Player Matchup

Bellona
Bellona
ChazzyManiaDoo
Bellona
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,316 Elo+
Party 1
Ravana
Ravana
xBEASTx670x
Ravana
Level 28
God Stats
0W - 1L
1,297 SR
Queue Stats
5W - 14L
1,316 Elo+
Party 1
Sylvanus
Sylvanus
xKANASHIMIx
Sylvanus
Level 7
God Stats
1W - 2L
1,583 SR
Queue Stats
4W - 10L
1,421 Elo+
Party 1
Team Averages
Level 53
1,460 SR
1,351 Elo+

VS

Team Averages
Level 129
1,722 SR
1,677 Elo+
Cupid
Cupid
OffisherMan
Cupid
Level 140
God Stats
3W - 0L
1,803 SR
Queue Stats
11W - 8L
1,948 Elo+
Solo
Merlin
Merlin
StopCapinBro565
Merlin
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 6L
1,212 Elo+
Solo
Surtr
Surtr
xabeta
Surtr
Level 147
God Stats
3W - 4L
1,862 SR
Queue Stats
7W - 14L
1,870 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,141
643
2,588
11,947
7,141
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
9
0 / 3 / 0
5,281
660
4,025
8,978
5,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
xKANASHIMIx
Sylvanus
8
0 / 6 / 0
5,601
700
1,428
12,362
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 10
7,146
893
9,987
4,177
1,500
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
8 / 0 / 6
7,741
968
9,217
3,094
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
xabeta
Surtr
11
2 / 0 / 10
6,679
835
6,744
7,414
5,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
14
14
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
4
0
10
9
W
8
0
6
11
L
Ravana
0
3
0
0
L
Sylvanus
xKANASHIMIx
Sylvanus
0
6
0
0
W
Surtr
xabeta
Surtr
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,041
Damage
25,948
33,287
Taken
14,685
21,649
Mitigated
7,815
5,253
Healing
6,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,588
169
215
820
11,947
7,141
0
2,536
9,237
0
14,250
W
9,987
5,510
646
944
4,177
1,500
932
273
3,775
0
29,558
W
9,217
997
152
25
3,094
1,097
700
237
2,818
23,271
0
L
Ravana
4,025
1,196
0
1,300
8,978
5,810
0
3,770
5,116
0
16,203
L
Sylvanus
xKANASHIMIx
Sylvanus
1,428
622
1,299
1,619
12,362
8,698
0
3,266
8,825
11,989
0
W
Surtr
xabeta
Surtr
6,744
2,853
359
4,094
7,414
5,218
927
968
6,217
612
20,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,023
Gold Earned
21,566
69
Minions Killed
101
0
Camps Cleared
0
375,372
Distance Traveled
439,829
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,141
643
20
3
0
140,769
3
W
Cupid
7,146
893
41
5
0
126,738
0
W
Merlin
7,741
968
32
4
0
147,502
0
L
Ravana
5,281
660
37
5
0
135,495
2
L
Sylvanus
5,601
700
12
2
0
99,108
0
W
Surtr
6,679
835
28
4
0
165,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role