Player Matchup

Sun Wukong
Sun Wukong
CE1896
Sun Wukong
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 37L
1,520 Elo+
Party 1
Terra
Terra
JAY DRE KAY
Terra
Level 43
God Stats
5W - 14L
1,268 SR
Queue Stats
7W - 16L
1,361 Elo+
Solo
He Bo
He Bo
Lyniis
He Bo
Level 56
God Stats
10W - 10L
1,779 SR
Queue Stats
49W - 37L
1,526 Elo+
Party 1
Mercury
Mercury
Shivee is mL
Mercury
Level 74
God Stats
37W - 13L
1,822 SR
Queue Stats
63W - 51L
1,574 Elo+
Party 1
Danzaburou
Danzaburou
Sturmii
Danzaburou
Level 24
God Stats
4W - 2L
1,502 SR
Queue Stats
31W - 24L
1,550 Elo+
Party 1
Team Averages
Level 45
1,574 SR
1,506 Elo+

VS

Team Averages
Level 58
1,574 SR
1,402 Elo+
Bacchus
Bacchus
Syn Turulito2
Bacchus
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Vulcan
Vulcan
chicchic01
Vulcan
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 54L
1,306 Elo+
Party 2
Tyr
Tyr
king-of-nekross
Tyr
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
229W - 228L
1,258 Elo+
Party 2
Thor
Thor
lockdowndon
Thor
Level 35
God Stats
3W - 3L
1,820 SR
Queue Stats
11W - 9L
1,584 Elo+
Solo
Charybdis
Charybdis
ti-king-27
Charybdis
Level 86
God Stats
3W - 3L
1,548 SR
Queue Stats
20W - 22L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CE1896
Sun Wukong
12
1 / 0 / 10
7,409
529
9,367
12,977
8,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 5
6,325
452
2,920
9,206
6,259
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
Lyniis
He Bo
14
10 / 1 / 8
8,734
624
12,770
8,504
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
Shivee is mL
Mercury
15
8 / 0 / 5
9,148
653
10,711
10,625
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Sturmii
Danzaburou
11
2 / 3 / 6
6,935
495
4,787
9,581
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 4 / 2
6,145
439
5,503
10,658
12,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
chicchic01
Vulcan
10
3 / 8 / 0
6,679
477
9,276
11,234
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 0
6,054
432
5,938
12,268
8,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
6,322
452
4,784
14,464
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
ti-king-27
Charybdis
11
1 / 2 / 1
6,766
483
5,712
7,975
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
21
Kills
5
5
Deaths
21
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CE1896
Sun Wukong
1
0
10
6
W
0
1
5
2.5
W
He Bo
Lyniis
He Bo
10
1
8
14
W
Mercury
Shivee is mL
Mercury
8
0
5
10.5
W
Danzaburou
Sturmii
Danzaburou
2
3
6
1.67
L
Bacchus
0
4
2
0.25
L
Vulcan
chicchic01
Vulcan
3
8
0
0.38
L
0
3
0
0
L
1
4
0
0.25
L
Charybdis
ti-king-27
Charybdis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,555
Damage
31,213
50,893
Taken
56,599
25,548
Mitigated
34,894
14,665
Healing
13,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CE1896
Sun Wukong
9,367
2,420
0
3,166
12,977
8,172
572
2,442
10,040
0
48,144
W
2,920
288
682
2,666
9,206
6,259
50
2,538
6,668
12,617
0
W
He Bo
Lyniis
He Bo
12,770
594
742
3,332
8,504
3,139
301
3,840
4,581
59,458
0
W
Mercury
Shivee is mL
Mercury
10,711
7,021
0
1,241
10,625
4,460
841
2,633
7,907
0
86,979
W
Danzaburou
Sturmii
Danzaburou
4,787
1,606
0
2,836
9,581
3,518
52
3,326
6,255
0
35,947
L
Bacchus
5,503
897
151
1,328
10,658
12,608
0
2,279
8,379
19,169
0
L
Vulcan
chicchic01
Vulcan
9,276
2,427
154
338
11,234
4,612
0
5,004
6,230
32,821
0
L
5,938
582
0
3,406
12,268
8,628
0
3,656
8,612
0
30,345
L
4,784
852
0
5,113
14,464
5,575
0
3,959
10,505
0
38,878
L
Charybdis
ti-king-27
Charybdis
5,712
2,291
0
2,842
7,975
3,471
871
1,153
6,822
0
47,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,551
Gold Earned
31,966
377
Minions Killed
261
0
Camps Cleared
0
1,478,982
Distance Traveled
1,368,651
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,409
529
85
6
0
305,170
0
W
Terra
6,325
452
22
2
0
288,422
0
W
He Bo
8,734
624
86
6
0
277,031
0
W
Mercury
9,148
653
127
9
0
343,880
0
W
Danzaburou
6,935
495
57
4
0
264,479
0
L
Bacchus
6,145
439
20
1
0
281,250
0
L
Vulcan
6,679
477
45
3
0
246,881
0
L
Tyr
6,054
432
45
3
0
285,255
2
L
Thor
6,322
452
61
4
0
300,572
2
L
Charybdis
6,766
483
90
6
0
254,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role