Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
aleborgeat28
Surtr
Level 101
God Stats
6W - 9L
1,521 SR
Queue Stats
42W - 60L
1,387 Elo+
Party 1
Fafnir
Fafnir
almironcriado
Fafnir
Level 126
God Stats
4W - 9L
1,500 SR
Queue Stats
96W - 159L
1,281 Elo+
Party 1
Da Ji
Da Ji
milo__galo
Da Ji
Level 40
God Stats
3W - 5L
1,263 SR
Queue Stats
289W - 369L
1,339 Elo+
Party 1
Team Averages
Level 92
1,457 SR
1,401 Elo+

VS

Team Averages
Level 132
1,506 SR
1,592 Elo+
Anubis
Anubis
 
Anubis
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Eristeal
Medusa
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 142L
1,657 Elo+
Solo
Raijin
Raijin
MitoMiranda
Raijin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,595 Elo+
Solo
Terra
Terra
ZkLGAMER
Terra
Level 74
God Stats
3W - 0L
1,500 SR
Queue Stats
186W - 164L
1,516 Elo+
Solo
Fenrir
Fenrir
la25
Fenrir
Level 148
God Stats
7W - 5L
1,530 SR
Queue Stats
72W - 66L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 3 / 1
5,547
555
3,791
9,070
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
 
Jing Wei
9
0 / 2 / 1
4,993
499
2,834
5,425
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 0
4,994
499
4,912
11,101
4,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 3 / 1
5,004
500
2,548
10,478
9,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
8
2 / 2 / 1
5,420
542
3,950
6,545
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 2
7,243
724
6,860
6,357
2,762
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
Eristeal
Medusa
11
6 / 1 / 1
6,257
626
5,189
7,182
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
9
3 / 2 / 1
5,873
587
4,748
6,042
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
ZkLGAMER
Terra
8
0 / 0 / 7
5,538
554
5,304
6,654
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
la25
Fenrir
11
1 / 0 / 4
6,093
609
6,145
9,638
3,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
14
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
1
0.5
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
Anubis
 
Anubis
4
0
2
5
W
Medusa
Eristeal
Medusa
6
1
1
6.5
W
Raijin
3
2
1
1.75
W
Terra
ZkLGAMER
Terra
0
0
7
3.5
L
0
4
0
0
L
0
3
1
0.17
W
Fenrir
la25
Fenrir
1
0
4
3
L
Da Ji
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,035
Damage
28,246
42,619
Taken
35,873
20,566
Mitigated
15,116
13,573
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,791
249
514
3,450
9,070
2,982
0
3,777
5,047
32,387
0
L
Jing Wei
 
Jing Wei
2,834
2,170
0
2,057
5,425
1,629
0
1,635
3,790
0
30,520
W
Anubis
 
Anubis
6,860
1,133
0
4,819
6,357
2,762
200
95
6,262
57,239
0
W
Medusa
Eristeal
Medusa
5,189
2,454
0
3,186
7,182
2,265
0
1,831
5,351
0
32,436
W
Raijin
4,748
961
0
1,052
6,042
1,967
24
2,848
3,194
33,113
0
W
Terra
ZkLGAMER
Terra
5,304
1,578
1,097
2,803
6,654
4,298
0
1,402
5,252
15,925
0
L
4,912
1,200
0
3,040
11,101
4,368
0
6,497
4,604
393
36,420
L
2,548
897
0
2,325
10,478
9,299
0
3,263
7,127
14,281
0
W
Fenrir
la25
Fenrir
6,145
1,159
0
1,353
9,638
3,824
0
1,084
8,554
0
45,004
L
Da Ji
3,950
874
0
2,187
6,545
2,288
0
1,358
5,139
0
28,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
31,004
258
Minions Killed
324
0
Camps Cleared
0
1,012,680
Distance Traveled
976,731
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,547
555
79
8
0
205,644
2
L
Jing Wei
4,993
499
58
6
0
196,070
4
W
Anubis
7,243
724
128
13
0
150,101
2
W
Medusa
6,257
626
50
5
0
193,873
2
W
Raijin
5,873
587
52
5
0
190,152
1
W
Terra
5,538
554
26
3
0
211,203
0
L
Surtr
4,994
499
58
6
0
187,559
2
L
Fafnir
5,004
500
19
2
0
197,511
3
W
Fenrir
6,093
609
68
7
0
231,402
2
L
Da Ji
5,420
542
44
4
0
225,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role