Player Matchup

Kuzenbo
Kuzenbo
MrT420NARF
Kuzenbo
Level 195
God Stats
4W - 6L
1,500 SR
Queue Stats
355W - 396L
1,417 Elo+
Solo
He Bo
He Bo
Timmer1989
He Bo
Level 130
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 40L
1,467 Elo+
Solo
Cernunnos
Cernunnos
ZackeryD
Cernunnos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
themabin
King Arthur
Level 65
God Stats
1W - 2L
1,461 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Ymir
Ymir
wachimingo94
Ymir
Level 127
God Stats
10W - 15L
1,426 SR
Queue Stats
48W - 40L
1,454 Elo+
Solo
Team Averages
Level 124
1,477 SR
1,468 Elo+

VS

Team Averages
Level 113
1,421 SR
1,464 Elo+
Merlin
Merlin
 
Merlin
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
KingMatthaisVI
Surtr
Level 128
God Stats
15W - 12L
1,462 SR
Queue Stats
33W - 25L
1,666 Elo+
Solo
Ymir
Ymir
NACIONALEXDURAN
Ymir
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
276W - 290L
1,209 Elo+
Solo
Ravana
Ravana
TheNotorious_23
Ravana
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
142W - 136L
1,577 Elo+
Solo
Charybdis
Charybdis
oxI3eastxo
Charybdis
Level 55
God Stats
1W - 2L
1,142 SR
Queue Stats
7W - 18L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MrT420NARF
Kuzenbo
8
2 / 0 / 0
5,004
500
3,233
8,186
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
9
0 / 4 / 1
5,329
533
2,669
5,982
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
ZackeryD
Cernunnos
9
0 / 0 / 1
4,882
488
2,649
7,006
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
themabin
King Arthur
8
0 / 4 / 0
4,501
450
1,673
9,064
6,798
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 2 / 1
6,250
625
6,289
9,509
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 0 / 1
6,958
696
7,215
2,746
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
4 / 1 / 1
7,014
701
7,502
10,694
6,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 1
5,087
509
1,478
8,629
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 1 / 2
6,478
648
4,314
5,652
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
oxI3eastxo
Charybdis
9
0 / 2 / 0
5,428
543
4,416
3,934
1,325
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
6
Kills
9
10
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
1
3.5
W
4
1
1
4.5
L
Kuzenbo
MrT420NARF
Kuzenbo
2
0
0
2
W
0
2
1
0.25
W
2
1
2
3
L
He Bo
0
4
1
0.13
L
Cernunnos
ZackeryD
Cernunnos
0
0
1
0.5
W
Charybdis
oxI3eastxo
Charybdis
0
2
0
0
L
King Arthur
themabin
King Arthur
0
4
0
0
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,513
Damage
24,925
39,747
Taken
31,655
22,771
Mitigated
16,296
7,989
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,215
421
0
250
2,746
979
0
1,375
1,371
49,064
0
W
7,502
3,425
0
4,053
10,694
6,628
892
2,623
8,071
844
48,330
L
Kuzenbo
MrT420NARF
Kuzenbo
3,233
1,731
0
1,681
8,186
7,488
0
3,051
5,134
16,089
0
W
1,478
311
0
1,570
8,629
4,713
213
3,788
4,841
11,808
0
W
4,314
1,630
0
1,447
5,652
2,651
0
3,031
2,621
0
53,774
L
He Bo
2,669
460
37
633
5,982
1,897
0
2,484
3,494
31,963
0
L
Cernunnos
ZackeryD
Cernunnos
2,649
1,129
0
3,227
7,006
2,356
0
928
6,078
0
28,065
W
Charybdis
oxI3eastxo
Charybdis
4,416
2,782
0
713
3,934
1,325
138
1,374
2,560
0
40,231
L
King Arthur
themabin
King Arthur
1,673
359
0
1,279
9,064
6,798
0
114
8,950
0
23,706
L
6,289
3,008
0
1,132
9,509
4,232
0
2,345
7,161
34,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,966
Gold Earned
30,965
197
Minions Killed
326
0
Camps Cleared
0
956,007
Distance Traveled
1,058,499
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,958
696
87
9
0
222,217
1
W
Surtr
7,014
701
76
8
0
206,627
0
L
Kuzenbo
5,004
500
11
1
0
209,804
6
W
Ymir
5,087
509
12
1
0
193,756
0
W
Ravana
6,478
648
84
8
0
266,288
2
L
He Bo
5,329
533
64
6
0
170,573
1
L
Cernunnos
4,882
488
45
5
0
154,418
0
W
Charybdis
5,428
543
67
7
0
169,611
0
L
King Arthur
4,501
450
29
3
0
212,484
0
L
Ymir
6,250
625
48
5
0
208,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role