Player Matchup

Hun Batz
Hun Batz
Bronze IV
D4nOn1
Hun Batz
Bronze IV
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 91L
1,406 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
K1ngPotâto
Sylvanus
Bronze III
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 107L
1,500 MMR
Party 2
Neith
Neith
Bronze III
Tincho0001
Neith
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 MMR
Party 2
Anubis
Anubis
Bronze III
bayron1834
Anubis
Bronze III
Level 52
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 16L
1,483 MMR
Solo
Chaac
Chaac
Bronze III
lifem
Chaac
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,478 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,458 SR
1,489 MMR
Thor
Thor
Silver I
 
Thor
Silver I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
Elura013
Sun Wukong
Bronze III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 MMR
Solo
Janus
Janus
Silver II
xNamisakix
Janus
Silver II
Level 109
God Stats
10W - 16L
1,290 SR
Queue Stats
54W - 57L
1,444 MMR
Solo
Rama
Rama
Bronze III
zRue
Rama
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
D4nOn1
Hun Batz
12
0 / 5 / 1
6,624
473
3,340
13,621
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
K1ngPotâto
Sylvanus
10
1 / 2 / 1
6,368
455
3,947
12,751
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
11
1 / 5 / 0
6,400
457
7,104
9,633
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
bayron1834
Anubis
11
1 / 8 / 1
6,468
462
6,931
13,043
6,038
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
lifem
Chaac
12
0 / 4 / 0
6,802
486
6,114
12,399
7,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bans
LancelotKhepriTyrThoth

VS

Bans
IshtarHerculesDanzaburouSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 0 / 9
8,757
626
10,029
7,151
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ne Zha
 
Ne Zha
11
1 / 1 / 11
7,823
559
7,062
11,377
8,676
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Elura013
Sun Wukong
13
1 / 2 / 5
7,923
566
7,942
11,090
10,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
14
11 / 0 / 1
9,196
657
10,808
5,789
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
zRue
Rama
15
5 / 0 / 3
9,132
652
9,727
11,842
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
3
Kills
24
24
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
9
10.5
W
Ne Zha
 
Ne Zha
1
1
11
6.5
L
Hun Batz
D4nOn1
Hun Batz
0
5
1
0.1
W
Sun Wukong
Elura013
Sun Wukong
1
2
5
1.75
L
Sylvanus
K1ngPotâto
Sylvanus
1
2
1
0.75
L
Neith
1
5
0
0.2
L
Anubis
bayron1834
Anubis
1
8
1
0.19
L
Chaac
lifem
Chaac
0
4
0
0
W
Janus
11
0
1
11.5
W
Rama
zRue
Rama
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
45,568
61,447
Taken
47,249
33,888
Mitigated
28,967
16,823
Healing
19,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,029
2,506
0
1,203
7,151
2,876
426
608
6,543
0
72,389
W
Ne Zha
 
Ne Zha
7,062
2,414
0
2,499
11,377
8,676
0
3,992
7,385
0
31,378
L
Hun Batz
D4nOn1
Hun Batz
3,340
890
0
3,811
13,621
4,539
0
837
12,784
0
46,385
W
Sun Wukong
Elura013
Sun Wukong
7,942
3,005
0
5,086
11,090
10,498
240
1,523
9,567
0
45,564
L
Sylvanus
K1ngPotâto
Sylvanus
3,947
1,355
904
3,380
12,751
11,273
0
2,917
9,834
26,826
0
L
Neith
7,104
3,226
0
1,730
9,633
4,535
0
853
8,780
0
49,736
L
Anubis
bayron1834
Anubis
6,931
381
0
4,316
13,043
6,038
0
4,899
8,144
44,349
0
L
Chaac
lifem
Chaac
6,114
2,767
0
2,682
12,399
7,503
0
1,302
11,097
0
48,295
W
Janus
10,808
712
0
2,425
5,789
1,941
415
2,993
2,796
69,799
110
W
Rama
zRue
Rama
9,727
8,431
0
8,305
11,842
4,976
940
1,830
10,012
0
75,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
42,831
354
Minions Killed
473
0
Camps Cleared
0
1,326,425
Distance Traveled
1,456,477
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,757
626
104
7
0
316,615
2
W
Ne Zha
7,823
559
31
2
0
284,652
0
L
Hun Batz
6,624
473
85
6
0
312,226
0
W
Sun Wukong
7,923
566
88
6
0
289,124
5
L
Sylvanus
6,368
455
31
2
0
254,793
4
L
Neith
6,400
457
79
6
0
253,726
2
L
Anubis
6,468
462
69
5
0
230,981
0
L
Chaac
6,802
486
90
6
0
274,699
0
W
Janus
9,196
657
122
9
0
295,134
8
W
Rama
9,132
652
128
9
0
270,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role