Player Matchup

Ne Zha
Ne Zha
Silver III
Cοmpassion
Ne Zha
Silver III
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 16L
1,432 MMR
Solo
Cthulhu
Cthulhu
Gold V
Hazz Nemesis
Cthulhu
Gold V
Level 158
God Stats
7W - 14L
1,820 SR
Queue Stats
349W - 340L
1,433 MMR
Solo
Cabrakan
Cabrakan
Bronze III
IbrahimRasulov
Cabrakan
Bronze III
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 266L
1,442 MMR
Solo
Rama
Rama
Silver I
Sky8lu
Rama
Silver I
Level 138
God Stats
29W - 22L
1,593 SR
Queue Stats
108W - 84L
1,433 MMR
Solo
Merlin
Merlin
Silver II
peralbo_sb
Merlin
Silver II
Level 155
God Stats
12W - 18L
1,720 SR
Queue Stats
148W - 149L
1,446 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,627 SR
1,437 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,475 SR
1,437 MMR
King Arthur
King Arthur
Bronze III
CodViLLa
King Arthur
Bronze III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 135L
1,454 MMR
Solo
Pele
Pele
Bronze III
TheBestBlackCat
Pele
Bronze III
Level 52
God Stats
0W - 1L
1,305 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Olorun
Olorun
Bronze III
hibouh
Olorun
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,462 MMR
Party 1
Hachiman
Hachiman
Silver II
sergiteje
Hachiman
Silver II
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
164W - 155L
1,441 MMR
Solo
Geb
Geb
Silver I
woshizijiren
Geb
Silver I
Level 216
God Stats
39W - 44L
1,572 SR
Queue Stats
1,077W - 1,096L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
8 / 0 / 7
9,501
679
15,139
17,483
12,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Hazz Nemesis
Cthulhu
11
0 / 3 / 3
7,054
504
6,209
9,986
7,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
12
1 / 0 / 2
7,796
557
3,071
10,289
12,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Sky8lu
Rama
15
4 / 0 / 3
8,639
617
9,227
9,169
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
peralbo_sb
Merlin
15
5 / 2 / 3
8,814
630
10,861
6,650
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
FenrirKukulkanSusanoAo Kuang

VS

Bans
ArtemisGaneshaThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CodViLLa
King Arthur
12
2 / 4 / 0
6,990
499
8,316
18,570
14,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 1
6,866
490
8,369
15,876
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
hibouh
Olorun
10
0 / 4 / 1
6,076
434
5,412
10,725
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
sergiteje
Hachiman
12
1 / 3 / 0
6,982
499
6,993
10,550
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 3
6,496
464
2,972
10,610
9,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
18
Kills
5
5
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CodViLLa
King Arthur
2
4
0
0.5
W
Ne Zha
8
0
7
11.5
W
Cthulhu
Hazz Nemesis
Cthulhu
0
3
3
0.5
W
Cabrakan
1
0
2
2
W
Rama
Sky8lu
Rama
4
0
3
5.5
L
2
6
1
0.42
L
Olorun
hibouh
Olorun
0
4
1
0.13
W
Merlin
peralbo_sb
Merlin
5
2
3
3.25
L
Hachiman
sergiteje
Hachiman
1
3
0
0.33
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,507
Damage
32,062
53,577
Taken
66,331
39,264
Mitigated
37,602
23,040
Healing
20,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CodViLLa
King Arthur
8,316
1,259
0
3,673
18,570
14,642
0
7,027
10,741
0
43,771
W
Ne Zha
15,139
7,774
0
8,392
17,483
12,233
90
2,421
15,062
0
95,144
W
Cthulhu
Hazz Nemesis
Cthulhu
6,209
812
236
1,960
9,986
7,436
40
484
9,502
38,034
0
W
Cabrakan
3,071
694
0
4,134
10,289
12,837
0
2,460
7,829
19,114
0
W
Rama
Sky8lu
Rama
9,227
7,376
0
6,524
9,169
4,004
1,749
1,231
7,938
0
76,148
L
8,369
2,827
0
5,608
15,876
5,868
0
2,813
12,937
0
49,064
L
Olorun
hibouh
Olorun
5,412
2,605
15
3,168
10,725
4,071
132
5,543
5,182
40,009
3,504
W
Merlin
peralbo_sb
Merlin
10,861
646
88
1,706
6,650
2,754
158
1,432
5,218
83,206
0
L
Hachiman
sergiteje
Hachiman
6,993
3,133
0
4,669
10,550
3,679
35
1,604
8,946
0
56,222
L
2,972
271
0
3,124
10,610
9,342
0
2,185
8,384
15,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,804
Gold Earned
33,410
487
Minions Killed
323
0
Camps Cleared
0
1,410,627
Distance Traveled
1,446,708
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,990
499
60
4
0
269,397
0
W
Ne Zha
9,501
679
129
9
0
329,501
0
W
Cthulhu
7,054
504
63
5
0
241,488
2
W
Cabrakan
7,796
557
40
3
0
276,182
0
W
Rama
8,639
617
121
9
0
287,453
5
L
Pele
6,866
490
65
5
0
312,375
0
L
Olorun
6,076
434
71
5
0
273,433
0
W
Merlin
8,814
630
134
10
0
276,003
3
L
Hachiman
6,982
499
110
8
0
263,743
0
L
Geb
6,496
464
17
1
0
327,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role