Player Matchup

Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Silver III
 
Horus
Silver III
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Gold V
R10Bruno
He Bo
Gold V
Level 156
God Stats
13W - 8L
1,718 SR
Queue Stats
204W - 213L
1,607 MMR
Solo
Chernobog
Chernobog
Silver II
leumas13 BR
Chernobog
Silver II
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 105L
1,509 MMR
Solo
Bakasura
Bakasura
Gold V
tomas8790
Bakasura
Gold V
Level 159
God Stats
145W - 110L
1,310 SR
Queue Stats
689W - 681L
1,571 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 166
1,506 SR
1,537 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 148
1,543 SR
1,527 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
LeaakS
Apollo
Silver I
Level 159
God Stats
8W - 8L
1,732 SR
Queue Stats
71W - 59L
1,630 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
P0MBAGIRA
Kukulkan
Bronze III
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
35W - 43L
1,508 MMR
Solo
Mercury
Mercury
Gold V
pkz111
Mercury
Gold V
Level 126
God Stats
45W - 33L
1,485 SR
Queue Stats
249W - 251L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
5 / 1 / 0
6,612
661
5,184
7,135
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
 
Horus
9
0 / 1 / 5
5,565
557
2,430
5,862
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
R10Bruno
He Bo
10
1 / 0 / 2
5,701
570
3,715
3,556
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
leumas13 BR
Chernobog
9
0 / 0 / 3
5,425
543
2,767
6,271
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
tomas8790
Bakasura
12
2 / 0 / 0
6,528
653
5,721
6,421
3,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThothAo KuangFreyaGeb

VS

Bans
LancelotSolCliodhnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 2 / 0
5,429
543
3,824
7,905
4,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
 
Ymir
8
1 / 1 / 1
5,300
530
2,137
6,082
3,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
LeaakS
Apollo
10
1 / 2 / 1
5,626
563
4,125
7,340
2,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
P0MBAGIRA
Kukulkan
9
0 / 3 / 0
5,356
536
1,794
5,419
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
pkz111
Mercury
5
0 / 0 / 0
4,105
411
603
2,857
752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
8
Kills
2
2
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
0
5
W
Horus
 
Horus
0
1
5
2.5
L
King Arthur
 
King Arthur
0
2
0
0
L
Ymir
 
Ymir
1
1
1
1.5
L
Apollo
LeaakS
Apollo
1
2
1
0.75
L
Kukulkan
P0MBAGIRA
Kukulkan
0
3
0
0
W
He Bo
R10Bruno
He Bo
1
0
2
2
W
Chernobog
leumas13 BR
Chernobog
0
0
3
1.5
L
Mercury
pkz111
Mercury
0
0
0
0
W
Bakasura
tomas8790
Bakasura
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,817
Damage
12,483
29,245
Taken
29,603
13,124
Mitigated
12,787
16,903
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,184
2,003
0
4,336
7,135
2,775
0
944
6,191
0
43,596
W
Horus
 
Horus
2,430
885
1,004
2,930
5,862
3,525
0
1,462
4,400
0
11,587
L
King Arthur
 
King Arthur
3,824
365
0
2,175
7,905
4,394
0
0
6,625
0
43,899
L
Ymir
 
Ymir
2,137
450
1,373
2,298
6,082
3,515
0
732
5,350
14,478
0
L
Apollo
LeaakS
Apollo
4,125
3,013
0
2,573
7,340
2,337
0
0
7,340
0
43,343
L
Kukulkan
P0MBAGIRA
Kukulkan
1,794
45
0
600
5,419
1,789
0
2,337
3,082
43,001
0
W
He Bo
R10Bruno
He Bo
3,715
0
0
702
3,556
1,056
0
1,025
2,531
43,248
0
W
Chernobog
leumas13 BR
Chernobog
2,767
1,622
0
3,791
6,271
1,896
228
500
5,771
0
41,479
L
Mercury
pkz111
Mercury
603
220
0
470
2,857
752
0
646
2,211
0
9,899
W
Bakasura
tomas8790
Bakasura
5,721
3,839
0
4,140
6,421
3,872
755
0
6,421
0
40,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,831
Gold Earned
25,816
333
Minions Killed
296
0
Camps Cleared
0
1,069,889
Distance Traveled
850,541
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,612
661
72
7
0
244,574
1
W
Horus
5,565
557
12
1
0
221,540
0
L
King Arthur
5,429
543
83
8
0
209,976
3
L
Ymir
5,300
530
24
2
0
187,195
4
L
Apollo
5,626
563
84
8
0
181,668
2
L
Kukulkan
5,356
536
83
8
0
188,475
4
W
He Bo
5,701
570
76
8
0
206,680
2
W
Chernobog
5,425
543
70
7
0
179,485
2
L
Mercury
4,105
411
22
2
0
83,227
0
W
Bakasura
6,528
653
103
10
0
217,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role