Player Matchup

Cabrakan
Cabrakan
BELMONT22
Cabrakan
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,377 Elo+
Party 1
Surtr
Surtr
KingCarlGustaf
Surtr
Level 86
God Stats
6W - 3L
1,660 SR
Queue Stats
56W - 50L
1,500 Elo+
Solo
Neith
Neith
darkness201
Neith
Level 87
God Stats
14W - 15L
1,705 SR
Queue Stats
238W - 227L
1,504 Elo+
Solo
Sol
Sol
llTAURUSl
Sol
Level 154
God Stats
4W - 0L
1,500 SR
Queue Stats
287W - 276L
1,581 Elo+
Solo
Loki
Loki
redbat101
Loki
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,135 Elo+
Party 1
Team Averages
Level 105
1,573 SR
1,419 Elo+

VS

Team Averages
Level 103
1,449 SR
1,356 Elo+
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BigMassiveSpear
Ra
Level 147
God Stats
60W - 53L
1,478 SR
Queue Stats
358W - 391L
1,365 Elo+
Party 2
Thanatos
Thanatos
NishantGod
Thanatos
Level 87
God Stats
4W - 9L
1,265 SR
Queue Stats
215W - 255L
1,456 Elo+
Party 2
Hercules
Hercules
ZeroWithATwo
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,248 Elo+
Solo
Kuzenbo
Kuzenbo
sambuddha_naha
Kuzenbo
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BELMONT22
Cabrakan
15
10 / 3 / 6
9,962
586
12,852
17,583
11,508
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
0 / 0 / 1
9,518
560
7,856
13,567
10,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 2 / 7
8,992
529
13,913
10,256
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 0 / 3
9,268
545
10,977
11,378
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
14
5 / 5 / 6
9,090
535
9,759
14,244
5,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 6 / 2
8,308
489
7,737
16,600
6,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 2
8,276
487
6,495
12,775
5,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
NishantGod
Thanatos
12
4 / 6 / 1
7,733
455
9,493
16,586
7,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
ZeroWithATwo
Hercules
12
0 / 1 / 0
6,417
377
4,298
16,325
17,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 6 / 2
6,436
379
4,644
16,191
16,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
23
Kills
9
10
Deaths
23
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
2
0.33
W
Cabrakan
BELMONT22
Cabrakan
10
3
6
4.33
L
3
4
2
1
W
0
0
1
0.5
L
Thanatos
NishantGod
Thanatos
4
6
1
0.75
L
Hercules
ZeroWithATwo
Hercules
0
1
0
0
W
4
2
7
3.75
W
4
0
3
5.5
W
Loki
5
5
6
1.6
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,357
Damage
32,667
67,028
Taken
78,477
36,059
Mitigated
53,082
31,458
Healing
26,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,737
5,399
0
6,028
16,600
6,301
845
3,894
12,706
0
72,002
W
Cabrakan
BELMONT22
Cabrakan
12,852
2,182
162
9,549
17,583
11,508
27
3,201
14,382
63,008
0
L
6,495
319
631
3,261
12,775
5,267
53
3,975
8,800
56,697
0
W
7,856
3,135
0
6,016
13,567
10,909
0
365
13,202
520
73,952
L
Thanatos
NishantGod
Thanatos
9,493
2,959
0
7,914
16,586
7,669
0
7,586
9,000
0
41,043
L
Hercules
ZeroWithATwo
Hercules
4,298
2,020
0
5,566
16,325
17,259
0
1,461
14,864
0
34,935
W
13,913
5,889
0
3,828
10,256
4,338
1,444
1,790
8,466
0
63,035
W
10,977
3,775
0
6,783
11,378
4,040
2,840
3,466
7,912
64,639
7,857
W
Loki
9,759
2,963
0
5,120
14,244
5,264
0
2,317
11,927
0
61,714
L
4,644
2,265
291
2,354
16,191
16,586
18
6,673
9,518
13,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,830
Gold Earned
37,170
516
Minions Killed
348
0
Camps Cleared
0
1,627,525
Distance Traveled
1,617,949
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,308
489
124
7
0
268,755
5
W
Cabrakan
9,962
586
91
5
0
304,790
0
L
Ra
8,276
487
102
6
0
358,420
5
W
Surtr
9,518
560
132
8
0
328,927
0
L
Thanatos
7,733
455
56
3
0
350,540
0
L
Hercules
6,417
377
48
3
0
342,623
2
W
Neith
8,992
529
98
6
0
324,826
6
W
Sol
9,268
545
117
7
0
302,032
0
W
Loki
9,090
535
78
5
0
366,950
0
L
Kuzenbo
6,436
379
18
1
0
297,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role