Player Matchup

Anhur
Anhur
JaguarXC
Anhur
Level 169
God Stats
10W - 5L
1,672 SR
Queue Stats
188W - 71L
1,808 Elo+
Party 1
Lancelot
Lancelot
LeQuackOnCrack
Lancelot
Level 158
God Stats
12W - 8L
1,843 SR
Queue Stats
151W - 105L
1,809 Elo+
Party 1
Janus
Janus
MakeMeWeak3n
Janus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,732 Elo+
Party 1
Sylvanus
Sylvanus
MinkStinkus
Sylvanus
Level 49
God Stats
10W - 2L
1,500 SR
Queue Stats
329W - 174L
1,948 Elo+
Party 1
Surtr
Surtr
MortalColossus
Surtr
Level 13
God Stats
5W - 2L
1,917 SR
Queue Stats
126W - 90L
1,945 Elo+
Party 1
Team Averages
Level 105
1,686 SR
1,849 Elo+

VS

Team Averages
Level 75
1,440 SR
1,437 Elo+
Hou Yi
Hou Yi
CTR_Jay
Hou Yi
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 40L
1,532 Elo+
Solo
Fafnir
Fafnir
EL_MoNo_JC9
Fafnir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,500 Elo+
Solo
Surtr
Surtr
Hunter51 FB
Surtr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Lancelot
Lancelot
RedneckWarrior52
Lancelot
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Chronos
Chronos
davilukapro15
Chronos
Level 69
God Stats
3W - 3L
1,198 SR
Queue Stats
219W - 212L
1,151 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JaguarXC
Anhur
11
4 / 0 / 1
7,084
708
7,063
7,873
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
11
3 / 1 / 5
6,506
651
3,240
7,701
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 0 / 3
6,394
639
6,386
3,204
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MinkStinkus
Sylvanus
10
2 / 1 / 5
6,382
638
3,253
9,284
5,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
7 / 0 / 2
7,690
769
11,258
11,714
5,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CTR_Jay
Hou Yi
6
1 / 5 / 0
4,137
414
3,505
7,323
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
5
0 / 0 / 2
4,339
434
1,098
6,131
3,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 6 / 0
4,449
445
3,870
10,379
4,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 5 / 0
4,263
426
2,846
9,877
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
9
0 / 3 / 0
4,770
477
3,225
7,230
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
19
Kills
1
2
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CTR_Jay
Hou Yi
1
5
0
0.2
L
Fafnir
0
0
2
1
L
0
6
0
0
W
Anhur
JaguarXC
Anhur
4
0
1
4.5
W
Lancelot
3
1
5
5.5
W
3
0
3
4.5
W
Sylvanus
MinkStinkus
Sylvanus
2
1
5
4.5
W
7
0
2
8
L
0
5
0
0
L
Chronos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,200
Damage
14,544
39,776
Taken
40,940
18,580
Mitigated
15,555
15,704
Healing
6,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CTR_Jay
Hou Yi
3,505
2,029
0
894
7,323
1,673
0
1,533
5,790
0
17,959
L
Fafnir
1,098
231
138
1,657
6,131
3,586
0
1,402
4,729
6,803
0
L
3,870
1,744
0
2,054
10,379
4,862
0
120
10,259
197
23,179
W
Anhur
JaguarXC
Anhur
7,063
4,789
0
4,713
7,873
2,761
1,391
1,161
6,712
0
46,887
W
Lancelot
3,240
1,495
0
498
7,701
3,148
0
921
6,780
0
44,463
W
6,386
861
0
847
3,204
1,068
647
881
2,323
44,726
0
W
Sylvanus
MinkStinkus
Sylvanus
3,253
921
2,358
3,896
9,284
5,882
18
1,579
7,705
18,464
0
W
11,258
5,108
0
3,392
11,714
5,721
146
807
10,907
507
61,899
L
2,846
917
159
1,127
9,877
3,004
0
2,900
6,977
0
17,644
L
Chronos
3,225
874
0
878
7,230
2,430
0
3,894
3,336
29,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
21,958
322
Minions Killed
169
0
Camps Cleared
0
1,003,759
Distance Traveled
843,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,137
414
23
2
0
156,003
0
L
Fafnir
4,339
434
14
1
0
122,368
0
L
Surtr
4,449
445
47
5
0
179,174
0
W
Anhur
7,084
708
75
8
0
189,123
0
W
Lancelot
6,506
651
67
7
0
252,870
0
W
Janus
6,394
639
75
8
0
187,168
0
W
Sylvanus
6,382
638
13
1
0
183,017
0
W
Surtr
7,690
769
92
9
0
191,581
0
L
Lancelot
4,263
426
28
3
0
218,951
0
L
Chronos
4,770
477
57
6
0
167,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role