Player Matchup

Janus
Janus
AirAbsolut
Janus
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,733 Elo+
Party 1
Bacchus
Bacchus
MikelCheese
Bacchus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,733 Elo+
Party 1
Maui
Maui
RaspberrryDrip
Maui
Level 88
God Stats
2W - 0L
1,720 SR
Queue Stats
10W - 6L
1,733 Elo+
Party 1
Team Averages
Level 95
1,573 SR
1,733 Elo+

VS

Team Averages
Level 110
1,408 SR
1,426 Elo+
Fenrir
Fenrir
HeraMIDD
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,283 Elo+
Solo
Arachne
Arachne
Minty ManBuns
Arachne
Level 80
God Stats
2W - 5L
1,458 SR
Queue Stats
4W - 6L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
ValRunecaller
Kuzenbo
Level 126
God Stats
0W - 2L
1,267 SR
Queue Stats
12W - 14L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
3 / 4 / 2
12,568
739
18,926
12,405
5,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
MikelCheese
Bacchus
16
1 / 2 / 4
10,703
630
8,394
16,907
19,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

17
1 / 2 / 4
11,172
657
10,125
14,303
8,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HeraMIDD
Fenrir
17
5 / 2 / 1
11,086
652
9,176
22,597
22,996
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
2
0 / 0 / 0
6,452
380
0
0
0
Kuzenbo
19
3 / 3 / 2
12,511
736
14,782
26,491
48,726
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
5
Kills
8
8
Deaths
5
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
3
4
2
1
L
Fenrir
HeraMIDD
Fenrir
5
2
1
2.75
W
Bacchus
MikelCheese
Bacchus
1
2
4
1.5
L
Arachne
0
0
0
0
W
1
2
4
1.5
L
Kuzenbo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,445
Damage
23,958
43,615
Taken
49,088
34,314
Mitigated
71,722
9,037
Healing
12,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
18,926
3,398
184
1,858
12,405
5,736
1,669
6,570
5,663
103,295
1,748
L
Fenrir
HeraMIDD
Fenrir
9,176
1,774
0
2,771
22,597
22,996
0
17,817
4,780
0
36,731
W
Bacchus
MikelCheese
Bacchus
8,394
1,698
998
4,795
16,907
19,687
794
3,891
12,531
24,079
0
L
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
10,125
3,408
0
1,202
14,303
8,891
249
4,899
9,167
39,677
7,688
L
Kuzenbo
14,782
5,418
2,024
8,073
26,491
48,726
0
18,330
8,161
41,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
30,049
233
Minions Killed
106
0
Camps Cleared
0
924,712
Distance Traveled
630,636
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,568
739
154
9
0
305,423
3
L
Fenrir
11,086
652
52
3
0
314,655
0
W
Bacchus
10,703
630
21
1
0
322,076
0
L
Arachne
6,452
380
0
0
0
0
0
W
Maui
11,172
657
58
3
0
297,213
0
L
Kuzenbo
12,511
736
54
3
0
315,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role