur
King Arthur
Silver IV
ZyreBrellent
King Arthur
Silver IV
Level 122
God Stats
36W - 54L
1,481 SR
Queue Stats
391W - 394L
1,240 MMR
Solo
Geb
Geb
Silver V
iTz-Celery
Geb
Silver V
Level 86
God Stats
8W - 8L
1,500 SR
Queue Stats
115W - 138L
1,192 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 3
8,833
552
6,280
5,542
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Bubaluu24
Kumbhakarna
11
0 / 0 / 9
7,459
466
3,391
12,630
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
DKE_S2_TURK
Arachne
14
10 / 1 / 6
9,696
606
12,120
14,434
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
T0r0lss0n
Danzaburou
15
4 / 2 / 5
9,667
604
11,407
12,873
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
13
5 / 3 / 6
8,801
550
10,336
13,202
8,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
HadesJanusMercurySusano

VS

Bans
Ne ZhaThorBellonaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Messeery
Yu Huang
13
1 / 3 / 2
8,023
501
5,471
7,541
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
12
0 / 4 / 2
7,143
446
3,413
11,253
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
2 / 5 / 2
7,762
485
12,999
13,467
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ZyreBrellent
King Arthur
13
3 / 4 / 0
8,247
515
6,675
11,418
8,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 4 / 4
7,001
438
5,045
17,327
11,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
20
Kills
6
6
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
3
2.5
W
Kumbhakarna
Bubaluu24
Kumbhakarna
0
0
9
4.5
W
Arachne
DKE_S2_TURK
Arachne
10
1
6
13
L
Yu Huang
Messeery
Yu Huang
1
3
2
0.67
L
Awilix
0
4
2
0.25
W
Danzaburou
T0r0lss0n
Danzaburou
4
2
5
3.25
L
2
5
2
0.6
L
King Arthur
ZyreBrellent
King Arthur
3
4
0
0.75
W
Horus
5
3
6
2.67
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,534
Damage
33,603
58,681
Taken
61,006
30,043
Mitigated
31,301
22,253
Healing
11,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,280
1,063
1,802
2,713
5,542
2,327
336
2,740
2,802
73,335
326
W
Kumbhakarna
Bubaluu24
Kumbhakarna
3,391
531
0
2,335
12,630
8,672
137
2,363
10,267
17,395
0
W
Arachne
DKE_S2_TURK
Arachne
12,120
7,969
0
5,324
14,434
5,787
790
1,442
12,992
0
60,160
L
Yu Huang
Messeery
Yu Huang
5,471
122
0
950
7,541
3,059
0
3,147
4,394
65,666
857
L
Awilix
3,413
871
0
1,287
11,253
3,884
109
669
10,584
0
53,409
W
Danzaburou
T0r0lss0n
Danzaburou
11,407
5,887
0
7,060
12,873
5,083
376
2,057
10,816
0
80,321
L
12,999
5,541
0
2,518
13,467
4,552
1,704
1,969
11,498
0
58,536
L
King Arthur
ZyreBrellent
King Arthur
6,675
976
0
1,780
11,418
8,275
0
0
11,418
0
54,324
W
Horus
10,336
4,284
517
2,502
13,202
8,174
794
2,626
10,576
0
52,951
L
5,045
713
1,657
3,354
17,327
11,531
0
3,886
13,441
24,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,456
Gold Earned
38,176
410
Minions Killed
436
0
Camps Cleared
0
1,649,396
Distance Traveled
1,466,914
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,833
552
120
8
0
352,156
6
W
Kumbhakarna
7,459
466
20
1
0
321,982
2
W
Arachne
9,696
606
73
5
0
365,332
0
L
Yu Huang
8,023
501
131
8
0
315,435
0
L
Awilix
7,143
446
79
5
0
311,080
4
W
Danzaburou
9,667
604
120
8
0
291,358
0
L
Skadi
7,762
485
87
5
0
243,102
0
L
King Arthur
8,247
515
104
7
0
290,583
4
W
Horus
8,801
550
77
5
0
318,568
0
L
Geb
7,001
438
35
2
0
306,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role