Player Matchup

Kuzenbo
Kuzenbo
Dafco28
Kuzenbo
Level 68
God Stats
2W - 6L
1,657 SR
Queue Stats
21W - 28L
1,323 Elo+
Party 2
Janus
Janus
TheGreenYosh1
Janus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 43L
1,155 Elo+
Solo
Jing Wei
Jing Wei
persipp
Jing Wei
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,500 Elo+
Party 2
Achilles
Achilles
risko105
Achilles
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 18L
1,222 Elo+
Party 2
Mercury
Mercury
skabik17
Mercury
Level 100
God Stats
6W - 5L
1,318 SR
Queue Stats
30W - 36L
1,336 Elo+
Party 2
Team Averages
Level 48
1,495 SR
1,307 Elo+

VS

Team Averages
Level 70
1,436 SR
1,408 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
JoseFdezPicanya
Vulcan
Level 148
God Stats
6W - 9L
1,862 SR
Queue Stats
242W - 217L
1,575 Elo+
Party 3
Nemesis
Nemesis
Nevermore0712
Nemesis
Level 8
God Stats
13W - 22L
1,276 SR
Queue Stats
82W - 93L
1,334 Elo+
Party 1
Aphrodite
Aphrodite
Slanarys
Aphrodite
Level 121
God Stats
1W - 2L
1,327 SR
Queue Stats
3W - 9L
1,252 Elo+
Party 1
Gilgamesh
Gilgamesh
onepiece123
Gilgamesh
Level 46
God Stats
1W - 3L
1,213 SR
Queue Stats
75W - 76L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dafco28
Kuzenbo
8
2 / 0 / 2
5,949
541
3,835
4,799
3,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 0 / 1
5,807
528
1,222
2,853
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
persipp
Jing Wei
8
1 / 2 / 1
5,061
460
2,835
6,378
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
risko105
Achilles
9
0 / 0 / 1
5,762
524
986
4,739
3,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
skabik17
Mercury
13
2 / 1 / 0
7,156
651
2,347
7,322
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
2 / 2 / 0
5,382
489
4,851
7,445
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 0
6,001
546
1,954
2,164
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
9
0 / 2 / 0
5,173
470
209
6,732
1,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
Slanarys
Aphrodite
9
1 / 1 / 2
5,315
483
1,874
5,554
2,146
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
onepiece123
Gilgamesh
1
0 / 0 / 0
3,489
317
0
204
66
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
3
3
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
2
0
1
W
Kuzenbo
Dafco28
Kuzenbo
2
0
2
3
L
0
0
0
0
L
Nemesis
0
2
0
0
L
Aphrodite
Slanarys
Aphrodite
1
1
2
2
W
0
0
1
0.5
L
Gilgamesh
onepiece123
Gilgamesh
0
0
0
0
W
Jing Wei
persipp
Jing Wei
1
2
1
0.75
W
Achilles
risko105
Achilles
0
0
1
0.5
W
Mercury
skabik17
Mercury
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,225
Damage
8,888
26,091
Taken
22,099
12,674
Mitigated
7,578
6,435
Healing
6,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
4,851
2,197
0
2,252
7,445
2,682
0
1,502
5,899
0
34,096
W
Kuzenbo
Dafco28
Kuzenbo
3,835
1,891
246
2,235
4,799
3,916
0
700
4,099
16,586
0
L
1,954
941
0
804
2,164
748
0
839
1,325
42,513
0
L
Nemesis
209
45
0
200
6,732
1,936
0
163
6,569
0
29,542
L
Aphrodite
Slanarys
Aphrodite
1,874
246
643
2,860
5,554
2,146
0
2,553
2,957
28,760
0
W
1,222
182
0
896
2,853
952
0
1,782
1,071
39,834
0
L
Gilgamesh
onepiece123
Gilgamesh
0
0
0
0
204
66
0
0
204
0
49
W
Jing Wei
persipp
Jing Wei
2,835
1,751
0
1,716
6,378
1,976
251
886
5,492
0
22,927
W
Achilles
risko105
Achilles
986
419
0
1,092
4,739
3,079
1,014
301
4,438
0
31,117
W
Mercury
skabik17
Mercury
2,347
1,121
0
250
7,322
2,751
0
159
7,163
0
65,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,735
Gold Earned
25,360
300
Minions Killed
257
0
Camps Cleared
0
1,122,245
Distance Traveled
874,019
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,382
489
56
5
0
192,434
1
W
Kuzenbo
5,949
541
14
1
0
227,045
6
L
Vulcan
6,001
546
82
7
0
227,735
5
L
Nemesis
5,173
470
66
6
0
219,864
0
L
Aphrodite
5,315
483
53
5
0
208,663
0
W
Janus
5,807
528
78
7
0
230,175
0
L
Gilgamesh
3,489
317
0
0
0
25,323
0
W
Jing Wei
5,061
460
35
3
0
223,194
0
W
Achilles
5,762
524
60
5
0
162,282
0
W
Mercury
7,156
651
113
10
0
279,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role