Player Matchup

Ishtar
Ishtar
JasiekPSD
Ishtar
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 46L
1,768 Elo+
Solo
Shiva
Shiva
NauticalPie9143
Shiva
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 135L
1,452 Elo+
Solo
Ullr
Ullr
OmniaDulcis
Ullr
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 77L
1,548 Elo+
Solo
Chernobog
Chernobog
TrxpKidJay
Chernobog
Level 59
God Stats
1W - 4L
1,500 SR
Queue Stats
85W - 76L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
alkazuly999
Kuzenbo
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 146L
1,430 Elo+
Solo
Team Averages
Level 96
1,500 SR
1,541 Elo+

VS

Team Averages
Level 93
1,500 SR
1,487 Elo+
Ganesha
Ganesha
 
Ganesha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bedonrad
Zeus
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 20L
1,301 Elo+
Solo
Osiris
Osiris
Z6PO
Osiris
Level 92
God Stats
5W - 1L
1,500 SR
Queue Stats
318W - 316L
1,644 Elo+
Solo
Cupid
Cupid
druide42
Cupid
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 197L
1,691 Elo+
Solo
Tiamat
Tiamat
markal34
Tiamat
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 67L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JasiekPSD
Ishtar
18
5 / 6 / 10
11,058
790
20,932
16,943
8,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 6 / 12
10,723
766
18,994
22,521
24,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
7 / 5 / 9
10,903
779
12,180
16,961
9,450
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
TrxpKidJay
Chernobog
10
0 / 4 / 5
7,983
570
3,392
5,661
2,079
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
alkazuly999
Kuzenbo
18
4 / 3 / 15
10,089
721
8,272
23,092
34,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
1 / 4 / 11
10,865
776
10,251
22,541
36,447
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
18
7 / 7 / 8
12,121
866
23,230
14,232
6,335
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
Z6PO
Osiris
20
12 / 3 / 9
12,423
887
18,346
24,328
47,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
druide42
Cupid
17
4 / 5 / 6
10,840
774
11,532
14,810
7,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
markal34
Tiamat
16
0 / 4 / 11
9,510
679
10,326
11,129
7,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
69
22
Kills
24
24
Deaths
23
51
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
4
11
1.63
W
Zeus
7
7
8
1.57
L
Ishtar
JasiekPSD
Ishtar
5
6
10
1.67
L
6
6
12
2
L
7
5
9
2.3
L
Chernobog
TrxpKidJay
Chernobog
0
4
5
0.63
W
Osiris
Z6PO
Osiris
12
3
9
5.5
L
Kuzenbo
alkazuly999
Kuzenbo
4
3
15
3.83
W
Cupid
druide42
Cupid
4
5
6
1.4
W
Tiamat
markal34
Tiamat
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,770
Damage
73,685
85,178
Taken
87,040
79,575
Mitigated
104,256
21,086
Healing
29,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
10,251
635
1,786
6,238
22,541
36,447
370
2,438
20,103
24,082
0
W
Zeus
23,230
1,544
2,291
1,945
14,232
6,335
1,779
2,114
12,118
41,459
3,695
L
Ishtar
JasiekPSD
Ishtar
20,932
10,856
1,682
2,908
16,943
8,974
1,193
7,917
9,026
69
45,617
L
18,994
2,008
686
656
22,521
24,507
0
12,018
10,503
642
30,346
L
12,180
6,795
3,333
3,826
16,961
9,450
202
8,854
8,107
40
25,960
L
Chernobog
TrxpKidJay
Chernobog
3,392
829
217
51
5,661
2,079
0
2,500
3,161
0
9,913
W
Osiris
Z6PO
Osiris
18,346
4,579
1,718
5,548
24,328
47,155
539
1,461
22,867
0
35,297
L
Kuzenbo
alkazuly999
Kuzenbo
8,272
2,365
752
6,975
23,092
34,565
342
10,637
12,455
16,244
0
W
Cupid
druide42
Cupid
11,532
5,479
3,386
3,147
14,810
7,248
3,407
1,782
13,028
0
34,014
W
Tiamat
markal34
Tiamat
10,326
903
762
2,263
11,129
7,071
670
1,228
9,901
18,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,756
Gold Earned
55,759
121
Minions Killed
175
0
Camps Cleared
0
1,063,108
Distance Traveled
1,298,034
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,865
776
0
0
0
277,284
0
W
Zeus
12,121
866
65
5
0
253,031
0
L
Ishtar
11,058
790
40
3
0
242,591
0
L
Shiva
10,723
766
22
2
0
242,789
0
L
Ullr
10,903
779
35
3
0
229,989
0
L
Chernobog
7,983
570
11
1
0
70,471
0
W
Osiris
12,423
887
31
2
0
296,248
0
L
Kuzenbo
10,089
721
13
1
0
277,268
5
W
Cupid
10,840
774
52
4
0
236,587
0
W
Tiamat
9,510
679
27
2
0
234,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role