Player Matchup

Sobek
Sobek
Aladin999
Sobek
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 19L
1,213 Elo+
Party 2
Danzaburou
Danzaburou
HighŘeZ
Danzaburou
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,486 Elo+
Solo
Arachne
Arachne
Jh3rkins
Arachne
Level 44
God Stats
9W - 5L
1,715 SR
Queue Stats
49W - 59L
1,401 Elo+
Party 1
Thoth
Thoth
Nahtlos_eiernd
Thoth
Level 30
God Stats
1W - 5L
1,126 SR
Queue Stats
72W - 78L
1,395 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ИмпульсСмерти
Cu Chulainn
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,269 Elo+
Party 2
Team Averages
Level 36
1,468 SR
1,353 Elo+

VS

Team Averages
Level 49
1,496 SR
1,330 Elo+
Surtr
Surtr
MasterBitYT
Surtr
Level 43
God Stats
6W - 2L
1,478 SR
Queue Stats
19W - 14L
1,084 Elo+
Solo
Lancelot
Lancelot
ProleX5
Lancelot
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 100L
1,344 Elo+
Party 3
Hachiman
Hachiman
Salaminderr
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Shimotsukii
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Anubis
Anubis
cptadder
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,220 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aladin999
Sobek
12
2 / 0 / 10
8,147
582
3,391
9,456
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
HighŘeZ
Danzaburou
14
8 / 0 / 3
9,583
685
13,933
11,967
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Jh3rkins
Arachne
13
3 / 2 / 2
8,142
582
5,896
11,376
4,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 0
8,467
605
687
6,577
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 5 / 0
8,327
595
10,695
15,763
15,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,419
530
10,424
14,248
9,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
ProleX5
Lancelot
15
7 / 1 / 1
8,395
600
8,178
9,475
4,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Salaminderr
Hachiman
8
0 / 4 / 0
5,522
394
3,853
8,847
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 7 / 0
5,414
387
3,787
14,676
11,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
cptadder
Anubis
14
1 / 1 / 2
7,411
529
3,838
6,542
3,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
17
Kills
10
10
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
Aladin999
Sobek
2
0
10
7
W
Danzaburou
HighŘeZ
Danzaburou
8
0
3
9.5
W
Arachne
Jh3rkins
Arachne
3
2
2
2
L
2
4
4
1
W
0
3
0
0
L
Lancelot
ProleX5
Lancelot
7
1
1
7.5
L
Hachiman
Salaminderr
Hachiman
0
4
0
0
L
0
7
0
0
L
Anubis
cptadder
Anubis
1
1
2
2
W
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,602
Damage
30,080
55,139
Taken
53,788
37,541
Mitigated
32,872
18,557
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Aladin999
Sobek
3,391
466
0
2,779
9,456
8,084
160
2,136
7,320
15,401
0
W
Danzaburou
HighŘeZ
Danzaburou
13,933
8,818
0
9,515
11,967
7,298
738
2,561
9,406
0
78,024
W
Arachne
Jh3rkins
Arachne
5,896
4,774
0
1,791
11,376
4,362
191
403
10,973
28
60,646
L
10,424
4,569
0
4,063
14,248
9,796
0
0
14,248
493
44,619
W
687
201
0
1,224
6,577
1,847
595
3,792
2,785
67,031
0
L
Lancelot
ProleX5
Lancelot
8,178
2,097
0
821
9,475
4,753
0
321
9,154
0
68,305
L
Hachiman
Salaminderr
Hachiman
3,853
2,622
0
2,267
8,847
3,145
0
998
7,849
0
26,782
L
3,787
388
190
963
14,676
11,807
0
2,185
12,491
17,727
0
L
Anubis
cptadder
Anubis
3,838
497
0
3,889
6,542
3,371
0
602
5,940
56,724
0
W
10,695
2,615
0
3,248
15,763
15,950
708
248
15,515
0
64,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,666
Gold Earned
34,161
449
Minions Killed
344
0
Camps Cleared
0
1,318,310
Distance Traveled
1,379,073
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,147
582
22
2
0
292,891
1
W
Danzaburou
9,583
685
113
8
0
249,729
1
W
Arachne
8,142
582
85
6
0
306,197
0
L
Surtr
7,419
530
70
5
0
255,947
0
W
Thoth
8,467
605
118
8
0
250,883
1
L
Lancelot
8,395
600
106
8
0
354,718
0
L
Hachiman
5,522
394
48
3
0
243,418
0
L
Ares
5,414
387
14
1
0
280,528
5
L
Anubis
7,411
529
106
8
0
244,462
0
W
Cu Chulainn
8,327
595
111
8
0
218,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role